Sapphire Nitro+ Radeon RX 470 Linux benchmarking. Tests by Michael Larabel for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1610306-TA-RX470RADE28 AMD RX 470 Comparison To Launch - Phoronix Test Suite AMD RX 470 Comparison To Launch Sapphire Nitro+ Radeon RX 470 Linux benchmarking. Tests by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/1610306-TA-RX470RADE28&grw&sor .
AMD RX 470 Comparison To Launch Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution Vulkan Launch Day 30 October 2016 Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores) MSI C236A WORKSTATION (MS-7998) v1.0 Intel Skylake 16384MB Samsung SSD 950 PRO 256GB Sapphire AMD Ellesmere [Polaris10] 4096MB Realtek ALC1150 Acer B286HK Intel Connection Ubuntu 16.10 4.8.0-040800rc1-generic (x86_64) 20160807 Unity 7.5.0 X Server 1.18.4 modesetting 1.18.4 4.3 Mesa 12.1.0-devel- padoka PPA Gallium 0.4 GCC 6.1.1 20160805 ext4 3840x2160 Intel Sky Lake 256GB INTEL SSDPEKKW256G7 Sapphire AMD Radeon RX 470/480 4096MB Ubuntu 16.04 4.8.4-040804-generic (x86_64) Unity 7.4.0 4.3 Mesa 13.1.0-devel- padoka PPA Gallium 0.4 1.0.8 GCC 5.4.0 20160609 + LLVM 3.8.0 OpenBenchmarking.org Processor Details - Scaling Governor: intel_pstate performance Graphics Details - GLAMOR
AMD RX 470 Comparison To Launch tesseract: 3840 x 2160 gputest: Triangle - 3840 x 2160 - Fullscreen gputest: Furmark - 3840 x 2160 - Fullscreen xonotic: 3840 x 2160 - Ultimate unigine-valley: 1920 x 1080 - Fullscreen bioshock-infinite: 1920 x 1080 - Ultra csgo: 3840 x 2160 dota2: 3840 x 2160 - OpenGL metroll-redux: Phoronix Test Suite v6.6.0m2 Launch Day 30 October 2016 129.74 195684 1817 127.89 62.11 60.23 95.26 60.53 50.42 152.03 195881 1846 160.01 65.98 95.93 90.21 58.93 51.66 OpenBenchmarking.org
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 30 October 2016 Launch Day 30 60 90 120 150 SE +/- 0.98, N = 3 SE +/- 0.50, N = 3 152.03 129.74
GpuTest Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen 30 October 2016 Launch Day 40K 80K 120K 160K 200K SE +/- 53.52, N = 3 SE +/- 90.78, N = 3 195881 195684
GpuTest Test: Furmark - Resolution: 3840 x 2160 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 3840 x 2160 - Mode: Fullscreen 30 October 2016 Launch Day 400 800 1200 1600 2000 SE +/- 3.61, N = 3 SE +/- 6.77, N = 3 1846 1817
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8 Resolution: 3840 x 2160 - Effects Quality: Ultimate 30 October 2016 Launch Day 40 80 120 160 200 SE +/- 0.57, N = 3 SE +/- 0.22, N = 3 160.01 127.89 MIN: 54 / MAX: 293 MIN: 37 / MAX: 287
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen 30 October 2016 Launch Day 15 30 45 60 75 SE +/- 0.02, N = 3 SE +/- 0.05, N = 3 65.98 62.11
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Ultra 30 October 2016 Launch Day 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.27, N = 3 95.93 60.23 MIN: 23.25 MIN: 18.38 / MAX: 81.71
Counter-Strike: Global Offensive Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 Launch Day 30 October 2016 20 40 60 80 100 SE +/- 0.62, N = 3 SE +/- 0.32, N = 3 95.26 90.21
Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL Launch Day 30 October 2016 14 28 42 56 70 SE +/- 0.24, N = 3 SE +/- 0.18, N = 3 60.53 58.93
Metro: Last Light Redux Phoronix Test Suite v6.6.0m2 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Phoronix Test Suite v6.6.0m2 30 October 2016 Launch Day 12 24 36 48 60 SE +/- 0.15, N = 3 SE +/- 0.02, N = 3 51.66 50.42
Phoronix Test Suite v10.8.4