Linux gaming scaling. Benchmarks by Michael Larabel for a future article on phoronix.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1703069-RI-6800KSCAL46 Intel Core i7 6800K Linux Gaming Scaling - Phoronix Test Suite Intel Core i7 6800K Linux Gaming Scaling Linux gaming scaling. Benchmarks by Michael Larabel for a future article on phoronix.
HTML result view exported from: https://openbenchmarking.org/result/1703069-RI-6800KSCAL46&grs&sro .
Intel Core i7 6800K Linux Gaming Scaling Processor Motherboard Chipset Memory Disk Graphics Audio Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT Intel Core i7-6800K @ 3.60GHz (1 Core) MSI X99A WORKSTATION (MS-7A54) v1.0 Intel Xeon E7 v4/Xeon 16384MB 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150 NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz) Realtek ALC1150 Intel Connection Ubuntu 16.10 4.8.0-39-generic (x86_64) Unity 7.5.0 X Server 1.18.4 NVIDIA 378.13 4.5.0 1.0.37 GCC 6.2.0 20161005 ext4 2560x1440 Intel Core i7-6800K @ 3.60GHz (2 Cores) Intel Core i7-6800K @ 3.60GHz (3 Cores) Intel Core i7-6800K @ 3.80GHz (4 Cores) Intel Core i7-6800K @ 3.80GHz (5 Cores) Intel Core i7-6800K @ 3.80GHz (6 Cores) Intel Core i7-6800K @ 3.80GHz (12 Cores) NVIDIA GeForce GTX TITAN X 12288MB (202/405MHz) OpenBenchmarking.org Processor Details - Scaling Governor: intel_pstate powersave
Intel Core i7 6800K Linux Gaming Scaling deus-exmd: 2560 x 1440 - High Quality metroll-redux: 2560 x 1440 csgo: 2560 x 1440 dota2: 2560 x 1440 - OpenGL bioshock-infinite: 2560 x 1440 - Ultra tf2: 2560 x 1440 dota2: 2560 x 1440 - Vulkan portal: 2560 x 1440 dirt-rally: 2560 x 1440 - High tesseract: 2560 x 1440 xonotic: 2560 x 1440 - Ultimate talos-principle: Vulkan - 2560 x 1440 etlegacy: Renderer2 - 2560 x 1440 talos-principle: OpenGL - 2560 x 1440 civilization-vi: Highest - 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 4.60 26.43 64.71 41.87 88.62 90.02 484.57 258.56 237.68 103.67 182.80 74.63 22.20 57.59 157.93 78.27 159.85 128.49 97.53 621.30 297.55 232.18 260.26 108.57 186.23 49.00 32.19 41.30 90.91 208.79 115.37 175.07 157.27 119.33 657.32 330.10 239.53 259.16 108.60 189.63 49.90 35.90 42 135.57 241.22 124.37 180.68 156.62 127.67 652.00 384.04 250.61 254.22 109.93 185.23 77.13 38.57 41.90 160.87 254.31 135.80 180.08 156.92 134.47 654.59 356.97 265.63 255.73 107.43 193.30 65.70 38.40 41.90 171.72 256.80 137.97 179.49 153.76 135.73 654.84 341.64 286.26 257.55 109.97 198.80 63.33 37.50 42.50 160.63 234.33 132.90 178.72 134.08 125.53 620.80 357.74 283.38 251.44 105.23 201.83 80.13 29.93 OpenBenchmarking.org
Xonotic GPU Usage Monitor Min Avg Max 1 Core 1.0 52.4 97.0 2 Cores 1.0 57.6 98.0 3 Cores 1.0 54.0 97.0 4 Cores 1.0 58.8 98.0 5 Cores 1.0 54.9 97.0 6 Cores 2.0 58.9 97.0 6 Cores + HT 2.0 60.7 99.0 OpenBenchmarking.org Percent, Fewer Is Better Xonotic 0.8 GPU Usage Monitor 20 40 60 80 100
