ASUS NVIDIA GeForce GTX 1660

Compare The ASUS NVIDIA GeForce GTX 1660 Against Other GPUs.

Below is a generalized look at the performance across various test profiles and where relevant the different test profile options exposed for a high-level look at the performance compared to all available public test results on OpenBenchmarking.org. Of the 25 test profiles the overall rank was approximately in the 41st percentile.


Compare

1 Results - 1 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 1 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

32 Results - 18 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

7 Results - 15 Systems

Featured Graphics Comparison

20 Results - 20 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 5 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 5 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 5 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 5 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

1 Results - 5 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

28 Results - 3 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

28 Results - 3 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

28 Results - 3 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

38 Results - 21 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

24 Results - 20 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

8 Results - 23 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

8 Results - 22 Systems

Graphics: ASUS NVIDIA GeForce GTX 1660

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  1. Popular OSs For ASUS NVIDIA GeForce GTX 1660
  2. Linuxmint 20
  1. Popular Display Drivers For ASUS NVIDIA GeForce GTX 1660
  2. NVIDIA 450.66
  1. Popular OpenGLs For ASUS NVIDIA GeForce GTX 1660
  2. 4.6.0

name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, 
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, 
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 6144 MB
    Total available memory: 6144 MB
    Currently available dedicated video memory: 5377 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1660/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 450.66
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_program, GL_NV_fragment_program2, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, 
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, 
    GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_mesh_shader, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_multisample, 
    GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, 
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, 
    GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, 
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 450.66
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_program, GL_NV_fragment_program2, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, 
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, 
    GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_mesh_shader, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_multisample, 
    GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, 
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, 
    GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, 
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 450.66
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, 
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, 
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, 
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, 
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, 
    GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, 
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, 
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, 
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, 
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, 
    GL_EXT_multisampled_render_to_texture2, 
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, 
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, 
    GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness, 
    GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore, 
    GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, 
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, 
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod, 
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, 
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, 
    GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, 
    GL_NV_bindless_texture, GL_NV_blend_equation_advanced, 
    GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, 
    GL_NV_clip_space_w_scaling, GL_NV_compute_shader_derivatives, 
    GL_NV_conditional_render, GL_NV_conservative_raster, 
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer, 
    GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, 
    GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, 
    GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats, 
    GL_NV_instanced_arrays, GL_NV_internalformat_sample_query, 
    GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_non_square_matrices, 
    GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, 
    GL_NV_packed_float_linear, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, 
    GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_NV_representative_fragment_test, GL_NV_sRGB_formats, 
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, 
    GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_noperspective_interpolation, 
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint, 
    GL_NV_shading_rate_image, GL_NV_shadow_samplers_array, 
    GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, 
    GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, 
    GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, 
    GL_NV_texture_compression_s3tc_update, GL_NV_timer_query, 
    GL_NV_viewport_array, GL_NV_viewport_array2, GL_NV_viewport_swizzle, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, 
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, 
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, 
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, 
    GL_OVR_multiview_multisampled_render_to_texture

