game-dev-result

aws c7a.24xlarge - game-dev

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aws c7a.24xlarge - game-dev
December 20 2023
  1 Hour, 35 Minutes
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game-dev-resultOpenBenchmarking.orgPhoronix Test SuiteAMD EPYC 9R14 (96 Cores)Amazon EC2 c7a.24xlarge (1.0 BIOS)Intel 440FX 82441FX PMC1 x 192 GB DDR5-4800MT/s54GB Amazon Elastic Block StoreAmazon ElasticUbuntu 22.046.2.0-1017-aws (x86_64)1.3.238GCC 11.4.0ext4amazonProcessorMotherboardChipsetMemoryDiskNetworkOSKernelVulkanCompilerFile-SystemSystem LayerGame-dev-result BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - CPU Microcode: 0xa10113e- Python 3.10.12- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: disabled RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

game-dev-resultbasis: ETC1Sbasis: UASTC Level 0basis: UASTC Level 2basis: UASTC Level 3astcenc: Fastastcenc: Mediumastcenc: Thoroughastcenc: Exhaustiveetcpak: Multi-Threaded - DXT1etcpak: Multi-Threaded - ETC2etcpak: Single-Threaded - DXT1etcpak: Single-Threaded - ETC2toktx: UASTC 3toktx: Zstd Compression 9toktx: Zstd Compression 19toktx: UASTC 3 + Zstd Compression 19toktx: UASTC 4 + Zstd Compression 19luajit: Compositeluajit: Monte Carloluajit: Fast Fourier Transformluajit: Sparse Matrix Multiplyluajit: Dense LU Matrix Factorizationluajit: Jacobi Successive Over-Relaxationbuild-godot: Time To Compileoidn: RT.hdr_alb_nrm.3840x2160 - CPU-Onlyoidn: RT.ldr_alb_nrm.3840x2160 - CPU-Onlyoidn: RTLightmap.hdr.4096x4096 - CPU-Onlyopenvkl: vklBenchmarkCPU ISPCopenvkl: vklBenchmarkCPU Scalaropenvkl: vklBenchmarkGPU Intel oneAPI SYCLaws c7a.24xlarge - game-dev26.2446.3429.34512.858844.4743348.455446.06584.936711263.05611174.905253.746251.2823.9872.86621.52510.80752.3981777.52450.89353.961374.004848.811859.92102.3132.592.561.211493595OpenBenchmarking.org

Basis Universal

Basis Universal is a GPU texture codec. This test times how long it takes to convert sRGB PNGs into Basis Univeral assets with various settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: ETC1Saws c7a.24xlarge - game-dev612182430SE +/- 0.09, N = 326.241. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 0aws c7a.24xlarge - game-dev246810SE +/- 0.001, N = 36.3421. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 2aws c7a.24xlarge - game-dev3691215SE +/- 0.010, N = 39.3451. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 3aws c7a.24xlarge - game-dev3691215SE +/- 0.00, N = 312.861. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Fastaws c7a.24xlarge - game-dev2004006008001000SE +/- 4.01, N = 3844.471. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Mediumaws c7a.24xlarge - game-dev80160240320400SE +/- 0.46, N = 3348.461. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Thoroughaws c7a.24xlarge - game-dev1020304050SE +/- 0.14, N = 346.071. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Exhaustiveaws c7a.24xlarge - game-dev1.11082.22163.33244.44325.554SE +/- 0.0009, N = 34.93671. (CXX) g++ options: -O3 -flto -pthread

Etcpak

Etcpack is the self-proclaimed "fastest ETC compressor on the planet" with focused on providing open-source, very fast ETC and S3 texture compression support. The test profile uses a 8K x 8K game texture as a sample input. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Multi-Threaded - Configuration: DXT1aws c7a.24xlarge - game-dev2K4K6K8K10KSE +/- 12.91, N = 311263.061. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Multi-Threaded - Configuration: ETC2aws c7a.24xlarge - game-dev2K4K6K8K10KSE +/- 12.36, N = 311174.911. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Single-Threaded - Configuration: DXT1aws c7a.24xlarge - game-dev60120180240300SE +/- 0.05, N = 3253.751. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Single-Threaded - Configuration: ETC2aws c7a.24xlarge - game-dev50100150200250SE +/- 0.08, N = 3251.281. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