Civilization VI GPU Usage Monitor Min Avg Max 1 Core 1.0 2.2 3.0 2 Cores 1.0 48.3 99.0 3 Cores 1.0 50.4 99.0 4 Cores 1.0 52.9 99.0 5 Cores 1.0 55.6 99.0 6 Cores 1.0 53.9 99.0 6 Cores + HT 1.0 47.0 99.0 OpenBenchmarking.org Percent, Fewer Is Better Civilization VI GPU Usage Monitor 20 40 60 80 100
Metro: Last Light Redux GPU Usage Monitor Min Avg Max 1 Core 2.0 18.9 53.0 2 Cores 2.0 32.2 55.0 3 Cores 1.0 47.4 78.0 4 Cores 1.0 69.8 99.0 5 Cores 2.0 80.6 99.0 6 Cores 1.0 83.8 99.0 6 Cores + HT 5.0 79.3 99.0 OpenBenchmarking.org Percent, Fewer Is Better Metro: Last Light Redux GPU Usage Monitor 20 40 60 80 100
Dota 2 GPU Usage Monitor Min Avg Max 1 Core 1.0 21.6 43.0 2 Cores 2.0 37.9 68.0 3 Cores 1.0 55.0 91.0 4 Cores 1.0 61.2 99.0 5 Cores 1.0 67.6 96.0 6 Cores 1.0 75.5 99.0 6 Cores + HT 1.0 62.9 99.0 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 GPU Usage Monitor 20 40 60 80 100
Deus Ex: Mankind Divided GPU Usage Monitor Min Avg Max 1 Core 1.0 13.5 39.0 2 Cores 1.0 41.4 65.0 3 Cores 1.0 79.8 99.0 4 Cores 1.0 78.8 99.0 5 Cores 1.0 80.3 99.0 6 Cores 1.0 86.2 99.0 6 Cores + HT 1.0 50.5 99.0 OpenBenchmarking.org Percent, Fewer Is Better Deus Ex: Mankind Divided GPU Usage Monitor 20 40 60 80 100
BioShock Infinite GPU Usage Monitor Min Avg Max 1 Core 1.0 35.6 69.0 2 Cores 1.0 64.8 99.0 3 Cores 1.0 73.7 99.0 4 Cores 1.0 75.3 99.0 5 Cores 1.0 74.1 99.0 6 Cores 1.0 73.9 99.0 6 Cores + HT 1.0 71.4 99.0 OpenBenchmarking.org Percent, Fewer Is Better BioShock Infinite GPU Usage Monitor 20 40 60 80 100
Counter-Strike: Global Offensive GPU Usage Monitor Min Avg Max 1 Core 1.0 20.0 39.0 2 Cores 1.0 34.4 65.0 3 Cores 1.0 47.4 98.0 4 Cores 1.0 45.2 86.0 5 Cores 1.0 48.2 96.0 6 Cores 1.0 51.8 98.0 6 Cores + HT 1.0 47.1 98.0 OpenBenchmarking.org Percent, Fewer Is Better Counter-Strike: Global Offensive GPU Usage Monitor 20 40 60 80 100
Dota 2 GPU Usage Monitor Min Avg Max 1 Core 1.0 7.8 28.0 2 Cores 1.0 43.6 97.0 3 Cores 1.0 55.7 98.0 4 Cores 1.0 58.5 98.0 5 Cores 1.0 60.7 98.0 6 Cores 2.0 66.6 97.0 6 Cores + HT 1.0 54.9 98.0 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 GPU Usage Monitor 20 40 60 80 100
DiRT Rally GPU Usage Monitor Min Avg Max 1 Core 1.0 6.0 44.0 2 Cores 2.0 62.0 96.0 3 Cores 2.0 71.3 97.0 4 Cores 1.0 80.6 98.0 5 Cores 1.0 76.2 98.0 6 Cores 1.0 72.6 97.0 6 Cores + HT 1.0 73.7 97.0 OpenBenchmarking.org Percent, Fewer Is Better DiRT Rally GPU Usage Monitor 20 40 60 80 100
Portal GPU Usage Monitor Min Avg Max 1 Core 1.0 40.5 94.0 2 Cores 1.0 46.7 96.0 3 Cores 1.0 57.6 97.0 4 Cores 1.0 55.2 96.0 5 Cores 1.0 52.4 97.0 6 Cores 2.0 65.6 97.0 6 Cores + HT 1.0 53.8 96.0 OpenBenchmarking.org Percent, Fewer Is Better Portal GPU Usage Monitor 20 40 60 80 100
