rtx4060-lp

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 8GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2403160-NE-RTX4060LP32&grr.

rtx4060-lpProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverCompilerFile-SystemScreen ResolutiontestIntel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce RTX 4060 8GBMOTU M + NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM)ASUS VA7EQSBMicrosoft Windows 10 Pro Build 1904510.0.19045.4046 (x86_64)551.61 (31.0.15.5161)GCC 8.3.0NTFS1920x1080OpenBenchmarking.org- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled

rtx4060-lpblender: Barbershop - NVIDIA CUDAv-ray: NVIDIA CUDA GPUaobench: 2048 x 2048 - Total Timeportal: 1280 x 1024portal: 1920 x 1080l4d2: 1280 x 1024 - OpenGLl4d2: 1920 x 1080 - OpenGLblender: BMW27 - NVIDIA CUDAquake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingtest196.50178966.91874.8574.72195.99191.7823.76169.87070679.73185279.928147114.397860111.953967112.398041114.019483174.181132OpenBenchmarking.org

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: Barbershop - Compute: NVIDIA CUDAtest4080120160200SE +/- 1.19, N = 3196.50

Chaos Group V-RAY

Mode: NVIDIA CUDA GPU

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUtest400800120016002000SE +/- 3.67, N = 31789

AOBench

Size: 2048 x 2048 - Total Time

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timetest1530456075SE +/- 0.63, N = 366.92

Portal

Resolution: 1280 x 1024

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1280 x 1024test20406080100SE +/- 0.01, N = 374.85

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080test20406080100SE +/- 0.01, N = 374.72

Left 4 Dead 2

Resolution: 1280 x 1024 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest4080120160200SE +/- 0.39, N = 3195.99

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest4080120160200SE +/- 0.33, N = 3191.78

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: BMW27 - Compute: NVIDIA CUDAtest612182430SE +/- 0.09, N = 323.76

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest4080120160200SE +/- 1.75, N = 5169.87

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest20406080100SE +/- 0.51, N = 379.73

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest20406080100SE +/- 0.18, N = 379.93

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest306090120150SE +/- 0.99, N = 3114.40

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest306090120150SE +/- 0.31, N = 3111.95

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest306090120150SE +/- 0.16, N = 3112.40

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest306090120150SE +/- 0.47, N = 3114.02

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest4080120160200SE +/- 0.07, N = 3174.18


Phoronix Test Suite v10.8.4