KTX-Software toktx

This is a benchmark of The Khronos Group's KTX-Software library and tools. KTX-Software provides "toktx" for converting/creating in the KTX container format for image textures. This benchmark times how long it takes to convert to KTX 2.0 format with various settings using a reference PNG sample input. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 3aws c7a.24xlarge - game-dev0.89711.79422.69133.58844.4855SE +/- 0.015, N = 33.987

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: Zstd Compression 9aws c7a.24xlarge - game-dev0.64491.28981.93472.57963.2245SE +/- 0.004, N = 32.866

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: Zstd Compression 19aws c7a.24xlarge - game-dev510152025SE +/- 0.09, N = 321.53

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 3 + Zstd Compression 19aws c7a.24xlarge - game-dev3691215SE +/- 0.04, N = 310.81

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 4 + Zstd Compression 19aws c7a.24xlarge - game-dev1224364860SE +/- 0.32, N = 352.40

LuaJIT

This test profile is a collection of Lua scripts/benchmarks run against a locally-built copy of LuaJIT upstream. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Compositeaws c7a.24xlarge - game-dev400800120016002000SE +/- 1.02, N = 31777.521. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Monte Carloaws c7a.24xlarge - game-dev100200300400500SE +/- 1.81, N = 3450.891. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Fast Fourier Transformaws c7a.24xlarge - game-dev80160240320400SE +/- 0.86, N = 3353.961. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Sparse Matrix Multiplyaws c7a.24xlarge - game-dev30060090012001500SE +/- 8.85, N = 31374.001. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Dense LU Matrix Factorizationaws c7a.24xlarge - game-dev10002000300040005000SE +/- 2.96, N = 34848.811. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Jacobi Successive Over-Relaxationaws c7a.24xlarge - game-dev400800120016002000SE +/- 0.08, N = 31859.921. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

Blend File: BMW27 - Compute: CPU-Only

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: BMW27 - Compute: Intel oneAPI

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Classroom - Compute: CPU-Only

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Fishy Cat - Compute: CPU-Only

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Barbershop - Compute: CPU-Only

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Classroom - Compute: Intel oneAPI

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Fishy Cat - Compute: Intel oneAPI

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Barbershop - Compute: Intel oneAPI

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Pabellon Barcelona - Compute: CPU-Only

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Pabellon Barcelona - Compute: Intel oneAPI

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To Compileaws c7a.24xlarge - game-dev20406080100SE +/- 0.37, N = 3102.31

Intel Open Image Denoise

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Onlyaws c7a.24xlarge - game-dev0.58281.16561.74842.33122.914SE +/- 0.01, N = 32.59

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Onlyaws c7a.24xlarge - game-dev0.5761.1521.7282.3042.88SE +/- 0.01, N = 32.56

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RTLightmap.hdr.4096x4096 - Device: CPU-Onlyaws c7a.24xlarge - game-dev0.27230.54460.81691.08921.3615SE +/- 0.00, N = 31.21

Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL

aws c7a.24xlarge - game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

OpenVKL

OpenVKL is the Intel Open Volume Kernel Library that offers high-performance volume computation kernels and part of the Intel oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgItems / Sec, More Is BetterOpenVKL 2.0.0Benchmark: vklBenchmarkCPU ISPCaws c7a.24xlarge - game-dev30060090012001500SE +/- 2.60, N = 31493MIN: 121 / MAX: 19252

OpenBenchmarking.orgItems / Sec, More Is BetterOpenVKL 2.0.0Benchmark: vklBenchmarkCPU Scalaraws c7a.24xlarge - game-dev130260390520650SE +/- 1.15, N = 3595MIN: 44 / MAX: 10206

Benchmark: vklBenchmarkGPU Intel oneAPI SYCL

aws c7a.24xlarge - game-dev: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.