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 10 20 30 40 50 4.60 22.20 41.30 42.00 41.90 41.90 42.50
Tesseract GPU Usage Monitor Min Avg Max 1 Core 2.0 50.0 71.0 2 Cores 2.0 48.0 77.0 3 Cores 1.0 47.7 63.0 4 Cores 2.0 51.2 75.0 5 Cores 2.0 56.1 75.0 6 Cores 3.0 60.6 88.0 6 Cores + HT 1.0 58.0 78.0 OpenBenchmarking.org Percent, Fewer Is Better Tesseract 2014-05-12 GPU Usage Monitor 20 40 60 80 100
Civilization VI Memory Usage Monitor Min Avg Max 1 Core 753 905 1004 2 Cores 753 4265 5831 3 Cores 760 4245 5782 4 Cores 767 4227 5824 5 Cores 755 4257 5792 6 Cores 767 4324 5803 6 Cores + HT 907 4780 6531 OpenBenchmarking.org Megabytes, Fewer Is Better Civilization VI Memory Usage Monitor 2K 4K 6K 8K 10K
ET: Legacy GPU Usage Monitor Min Avg Max 1 Core 2.0 23.3 50.0 2 Cores 1.0 26.7 64.0 3 Cores 1.0 28.3 75.0 4 Cores 1.0 28.2 78.0 5 Cores 2.0 31.3 75.0 6 Cores 2.0 25.3 73.0 6 Cores + HT 2.0 33.5 78.0 OpenBenchmarking.org Percent, Fewer Is Better ET: Legacy 2.75 GPU Usage Monitor 20 40 60 80 100
DiRT Rally CPU Usage (Summary) Monitor Min Avg Max 1 Core 2.0 41.4 100.0 2 Cores 5.0 89.0 100.0 3 Cores 16.7 68.6 83.2 4 Cores 6.5 58.4 64.9 5 Cores 4.0 51.6 59.8 6 Cores 3.3 49.1 60.8 6 Cores + HT 1.3 27.5 34.6 OpenBenchmarking.org Percent, Fewer Is Better DiRT Rally CPU Usage (Summary) Monitor 20 40 60 80 100
Team Fortress 2 GPU Usage Monitor Min Avg Max 1 Core 1.0 15.6 30.0 2 Cores 1.0 15.9 31.0 3 Cores 1.0 18.3 57.0 4 Cores 1.0 20.8 64.0 5 Cores 1.0 18.3 54.0 6 Cores 1.0 17.7 50.0 6 Cores + HT 1.0 15.1 53.0 OpenBenchmarking.org Percent, Fewer Is Better Team Fortress 2 GPU Usage Monitor 20 40 60 80 100
Metro: Last Light Redux Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.40, N = 3 SE +/- 0.64, N = 3 SE +/- 0.07, N = 3 SE +/- 0.17, N = 3 SE +/- 0.49, N = 3 SE +/- 0.35, N = 3 26.43 57.59 90.91 135.57 160.87 171.72 160.63
Deus Ex: Mankind Divided Memory Usage Monitor Min Avg Max 1 Core 723 3659 4413 2 Cores 741 3699 4532 3 Cores 750 3502 4261 4 Cores 769 3516 4226 5 Cores 738 3449 4182 6 Cores 754 3488 4199 6 Cores + HT 891 2724 4341 OpenBenchmarking.org Megabytes, Fewer Is Better Deus Ex: Mankind Divided Memory Usage Monitor 1200 2400 3600 4800 6000
Tesseract CPU Usage (Summary) Monitor Min Avg Max 1 Core 0.0 80.0 100.0 2 Cores 0.0 46.2 75.3 3 Cores 24.0 31.1 51.7 4 Cores 0.0 21.6 35.5 5 Cores 0.4 17.7 27.2 6 Cores 0.7 13.6 21.1 6 Cores + HT 0.2 6.9 8.9 OpenBenchmarking.org Percent, Fewer Is Better Tesseract 2014-05-12 CPU Usage (Summary) Monitor 20 40 60 80 100
The Talos Principle CPU Usage (Summary) Monitor Min Avg Max 1 Core 4.0 73.6 100.0 2 Cores 8.2 61.9 100.0 3 Cores 0.7 48.4 87.9 4 Cores 1.0 31.2 63.1 5 Cores 0.8 30.8 62.9 6 Cores 0.3 25.9 49.7 6 Cores + HT 0.2 11.5 29.1 OpenBenchmarking.org Percent, Fewer Is Better The Talos Principle CPU Usage (Summary) Monitor 20 40 60 80 100