132 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x022 24 dc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x024 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x025 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x026 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x027 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x028 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x029 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x02a 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x02b 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02c 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02f 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 None
0x030 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 None
0x031 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x032 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x033 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 None
0x034 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 None
0x035 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x036 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x037 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x038 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x039 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x03a 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x03b 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x03c 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x03d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x03e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x03f 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x040 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x041 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x042 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x043 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x044 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x045 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x046 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x047 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x048 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x049 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x04a 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x04b 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x04c 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x04d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x04e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x04f 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x050 24 dc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x051 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
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215 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
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0x10b 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x10c 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x10d 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 None
0x10e 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 None
0x10f 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x110 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x111 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x112 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x113 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x114 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x115 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x116 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x117 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x118 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x119 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x11a 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x11b 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x11c 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x11d 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x11e 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x11f 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x120 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x121 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x122 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x123 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x124 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x125 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x126 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x127 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x128 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x129  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 16  0 16 16 16 16  0 0 None
0x12a  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 16  0 16 16 16 16  0 0 None
0x12b  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x12c  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x12d  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x12e  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x12f  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x130  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x131  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 16  0 16 16 16 16  0 0 None
0x132  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  0 16 16 16 16  0 0 None
0x133  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  8 16 16 16 16  0 0 None
0x134  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x135  0 sg  0  32  0    . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x136  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x137  0 sg  0  32  0    y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x138  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x139  0 sg  0  32  0    . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13a  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13b  0 sg  0  32  0    y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13c  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13d  0 sg  0  64  0    . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13e  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13f  0 sg  0  64  0    y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x140  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x141  0 sg  0 128  0    . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x142  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x143  0 sg  0 128  0    y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x144  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x145  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x146  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x147  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x148  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x149  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14a  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14b  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14c  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14d  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14e  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14f  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x150  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x151  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x152  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x153  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x154  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x155  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x156  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x157  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x158  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x159  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15a  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15b  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15c  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15d  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15e  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15f  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x160  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x161  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x162  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x163  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x164  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x165  0 sg  0  16  0    . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x166  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x167  0 sg  0  16  0    y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x168  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x169  0 sg  0  64  0    . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16b  0 sg  0  64  0    y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16c  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16d  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16e  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16f  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x170  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x171  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x172  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x173  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x174  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x175  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x176  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x177  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x178  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x179  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x17a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x17b  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None

ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_val.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_intel.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
WARNING: vallium/llvmpipe is not a conformant vulkan implementation, testing use only.
==========
VULKANINFO
==========

Vulkan Instance Version: 1.2.131


Instance Extensions: count = 18
====================
	VK_EXT_acquire_xlib_display            : extension revision 1
	VK_EXT_debug_report                    : extension revision 9
	VK_EXT_debug_utils                     : extension revision 1
	VK_EXT_direct_mode_display             : extension revision 1
	VK_EXT_display_surface_counter         : extension revision 1
	VK_KHR_device_group_creation           : extension revision 1
	VK_KHR_display                         : extension revision 23
	VK_KHR_external_fence_capabilities     : extension revision 1
	VK_KHR_external_memory_capabilities    : extension revision 1
	VK_KHR_external_semaphore_capabilities : extension revision 1
	VK_KHR_get_display_properties2         : extension revision 1
	VK_KHR_get_physical_device_properties2 : extension revision 2
	VK_KHR_get_surface_capabilities2       : extension revision 1
	VK_KHR_surface                         : extension revision 25
	VK_KHR_surface_protected_capabilities  : extension revision 1
	VK_KHR_wayland_surface                 : extension revision 6
	VK_KHR_xcb_surface                     : extension revision 6
	VK_KHR_xlib_surface                    : extension revision 6

Layers: count = 8
=======
VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.131, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.1.73, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.133, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (GeForce GTX 1660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 10.0.1, 256 bits))
		Layer-Device Extensions: count = 0

Presentable Surfaces:
=====================
GPU id : 0 (GeForce GTX 1660):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 3
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
		PRESENT_MODE_IMMEDIATE_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount       = 2
		maxImageCount       = 8
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha:
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
		supportedUsageFlags:
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false


GPU id : 1 (llvmpipe (LLVM 10.0.1, 256 bits)):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 4
		PRESENT_MODE_IMMEDIATE_KHR
		PRESENT_MODE_MAILBOX_KHR
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount       = 3
		maxImageCount       = 0
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha:
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
			COMPOSITE_ALPHA_INHERIT_BIT_KHR
		supportedUsageFlags:
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false



Groups:
=======
	Device Group Properties (Group 0):
		physicalDeviceCount: count = 1
			llvmpipe (LLVM 10.0.1, 256 bits) (ID: 0)
		subsetAllocation = 0

