gtx1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2403151-NE-GTX10605705&grs.

gtx1060ProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverCompilerFile-SystemScreen Resolutiontest1gtx1060-test2Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce GTX 1060 6GBNVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM)ASUS VA7EQSB;S4C750Microsoft Windows 10 Pro Build 1904510.0.19045.4046 (x86_64)551.61 (31.0.15.5161)GCC 8.3.0NTFS1920x1080ASUS VA7EQSBOpenBenchmarking.orgSecurity Details- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled

gtx1060l4d2: 1280 x 1024 - OpenGLl4d2: 1920 x 1080 - OpenGLquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingportal: 1920 x 1080portal: 1280 x 1024l4d2: 1024 x 768 - OpenGLl4d2: 800 x 600 - OpenGLtest1gtx1060-test2196.42191.47197.54198.40198.22191.585.37349117.5978654.8506015.38381514.84929517.5807654.83340814.84487174.7974.88OpenBenchmarking.org

Left 4 Dead 2

Resolution: 1280 x 1024 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest1gtx1060-test24080120160200SE +/- 0.58, N = 3SE +/- 0.50, N = 3196.42198.22

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest1gtx1060-test24080120160200SE +/- 0.70, N = 3SE +/- 0.70, N = 3191.47191.58

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracinggtx1060-test21.2092.4183.6274.8366.045SE +/- 0.006642, N = 35.373491

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracinggtx1060-test248121620SE +/- 0.01, N = 317.60

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracinggtx1060-test21.09142.18283.27424.36565.457SE +/- 0.001262, N = 34.850601

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracinggtx1060-test21.21142.42283.63424.84566.057SE +/- 0.005002, N = 35.383815

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracinggtx1060-test248121620SE +/- 0.01, N = 314.85

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracinggtx1060-test248121620SE +/- 0.03, N = 317.58

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracinggtx1060-test21.08752.1753.26254.355.4375SE +/- 0.005232, N = 34.833408

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracinggtx1060-test248121620SE +/- 0.01, N = 314.84

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080gtx1060-test220406080100SE +/- 0.01, N = 374.79

Portal

Resolution: 1280 x 1024

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1280 x 1024gtx1060-test220406080100SE +/- 0.01, N = 374.88

Left 4 Dead 2

Resolution: 1024 x 768 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: OpenGLtest14080120160200SE +/- 0.41, N = 3197.54

Left 4 Dead 2

Resolution: 800 x 600 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: OpenGLtest14080120160200SE +/- 0.75, N = 3198.40


Phoronix Test Suite v10.8.4