Civilization VI CPU Usage (Summary) Monitor Min Avg Max 1 Core 0.0 49.4 100.0 2 Cores 1.0 67.9 100.0 3 Cores 0.0 48.7 76.0 4 Cores 1.0 39.5 55.1 5 Cores 0.0 35.0 64.4 6 Cores 0.3 32.0 70.1 6 Cores + HT 0.2 19.4 83.9 OpenBenchmarking.org Percent, Fewer Is Better Civilization VI CPU Usage (Summary) Monitor 20 40 60 80 100
Portal CPU Usage (Summary) Monitor Min Avg Max 1 Core 5.9 73.1 100.0 2 Cores 1.0 52.0 95.0 3 Cores 0.0 42.4 75.5 4 Cores 0.5 31.5 57.0 5 Cores 0.0 24.1 49.4 6 Cores 0.0 20.9 40.3 6 Cores + HT 0.2 10.9 21.8 OpenBenchmarking.org Percent, Fewer Is Better Portal CPU Usage (Summary) Monitor 20 40 60 80 100
Dota 2 CPU Usage (Summary) Monitor Min Avg Max 1 Core 6.1 94.9 100.0 2 Cores 0.0 77.6 99.0 3 Cores 1.3 73.1 91.9 4 Cores 1.0 60.6 75.9 5 Cores 4.4 53.4 67.5 6 Cores 8.3 47.8 61.5 6 Cores + HT 0.2 24.6 34.8 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 CPU Usage (Summary) Monitor 20 40 60 80 100
Counter-Strike: Global Offensive CPU Usage (Summary) Monitor Min Avg Max 1 Core 0.0 87.4 100.0 2 Cores 0.0 66.3 100.0 3 Cores 0.0 51.3 95.3 4 Cores 0.0 43.0 87.4 5 Cores 0.0 32.7 70.3 6 Cores 0.0 28.5 62.2 6 Cores + HT 0.2 15.5 38.7 OpenBenchmarking.org Percent, Fewer Is Better Counter-Strike: Global Offensive CPU Usage (Summary) Monitor 20 40 60 80 100
BioShock Infinite CPU Usage (Summary) Monitor Min Avg Max 1 Core 0.0 93.0 100.0 2 Cores 0.0 76.2 94.9 3 Cores 0.0 57.6 71.8 4 Cores 0.0 44.8 58.4 5 Cores 0.4 36.6 48.2 6 Cores 0.3 30.6 39.3 6 Cores + HT 0.2 16.2 21.2 OpenBenchmarking.org Percent, Fewer Is Better BioShock Infinite CPU Usage (Summary) Monitor 20 40 60 80 100
Civilization VI Quality: Highest - Resolution: 2560 x 1440 - Total Frame Time Min Avg Max 2 Cores 20.0 34.0 51.8 3 Cores 21.1 33.9 49.7 4 Cores 14.2 26.1 57.8 5 Cores 14.7 26.3 60.4 6 Cores 14.0 26.4 74.6 6 Cores + HT 21.7 37.6 68.1 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1440 - Total Frame Time 20 40 60 80 100
Metro: Last Light Redux Memory Usage Monitor Min Avg Max 1 Core 736 3259 3464 2 Cores 748 3305 3490 3 Cores 758 3298 3502 4 Cores 763 3317 3513 5 Cores 747 3307 3507 6 Cores 760 3315 3508 6 Cores + HT 902 3425 3651 OpenBenchmarking.org Megabytes, Fewer Is Better Metro: Last Light Redux Memory Usage Monitor 1000 2000 3000 4000 5000
ET: Legacy CPU Usage (Summary) Monitor Min Avg Max 1 Core 3.9 94.6 100.0 2 Cores 1.0 53.7 73.0 3 Cores 0.7 36.2 55.0 4 Cores 0.5 27.0 37.7 5 Cores 0.0 23.0 40.3 6 Cores 0.3 18.1 24.2 6 Cores + HT 0.3 9.2 15.1 OpenBenchmarking.org Percent, Fewer Is Better ET: Legacy 2.75 CPU Usage (Summary) Monitor 20 40 60 80 100
Xonotic CPU Usage (Summary) Monitor Min Avg Max 1 Core 27.5 96.8 100.0 2 Cores 0.0 66.5 87.8 3 Cores 7.3 45.6 60.3 4 Cores 3.5 33.7 45.0 5 Cores 1.2 28.8 37.2 6 Cores 1.7 23.7 33.0 6 Cores + HT 0.3 12.5 16.4 OpenBenchmarking.org Percent, Fewer Is Better Xonotic 0.8 CPU Usage (Summary) Monitor 20 40 60 80 100
Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Min Avg Max 1 Core 18.0 99.6 100.0 2 Cores 0.0 83.8 100.0 3 Cores 2.0 80.8 99.3 4 Cores 0.0 66.9 79.1 5 Cores 0.8 56.1 66.0 6 Cores 0.3 46.8 56.6 6 Cores + HT 9.9 22.5 36.1 OpenBenchmarking.org Percent, Fewer Is Better Deus Ex: Mankind Divided CPU Usage (Summary) Monitor 20 40 60 80 100
Counter-Strike: Global Offensive Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 60 120 180 240 300 SE +/- 2.38, N = 3 SE +/- 0.54, N = 3 SE +/- 2.61, N = 3 SE +/- 1.01, N = 3 SE +/- 0.46, N = 3 SE +/- 1.19, N = 3 SE +/- 14.89, N = 3 64.71 157.93 208.79 241.22 254.31 256.80 234.33
DiRT Rally Memory Usage Monitor Min Avg Max 1 Core 730 882 924 2 Cores 754 2430 2587 3 Cores 753 2478 2621 4 Cores 764 2497 2627 5 Cores 754 2455 2581 6 Cores 757 2496 2627 6 Cores + HT 877 2570 2754 OpenBenchmarking.org Megabytes, Fewer Is Better DiRT Rally Memory Usage Monitor 700 1400 2100 2800 3500
Dota 2 Memory Usage Monitor Min Avg Max 1 Core 745 2148 2564 2 Cores 746 2233 2594 3 Cores 755 2259 2610 4 Cores 761 2249 2619 5 Cores 748 2270 2616 6 Cores 757 2251 2625 6 Cores + HT 892 2369 2763 OpenBenchmarking.org Megabytes, Fewer Is Better Dota 2 Memory Usage Monitor 700 1400 2100 2800 3500
Dota 2 Memory Usage Monitor Min Avg Max 1 Core 734 1231 1825 2 Cores 746 1989 2312 3 Cores 757 2015 2356 4 Cores 761 2044 2392 5 Cores 757 2061 2420 6 Cores 759 2096 2453 6 Cores + HT 889 2259 2684 OpenBenchmarking.org Megabytes, Fewer Is Better Dota 2 Memory Usage Monitor 700 1400 2100 2800 3500
Counter-Strike: Global Offensive Memory Usage Monitor Min Avg Max 1 Core 757 2052 2565 2 Cores 767 1799 2504 3 Cores 781 1719 2502 4 Cores 783 1682 2510 5 Cores 771 1667 2521 6 Cores 782 1676 2510 6 Cores + HT 907 1835 2665 OpenBenchmarking.org Megabytes, Fewer Is Better Counter-Strike: Global Offensive Memory Usage Monitor 700 1400 2100 2800 3500
The Talos Principle Memory Usage Monitor Min Avg Max 1 Core 743 1680 2262 2 Cores 756 1762 2287 3 Cores 765 1786 2294 4 Cores 771 1770 2300 5 Cores 758 1748 2289 6 Cores 771 1768 2307 6 Cores + HT 896 1862 2464 OpenBenchmarking.org Megabytes, Fewer Is Better The Talos Principle Memory Usage Monitor 600 1200 1800 2400 3000
Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 SE +/- 0.28, N = 3 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 SE +/- 0.56, N = 3 SE +/- 2.64, N = 3 41.87 78.27 115.37 124.37 135.80 137.97 132.90
Dota 2 CPU Usage (Summary) Monitor Min Avg Max 1 Core 2.0 83.1 100.0 2 Cores 1.0 69.9 85.7 3 Cores 1.3 57.2 74.5 4 Cores 0.5 48.6 64.8 5 Cores 4.4 42.0 56.9 6 Cores 1.0 37.3 51.8 6 Cores + HT 1.0 20.1 43.1 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 CPU Usage (Summary) Monitor 20 40 60 80 100