	Device Group Present Capabilities (Group 0):
		Group does not support VK_KHR_device_group, skipping printing capabilities

	Device Group Properties (Group 1):
		physicalDeviceCount: count = 1
			GeForce GTX 1660 (ID: 0)
		subsetAllocation = 0

	Device Group Present Capabilities (Group 1):
		GeForce GTX 1660 (ID: 0)
		Can present images from the following devices:
			GeForce GTX 1660 (ID: 0)
		Present modes:
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR


Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion     = 4202629 (1.2.133)
	driverVersion  = 1888518144 (0x70908000)
	vendorID       = 0x10de
	deviceID       = 0x2184
	deviceType     = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
	deviceName     = GeForce GTX 1660

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 32768
	maxImageDimension2D                             = 32768
	maxImageDimension3D                             = 16384
	maxImageDimensionCube                           = 32768
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 4294967295
	maxPushConstantsSize                            = 256
	maxMemoryAllocationCount                        = 4294967295
	maxSamplerAllocationCount                       = 4000
	bufferImageGranularity                          = 0x00000400
	sparseAddressSpaceSize                          = 0xffffffffff
	maxBoundDescriptorSets                          = 32
	maxPerStageDescriptorSamplers                   = 1048576
	maxPerStageDescriptorUniformBuffers             = 1048576
	maxPerStageDescriptorStorageBuffers             = 1048576
	maxPerStageDescriptorSampledImages              = 1048576
	maxPerStageDescriptorStorageImages              = 1048576
	maxPerStageDescriptorInputAttachments           = 1048576
	maxPerStageResources                            = 4294967295
	maxDescriptorSetSamplers                        = 1048576
	maxDescriptorSetUniformBuffers                  = 1048576
	maxDescriptorSetUniformBuffersDynamic           = 15
	maxDescriptorSetStorageBuffers                  = 1048576
	maxDescriptorSetStorageBuffersDynamic           = 16
	maxDescriptorSetSampledImages                   = 1048576
	maxDescriptorSetStorageImages                   = 1048576
	maxDescriptorSetInputAttachments                = 1048576
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 120
	maxTessellationControlTotalOutputComponents     = 4216
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 128
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 1
	maxFragmentCombinedOutputResources              = 16
	maxComputeSharedMemorySize                      = 49152
	maxComputeWorkGroupCount: count = 3
		2147483647
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		64
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 8
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 15
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		32768
		32768
	viewportBoundsRange: count = 2
		-65536
		65536
	viewportSubPixelBits                            = 8
	minMemoryMapAlignment                           = 64
	minTexelBufferOffsetAlignment                   = 0x00000010
	minUniformBufferOffsetAlignment                 = 0x00000040
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -8
	maxTexelOffset                                  = 7
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -0.5
	maxInterpolationOffset                          = 0.4375
	subPixelInterpolationOffsetBits                 = 4
	maxFramebufferWidth                             = 32768
	maxFramebufferHeight                            = 32768
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	framebufferNoAttachmentsSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageIntegerSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	storageImageSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		1
		2047.94
	lineWidthRange: count = 2
		1
		64
	pointSizeGranularity                            = 0.0625
	lineWidthGranularity                            = 0.0625
	strictLines                                     = true
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000001
	optimalBufferCopyRowPitchAlignment              = 0x00000001
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = true
	residencyStandard2DMultisampleBlockShape = true
	residencyStandard3DBlockShape            = true
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = true

VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
----------------------------------------------------
	advancedBlendMaxColorAttachments      = 8
	advancedBlendIndependentBlend         = false
	advancedBlendNonPremultipliedSrcColor = true
	advancedBlendNonPremultipliedDstColor = true
	advancedBlendCorrelatedOverlap        = true
	advancedBlendAllOperations            = true

VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
	primitiveOverestimationSize                 = 0.00195312
	maxExtraPrimitiveOverestimationSize         = 0.75
	extraPrimitiveOverestimationSizeGranularity = 0.25
	primitiveUnderestimation                    = true
	conservativePointAndLineRasterization       = true
	degenerateTrianglesRasterized               = true
	degenerateLinesRasterized                   = true
	fullyCoveredFragmentShaderInputVariable     = true
	conservativeRasterizationPostDepthCoverage  = true

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
	supportedDepthResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone = true
	independentResolve     = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576

VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
	maxDiscardRectangles = 8

VkPhysicalDeviceDriverProperties:
---------------------------------
	driverID           = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName         = NVIDIA
	driverInfo         = 450.66
	conformanceVersion = 1.2.2.0

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
	denormBehaviorIndependence            = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence              = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16 = true
	shaderSignedZeroInfNanPreserveFloat32 = true
	shaderSignedZeroInfNanPreserveFloat64 = true
	shaderDenormPreserveFloat16           = true
	shaderDenormPreserveFloat32           = false
	shaderDenormPreserveFloat64           = false
	shaderDenormFlushToZeroFloat16        = false
	shaderDenormFlushToZeroFloat32        = false
	shaderDenormFlushToZeroFloat64        = false
	shaderRoundingModeRTEFloat16          = true
	shaderRoundingModeRTEFloat32          = true
	shaderRoundingModeRTEFloat64          = true
	shaderRoundingModeRTZFloat16          = false
	shaderRoundingModeRTZFloat32          = true
	shaderRoundingModeRTZFloat64          = true

VkPhysicalDeviceIDProperties:
-----------------------------
	deviceUUID      = 2f4b1691-536b-4ed6-f6d9-98c7250661db
	driverUUID      = 9a8207c5-fc0f-47a3-d29d-8830ae9778e8
	deviceNodeMask  = 1
	deviceLUIDValid = false

VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
	maxInlineUniformBlockSize                               = 256
	maxPerStageDescriptorInlineUniformBlocks                = 32
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
	maxDescriptorSetInlineUniformBlocks                     = 32
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks      = 32

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
	lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
	maxPerSetDescriptors    = 4294967295
	maxMemoryAllocationSize = 0xffe00000

VkPhysicalDeviceMultiviewProperties:
------------------------------------
	maxMultiviewViewCount     = 32
	maxMultiviewInstanceIndex = 134217727

VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
	pciDomain   = 0
	pciBus      = 10
	pciDevice   = 0
	pciFunction = 0

VkPhysicalDevicePointClippingProperties:
----------------------------------------
	pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
	protectedNoFault = false

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
	sampleLocationSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	maxSampleLocationGridSize:
		width  = 1
		height = 1
	sampleLocationCoordinateRange: count = 2
		0
		0.9375
	sampleLocationSubPixelBits       = 4
	variableSampleLocations          = true

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
	filterMinmaxSingleComponentFormats = true
	filterMinmaxImageComponentMapping  = true

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
	subgroupSize              = 32
	supportedStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_NV
		SHADER_STAGE_ANY_HIT_BIT_NV
		SHADER_STAGE_CLOSEST_HIT_BIT_NV
		SHADER_STAGE_MISS_BIT_NV
		SHADER_STAGE_INTERSECTION_BIT_NV
		SHADER_STAGE_CALLABLE_BIT_NV
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	supportedOperations:
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
	minSubgroupSize              = 32
	maxSubgroupSize              = 32
	maxComputeWorkgroupSubgroups = 2097152
	requiredSubgroupSizeStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_NV
		SHADER_STAGE_ANY_HIT_BIT_NV
		SHADER_STAGE_CLOSEST_HIT_BIT_NV
		SHADER_STAGE_MISS_BIT_NV
		SHADER_STAGE_INTERSECTION_BIT_NV
		SHADER_STAGE_CALLABLE_BIT_NV
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV

VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
	storageTexelBufferOffsetAlignmentBytes       = 0x00000010
	storageTexelBufferOffsetSingleTexelAlignment = true
	uniformTexelBufferOffsetAlignmentBytes       = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
	maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffffffffffff
	maxTransformFeedbackStreamDataSize         = 2048
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 2048
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = false
	transformFeedbackRasterizationStreamSelect = true
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
	deviceUUID                        = 2f4b1691-536b-4ed6-f6d9-98c7250661db
	driverUUID                        = 9a8207c5-fc0f-47a3-d29d-8830ae9778e8
	deviceNodeMask                    = 1
	deviceLUIDValid                   = false
	subgroupSize                      = 32
	subgroupSupportedStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_NV
		SHADER_STAGE_ANY_HIT_BIT_NV
		SHADER_STAGE_CLOSEST_HIT_BIT_NV
		SHADER_STAGE_MISS_BIT_NV
		SHADER_STAGE_INTERSECTION_BIT_NV
		SHADER_STAGE_CALLABLE_BIT_NV
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	subgroupSupportedOperations:
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	subgroupQuadOperationsInAllStages = true
	pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
	maxMultiviewViewCount             = 32
	maxMultiviewInstanceIndex         = 134217727
	protectedNoFault                  = false
	maxPerSetDescriptors              = 4294967295
	maxMemoryAllocationSize           = 0xffe00000

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
	driverID                                             = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName                                           = NVIDIA
	driverInfo                                           = 450.66
	conformanceVersion                                   = 1.2.2.0
	denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16                = true
	shaderSignedZeroInfNanPreserveFloat32                = true
	shaderSignedZeroInfNanPreserveFloat64                = true
	shaderDenormPreserveFloat16                          = true
	shaderDenormPreserveFloat32                          = false
	shaderDenormPreserveFloat64                          = false
	shaderDenormFlushToZeroFloat16                       = false
	shaderDenormFlushToZeroFloat32                       = false
	shaderDenormFlushToZeroFloat64                       = false
	shaderRoundingModeRTEFloat16                         = true
	shaderRoundingModeRTEFloat32                         = true
	shaderRoundingModeRTEFloat64                         = true
	shaderRoundingModeRTZFloat16                         = false
	shaderRoundingModeRTZFloat32                         = true
	shaderRoundingModeRTZFloat64                         = true
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576
	supportedDepthResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone                               = true
	independentResolve                                   = true
	filterMinmaxSingleComponentFormats                   = true
	filterMinmaxImageComponentMapping                    = true
	maxTimelineSemaphoreValueDifference                  = 18446744073709551615
	framebufferIntegerColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT


