gtx1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2403150-NE-GTX10604221.

gtx1060ProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverCompilerFile-SystemScreen ResolutiontestIntel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce GTX 1060 6GBNVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM)ASUS VA7EQSBMicrosoft Windows 10 Pro Build 1904510.0.19045.4046 (x86_64)551.61 (31.0.15.5161)GCC 8.3.0NTFS1920x1080OpenBenchmarking.org- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled

gtx1060l4d2: 1280 x 1024 - OpenGLl4d2: 1920 x 1080 - OpenGLportal: 1280 x 1024portal: 1920 x 1080quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingblender: BMW27 - NVIDIA CUDAblender: Barbershop - NVIDIA CUDAaobench: 2048 x 2048 - Total Timev-ray: NVIDIA CUDA GPUj2dbench: Text Renderingj2dbench: Vector Graphicsfurmark: 1280 x 1024 - FurMark OpenGL - 8furmark: 1920 x 1080 - FurMark OpenGL - 8furmark: 1280 x 1024 - FurMark OpenGL - Offfurmark: 1920 x 1080 - FurMark OpenGL - Offtest198.22191.5874.8874.7914.8448714.83340817.58076514.8492955.3838154.85060117.5978655.37349175.37814.3868.18031113035.1078244456314334.572143431.13803329.02579073.09438867.956406OpenBenchmarking.org

Left 4 Dead 2

Resolution: 1280 x 1024 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest4080120160200SE +/- 0.50, N = 3198.22

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest4080120160200SE +/- 0.70, N = 3191.58

Portal

Resolution: 1280 x 1024

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1280 x 1024test20406080100SE +/- 0.01, N = 374.88

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080test20406080100SE +/- 0.01, N = 374.79

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 314.84

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest1.08752.1753.26254.355.4375SE +/- 0.005232, N = 34.833408

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.03, N = 317.58

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 314.85

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest1.21142.42283.63424.84566.057SE +/- 0.005002, N = 35.383815

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingtest1.09142.18283.27424.36565.457SE +/- 0.001262, N = 34.850601

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest48121620SE +/- 0.01, N = 317.60

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingtest1.2092.4183.6274.8366.045SE +/- 0.006642, N = 35.373491

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: BMW27 - Compute: NVIDIA CUDAtest20406080100SE +/- 0.02, N = 375.37

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: Barbershop - Compute: NVIDIA CUDAtest2004006008001000SE +/- 0.13, N = 3814.38

AOBench

Size: 2048 x 2048 - Total Time

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timetest1530456075SE +/- 0.42, N = 368.18

Chaos Group V-RAY

Mode: NVIDIA CUDA GPU

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUtest70140210280350SE +/- 1.00, N = 3311

Java 2D Microbenchmark

Text Rendering

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Text Renderingtest3K6K9K12K15KSE +/- 46.57, N = 413035.11

Java 2D Microbenchmark

Vector Graphics

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Vector Graphicstest1.4M2.8M4.2M5.6M7MSE +/- 7141.92, N = 46314334.57

FurMark

Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8test714212835SE +/- 0.00, N = 331.14MIN: 31 / MAX: 34

FurMark

Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8test714212835SE +/- 0.00, N = 329.03MIN: 29 / MAX: 32

FurMark

Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Offtest1632486480SE +/- 0.05, N = 373.09MIN: 71 / MAX: 75

FurMark

Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Offtest1530456075SE +/- 0.03, N = 367.96MIN: 66 / MAX: 70


Phoronix Test Suite v10.8.4