The Talos Principle Memory Usage Monitor Min Avg Max 1 Core 745 1633 1813 2 Cores 756 1647 1819 3 Cores 766 1651 1832 4 Cores 772 1678 1845 5 Cores 761 1651 1826 6 Cores 773 1665 1831 6 Cores + HT 899 1808 2012 OpenBenchmarking.org Megabytes, Fewer Is Better The Talos Principle Memory Usage Monitor 500 1000 1500 2000 2500
ET: Legacy Memory Usage Monitor Min Avg Max 1 Core 755 1748 1848 2 Cores 766 1701 1843 3 Cores 781 1749 1857 4 Cores 783 1736 1867 5 Cores 769 1734 1855 6 Cores 783 1724 1865 6 Cores + HT 914 1871 2024 OpenBenchmarking.org Megabytes, Fewer Is Better ET: Legacy 2.75 Memory Usage Monitor 500 1000 1500 2000 2500
Xonotic Memory Usage Monitor Min Avg Max 1 Core 745 1564 1817 2 Cores 756 1547 1779 3 Cores 768 1572 1866 4 Cores 775 1568 1869 5 Cores 762 1564 1834 6 Cores 774 1574 1753 6 Cores + HT 904 1719 1992 OpenBenchmarking.org Megabytes, Fewer Is Better Xonotic 0.8 Memory Usage Monitor 500 1000 1500 2000 2500
Team Fortress 2 Memory Usage Monitor Min Avg Max 1 Core 755 1286 1663 2 Cores 757 1262 1698 3 Cores 767 1245 1712 4 Cores 775 1248 1725 5 Cores 761 1245 1710 6 Cores 775 1253 1727 6 Cores + HT 899 1403 1898 OpenBenchmarking.org Megabytes, Fewer Is Better Team Fortress 2 Memory Usage Monitor 500 1000 1500 2000 2500
BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Ultra 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 40 80 120 160 200 SE +/- 0.97, N = 3 SE +/- 0.43, N = 3 SE +/- 1.88, N = 3 SE +/- 0.38, N = 3 SE +/- 1.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.50, N = 3 88.62 159.85 175.07 180.68 180.08 179.49 178.72 MIN: 21.02 / MAX: 90.56 MIN: 36.39 / MAX: 160.33 MIN: 43.27 / MAX: 176.98 MIN: 43.51 / MAX: 181.4 MIN: 43.02 / MAX: 181.91 MIN: 42.41 / MAX: 179.58 MIN: 12.13 / MAX: 179.68
The Talos Principle GPU Usage Monitor Min Avg Max 1 Core 1.0 52.0 100.0 2 Cores 1.0 57.8 100.0 3 Cores 1.0 52.7 100.0 4 Cores 1.0 57.6 100.0 5 Cores 1.0 56.8 100.0 6 Cores 1.0 57.2 100.0 6 Cores + HT 1.0 53.8 100.0 OpenBenchmarking.org Percent, Fewer Is Better The Talos Principle GPU Usage Monitor 20 40 60 80 100
The Talos Principle GPU Usage Monitor Min Avg Max 1 Core 1.0 49.5 99.0 2 Cores 1.0 38.0 99.0 3 Cores 1.0 40.5 99.0 4 Cores 1.0 57.6 100.0 5 Cores 1.0 47.4 100.0 6 Cores 1.0 47.4 100.0 6 Cores + HT 1.0 48.4 100.0 OpenBenchmarking.org Percent, Fewer Is Better The Talos Principle GPU Usage Monitor 20 40 60 80 100
BioShock Infinite Memory Usage Monitor Min Avg Max 1 Core 701 1208 1274 2 Cores 717 1238 1306 3 Cores 726 1247 1312 4 Cores 732 1249 1312 5 Cores 715 1226 1291 6 Cores 737 1237 1302 6 Cores + HT 802 1315 1390 OpenBenchmarking.org Megabytes, Fewer Is Better BioShock Infinite Memory Usage Monitor 400 800 1200 1600 2000
