gtx1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2403168-NE-GTX10607456
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March 16
  3 Hours, 30 Minutes
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gtx1060OpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce GTX 1060 6GBNVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM)ASUS VA7EQSBMicrosoft Windows 10 Pro Build 1904510.0.19045.4046 (x86_64)551.61 (31.0.15.5161)GCC 8.3.0NTFS1920x1080ProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverCompilerFile-SystemScreen ResolutionGtx1060 BenchmarksSystem Logs- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled

gtx1060l4d2: 1280 x 1024 - OpenGLl4d2: 1920 x 1080 - OpenGLportal: 1280 x 1024portal: 1920 x 1080quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingblender: BMW27 - NVIDIA CUDAblender: Barbershop - NVIDIA CUDAaobench: 2048 x 2048 - Total Timev-ray: NVIDIA CUDA GPUj2dbench: Text Renderingj2dbench: Vector Graphicsfurmark: 1280 x 1024 - FurMark OpenGL - 8furmark: 1920 x 1080 - FurMark OpenGL - 8furmark: 1280 x 1024 - FurMark OpenGL - Offfurmark: 1920 x 1080 - FurMark OpenGL - Offunigine-super: 1280 x 1024 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 1280 x 1024 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1280 x 1024 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1280 x 1024 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLtest198.22191.5874.8874.7914.8448714.83340817.58076514.8492955.3838154.85060117.5978655.37349175.37814.3868.18031113035.1078244456314334.572143431.13803329.02579073.09438867.956406162.4141.1139.2125.625.917.123.415.2OpenBenchmarking.org

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest4080120160200SE +/- 0.50, N = 3198.22

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest4080120160200SE +/- 0.70, N = 3191.58

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1280 x 1024test20406080100SE +/- 0.01, N = 374.88

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080test20406080100SE +/- 0.01, N = 374.79

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 314.84

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest1.08752.1753.26254.355.4375SE +/- 0.005232, N = 34.833408

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.03, N = 317.58

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 314.85

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest1.21142.42283.63424.84566.057SE +/- 0.005002, N = 35.383815

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest1.09142.18283.27424.36565.457SE +/- 0.001262, N = 34.850601

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 317.60

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest1.2092.4183.6274.8366.045SE +/- 0.006642, N = 35.373491

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: BMW27 - Compute: NVIDIA CUDAtest20406080100SE +/- 0.02, N = 375.37

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: Barbershop - Compute: NVIDIA CUDAtest2004006008001000SE +/- 0.13, N = 3814.38

AOBench

AOBench is a lightweight ambient occlusion renderer, written in C. The test profile is using a size of 2048 x 2048. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timetest1530456075SE +/- 0.42, N = 368.18

Chaos Group V-RAY

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUtest70140210280350SE +/- 1.00, N = 3311

Java 2D Microbenchmark

This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Text Renderingtest3K6K9K12K15KSE +/- 46.57, N = 413035.11

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Vector Graphicstest1.4M2.8M4.2M5.6M7MSE +/- 7141.92, N = 46314334.57

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8test714212835SE +/- 0.00, N = 331.14MIN: 31 / MAX: 34

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8test714212835SE +/- 0.00, N = 329.03MIN: 29 / MAX: 32

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Offtest1632486480SE +/- 0.05, N = 373.09MIN: 71 / MAX: 75

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Offtest1530456075SE +/- 0.03, N = 367.96MIN: 66 / MAX: 70

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: D3D11test4080120160200SE +/- 0.12, N = 3162.4MAX: 212.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11test306090120150SE +/- 0.12, N = 3141.1MAX: 196.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLtest306090120150SE +/- 0.09, N = 3139.2MAX: 179.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLtest306090120150SE +/- 0.15, N = 3125.6MAX: 168.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11test612182430SE +/- 0.03, N = 325.9MAX: 31.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11test48121620SE +/- 0.00, N = 317.1MAX: 19.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLtest612182430SE +/- 0.03, N = 323.4MAX: 27.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLtest48121620SE +/- 0.00, N = 315.2MAX: 17.5