Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform.

To run this test with the Phoronix Test Suite, the basic command is: phoronix-test-suite benchmark build-godot.

Project Site

godotengine.org

Test Created

14 January 2021

Test Maintainer

Michael Larabel 

Test Type

Processor

Average Install Time

2 Seconds

Average Run Time

10 Minutes, 41 Seconds

Test Dependencies

C/C++ Compiler Toolchain + SCons + Python + Yasm Assembler

Supported Platforms


Public Result Uploads *Reported Installs **Reported Test Completions **Test Profile Page Views ***OpenBenchmarking.orgEventsTimed Godot Game Engine Compilation Popularity Statisticspts/build-godot2021.012021.022021.032021.042021.052021.062021.072021.082021.0930060090012001500
* Uploading of benchmark result data to OpenBenchmarking.org is always optional (opt-in) via the Phoronix Test Suite for users wishing to share their results publicly.
** Data based on those opting to upload their test results to OpenBenchmarking.org and users enabling the opt-in anonymous statistics reporting while running benchmarks from an Internet-connected platform.
*** Test profile page view reporting began March 2021.
Data current as of 17 September 2021.

Revision History

pts/build-godot-1.0.0   [View Source]   Thu, 14 Jan 2021 15:58:48 GMT
Add build-godot test profile measuring how long it takes to compile the Godot Game Engine.

Suites Using This Test

Timed Code Compilation

Multi-Core

Creator Workloads

Game Development

Programmer / Developer System Benchmarks


Performance Metrics

Analyze Test Configuration:

Timed Godot Game Engine Compilation 3.2.3

Time To Compile

OpenBenchmarking.org metrics for this test profile configuration based on 1,090 public results since 14 January 2021 with the latest data as of 20 September 2021.

Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.

Component
Percentile Rank
# Compatible Public Results
Seconds (Average)
96th
15
51 +/- 2
93rd
11
53 +/- 1
82nd
22
56 +/- 3
Mid-Tier
75th
> 62
72nd
14
65 +/- 2
55th
13
84 +/- 1
Median
50th
92
44th
3
106 +/- 1
43rd
4
108 +/- 1
42nd
8
109 +/- 5
41st
45
112 +/- 7
39th
23
119 +/- 10
38th
5
123 +/- 1
37th
7
126 +/- 1
33rd
10
141 +/- 12
32nd
3
143 +/- 1
31st
17
145 +/- 6
31st
7
146 +/- 4
29th
6
153 +/- 8
28th
7
167 +/- 8
28th
5
172 +/- 1
Low-Tier
25th
> 184
24th
3
198 +/- 1
23rd
3
214 +/- 1
22nd
5
228 +/- 1
22nd
11
230 +/- 30
20th
17
238 +/- 1
19th
3
249 +/- 2
18th
6
254 +/- 3
17th
4
261 +/- 18
16th
6
277 +/- 41
16th
3
280 +/- 10
14th
3
307 +/- 1
13th
12
317 +/- 24
13th
3
318 +/- 1
13th
7
320 +/- 34
12th
5
324 +/- 13
10th
3
357 +/- 1
10th
9
375 +/- 45
9th
3
382 +/- 1
6th
3
435 +/- 2
6th
4
454 +/- 1
6th
5
455 +/- 5
5th
6
466 +/- 24
4th
3
503 +/- 1
4th
11
505 +/- 59
3rd
3
518 +/- 3
2nd
3
635 +/- 1
2nd
3
912 +/- 7
2nd
3
955 +/- 1
OpenBenchmarking.orgDistribution Of Public Results - Time To Compile1083 Results Range From 45 To 1975 Seconds458913317722126530935339744148552957361766170574979383788192596910131057110111451189123312771321136514091453149715411585162916731717176118051849189319371981110220330440550

Based on OpenBenchmarking.org data, the selected test / test configuration (Timed Godot Game Engine Compilation 3.2.3 - Time To Compile) has an average run-time of 7 minutes. By default this test profile is set to run at least 3 times but may increase if the standard deviation exceeds pre-defined defaults or other calculations deem additional runs necessary for greater statistical accuracy of the result.

OpenBenchmarking.orgMinutesTime Required To Complete BenchmarkTime To CompileRun-Time714212835Min: 1 / Avg: 7.13 / Max: 32

Based on public OpenBenchmarking.org results, the selected test / test configuration has an average standard deviation of 0.1%.

OpenBenchmarking.orgPercent, Fewer Is BetterAverage Deviation Between RunsTime To CompileDeviation246810Min: 0 / Avg: 0.1 / Max: 2

Does It Scale Well With Increasing Cores?

Yes, based on the automated analysis of the collected public benchmark data, this test / test settings does generally scale well with increasing CPU core counts. Data based on publicly available results for this test / test settings, separated by vendor, result divided by the reference CPU clock speed, grouped by matching physical CPU core count, and normalized against the smallest core count tested from each vendor for each CPU having a sufficient number of test samples and statistically significant data.

AMDIntelOpenBenchmarking.orgRelative Core Scaling To BaseTimed Godot Game Engine Compilation CPU Core ScalingTime To Compile468121618243248641282.815.628.4311.2414.05

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