Portal Memory Usage Monitor Min Avg Max 1 Core 737 983 1141 2 Cores 750 996 1166 3 Cores 760 978 1185 4 Cores 767 995 1184 5 Cores 753 978 1174 6 Cores 766 1004 1188 6 Cores + HT 906 1146 1347 OpenBenchmarking.org Megabytes, Fewer Is Better Portal Memory Usage Monitor 400 800 1200 1600 2000
Tesseract Memory Usage Monitor Min Avg Max 1 Core 755 1120 1153 2 Cores 766 1130 1165 3 Cores 781 1152 1184 4 Cores 784 1154 1187 5 Cores 770 1125 1171 6 Cores 782 1152 1182 6 Cores + HT 913 1286 1357 OpenBenchmarking.org Megabytes, Fewer Is Better Tesseract 2014-05-12 Memory Usage Monitor 400 800 1200 1600 2000
Team Fortress 2 Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 30 60 90 120 150 SE +/- 1.12, N = 3 SE +/- 1.73, N = 3 SE +/- 0.57, N = 3 SE +/- 0.31, N = 3 SE +/- 0.78, N = 3 SE +/- 1.34, N = 3 SE +/- 17.63, N = 3 90.02 128.49 157.27 156.62 156.92 153.76 134.08
Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.29, N = 3 SE +/- 0.13, N = 3 SE +/- 0.47, N = 3 SE +/- 0.23, N = 3 SE +/- 2.76, N = 3 97.53 119.33 127.67 134.47 135.73 125.53
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 140 280 420 560 700 SE +/- 1.08, N = 3 SE +/- 8.24, N = 3 SE +/- 3.45, N = 3 SE +/- 3.67, N = 3 SE +/- 1.14, N = 3 SE +/- 1.39, N = 3 SE +/- 21.50, N = 3 484.57 621.30 657.32 652.00 654.59 654.84 620.80
DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: High 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 80 160 240 320 400 297.55 330.10 384.04 356.97 341.64 357.74
Tesseract Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 60 120 180 240 300 SE +/- 1.90, N = 3 SE +/- 2.08, N = 3 SE +/- 1.87, N = 3 SE +/- 0.77, N = 3 SE +/- 2.23, N = 3 SE +/- 4.48, N = 3 SE +/- 3.63, N = 3 258.56 232.18 239.53 250.61 265.63 286.26 283.38
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8 Resolution: 2560 x 1440 - Effects Quality: Ultimate 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 60 120 180 240 300 SE +/- 0.21, N = 3 SE +/- 0.38, N = 3 SE +/- 0.16, N = 3 SE +/- 1.27, N = 3 SE +/- 1.41, N = 3 SE +/- 1.51, N = 3 SE +/- 3.02, N = 3 237.68 260.26 259.16 254.22 255.73 257.55 251.44 MIN: 51 / MAX: 516 MIN: 52 / MAX: 545 MIN: 48 / MAX: 545 MIN: 47 / MAX: 549 MIN: 49 / MAX: 543 MIN: 47 / MAX: 544 MIN: 48 / MAX: 541
The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 20 40 60 80 100 SE +/- 0.23, N = 3 SE +/- 0.18, N = 3 SE +/- 1.01, N = 3 SE +/- 0.19, N = 3 SE +/- 0.23, N = 3 SE +/- 0.13, N = 3 SE +/- 3.07, N = 3 103.67 108.57 108.60 109.93 107.43 109.97 105.23
Team Fortress 2 CPU Usage (Summary) Monitor Min Avg Max 1 Core 2.0 76.0 100.0 2 Cores 0.0 47.6 83.7 3 Cores 0.0 33.6 63.6 4 Cores 0.0 26.1 49.0 5 Cores 0.0 20.9 41.4 6 Cores 0.0 16.6 36.4 6 Cores + HT 0.0 9.4 17.9 OpenBenchmarking.org Percent, Fewer Is Better Team Fortress 2 CPU Usage (Summary) Monitor 20 40 60 80 100
The Talos Principle CPU Usage (Summary) Monitor Min Avg Max 1 Core 12.2 74.2 100.0 2 Cores 0.0 48.0 98.0 3 Cores 0.7 35.5 78.5 4 Cores 1.0 27.5 60.2 5 Cores 0.4 20.8 39.1 6 Cores 2.0 18.9 41.7 6 Cores + HT 0.0 9.7 22.4 OpenBenchmarking.org Percent, Fewer Is Better The Talos Principle CPU Usage (Summary) Monitor 20 40 60 80 100
Metro: Last Light Redux CPU Usage (Summary) Monitor Min Avg Max 1 Core 0.0 95.6 100.0 2 Cores 0.0 90.0 99.0 3 Cores 0.0 85.1 97.4 4 Cores 0.5 82.9 93.5 5 Cores 0.0 75.4 90.9 6 Cores 0.0 66.7 86.5 6 Cores + HT 0.0 41.0 59.9 OpenBenchmarking.org Percent, Fewer Is Better Metro: Last Light Redux CPU Usage (Summary) Monitor 20 40 60 80 100
Memory Usage Monitor Phoronix Test Suite System Monitoring OpenBenchmarking.org Megabytes Memory Usage Monitor Phoronix Test Suite System Monitoring 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 1100 2200 3300 4400 5500 Min: 701 / Avg: 2267.11 / Max: 4413 Min: 717 / Avg: 2252.25 / Max: 5831 Min: 726 / Avg: 2249.88 / Max: 5782 Min: 732 / Avg: 2251.15 / Max: 5824 Min: 715 / Avg: 2223.7 / Max: 5792 Min: 737 / Avg: 2235.03 / Max: 5803 Min: 801 / Avg: 2322.96 / Max: 6531
GPU Usage Monitor Phoronix Test Suite System Monitoring OpenBenchmarking.org Percent GPU Usage Monitor Phoronix Test Suite System Monitoring 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 20 40 60 80 100 Min: 1 / Avg: 26.05 / Max: 100 Min: 1 / Avg: 45.42 / Max: 100 Min: 1 / Avg: 54.32 / Max: 100 Min: 1 / Avg: 62.87 / Max: 100 Min: 1 / Avg: 64.48 / Max: 100 Min: 1 / Avg: 65.98 / Max: 100 Min: 1 / Avg: 59.29 / Max: 100
CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring OpenBenchmarking.org Percent CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 20 40 60 80 100 Min: 0 / Avg: 83.21 / Max: 100 Min: 0 / Avg: 65.77 / Max: 100 Min: 0 / Avg: 53.59 / Max: 99.33 Min: 0 / Avg: 45.13 / Max: 93.53 Min: 0 / Avg: 39.22 / Max: 90.87 Min: 0 / Avg: 34.4 / Max: 86.53 Min: 0 / Avg: 19.09 / Max: 83.87
ET: Legacy Renderer: Renderer2 - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 40 80 120 160 200 SE +/- 0.84, N = 3 SE +/- 9.80, N = 3 SE +/- 10.47, N = 3 SE +/- 11.17, N = 3 SE +/- 3.25, N = 3 SE +/- 3.10, N = 3 SE +/- 1.26, N = 3 182.80 186.23 189.63 185.23 193.30 198.80 201.83
The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 1 Core 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 14.16, N = 3 SE +/- 13.75, N = 3 SE +/- 0.19, N = 3 SE +/- 0.53, N = 3 SE +/- 1.27, N = 3 SE +/- 11.82, N = 3 74.63 49.00 49.90 77.13 65.70 63.33 80.13
Civilization VI Quality: Highest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1440 2 Cores 3 Cores 4 Cores 5 Cores 6 Cores 6 Cores + HT 9 18 27 36 45 SE +/- 2.75, N = 3 SE +/- 3.19, N = 3 SE +/- 0.18, N = 3 SE +/- 0.16, N = 3 SE +/- 0.19, N = 3 SE +/- 3.26, N = 3 32.19 35.90 38.57 38.40 37.50 29.93
Phoronix Test Suite v10.8.4