Device Extensions: count = 108
	VK_EXT_blend_operation_advanced           : extension revision 2
	VK_EXT_buffer_device_address              : extension revision 2
	VK_EXT_calibrated_timestamps              : extension revision 1
	VK_EXT_conditional_rendering              : extension revision 2
	VK_EXT_conservative_rasterization         : extension revision 1
	VK_EXT_custom_border_color                : extension revision 11
	VK_EXT_depth_clip_enable                  : extension revision 1
	VK_EXT_depth_range_unrestricted           : extension revision 1
	VK_EXT_descriptor_indexing                : extension revision 2
	VK_EXT_discard_rectangles                 : extension revision 1
	VK_EXT_display_control                    : extension revision 1
	VK_EXT_fragment_shader_interlock          : extension revision 1
	VK_EXT_global_priority                    : extension revision 2
	VK_EXT_host_query_reset                   : extension revision 1
	VK_EXT_index_type_uint8                   : extension revision 1
	VK_EXT_inline_uniform_block               : extension revision 1
	VK_EXT_line_rasterization                 : extension revision 1
	VK_EXT_memory_budget                      : extension revision 1
	VK_EXT_pci_bus_info                       : extension revision 2
	VK_EXT_pipeline_creation_feedback         : extension revision 1
	VK_EXT_post_depth_coverage                : extension revision 1
	VK_EXT_sample_locations                   : extension revision 1
	VK_EXT_sampler_filter_minmax              : extension revision 2
	VK_EXT_scalar_block_layout                : extension revision 1
	VK_EXT_separate_stencil_usage             : extension revision 1
	VK_EXT_shader_demote_to_helper_invocation : extension revision 1
	VK_EXT_shader_subgroup_ballot             : extension revision 1
	VK_EXT_shader_subgroup_vote               : extension revision 1
	VK_EXT_shader_viewport_index_layer        : extension revision 1
	VK_EXT_subgroup_size_control              : extension revision 2
	VK_EXT_texel_buffer_alignment             : extension revision 1
	VK_EXT_tooling_info                       : extension revision 1
	VK_EXT_transform_feedback                 : extension revision 1
	VK_EXT_vertex_attribute_divisor           : extension revision 3
	VK_EXT_ycbcr_image_arrays                 : extension revision 1
	VK_KHR_16bit_storage                      : extension revision 1
	VK_KHR_8bit_storage                       : extension revision 1
	VK_KHR_bind_memory2                       : extension revision 1
	VK_KHR_buffer_device_address              : extension revision 1
	VK_KHR_create_renderpass2                 : extension revision 1
	VK_KHR_dedicated_allocation               : extension revision 3
	VK_KHR_depth_stencil_resolve              : extension revision 1
	VK_KHR_descriptor_update_template         : extension revision 1
	VK_KHR_device_group                       : extension revision 4
	VK_KHR_draw_indirect_count                : extension revision 1
	VK_KHR_driver_properties                  : extension revision 1
	VK_KHR_external_fence                     : extension revision 1
	VK_KHR_external_fence_fd                  : extension revision 1
	VK_KHR_external_memory                    : extension revision 1
	VK_KHR_external_memory_fd                 : extension revision 1
	VK_KHR_external_semaphore                 : extension revision 1
	VK_KHR_external_semaphore_fd              : extension revision 1
	VK_KHR_get_memory_requirements2           : extension revision 1
	VK_KHR_image_format_list                  : extension revision 1
	VK_KHR_imageless_framebuffer              : extension revision 1
	VK_KHR_maintenance1                       : extension revision 2
	VK_KHR_maintenance2                       : extension revision 1
	VK_KHR_maintenance3                       : extension revision 1
	VK_KHR_multiview                          : extension revision 1
	VK_KHR_pipeline_executable_properties     : extension revision 1
	VK_KHR_push_descriptor                    : extension revision 2
	VK_KHR_relaxed_block_layout               : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge       : extension revision 3
	VK_KHR_sampler_ycbcr_conversion           : extension revision 14
	VK_KHR_separate_depth_stencil_layouts     : extension revision 1
	VK_KHR_shader_atomic_int64                : extension revision 1
	VK_KHR_shader_clock                       : extension revision 1
	VK_KHR_shader_draw_parameters             : extension revision 1
	VK_KHR_shader_float16_int8                : extension revision 1
	VK_KHR_shader_float_controls              : extension revision 4
	VK_KHR_shader_non_semantic_info           : extension revision 1
	VK_KHR_shader_subgroup_extended_types     : extension revision 1
	VK_KHR_spirv_1_4                          : extension revision 1
	VK_KHR_storage_buffer_storage_class       : extension revision 1
	VK_KHR_swapchain                          : extension revision 70
	VK_KHR_swapchain_mutable_format           : extension revision 1
	VK_KHR_timeline_semaphore                 : extension revision 2
	VK_KHR_uniform_buffer_standard_layout     : extension revision 1
	VK_KHR_variable_pointers                  : extension revision 1
	VK_KHR_vulkan_memory_model                : extension revision 3
	VK_NVX_binary_import                      : extension revision 1
	VK_NVX_device_generated_commands          : extension revision 3
	VK_NVX_image_view_handle                  : extension revision 1
	VK_NVX_multiview_per_view_attributes      : extension revision 1
	VK_NV_clip_space_w_scaling                : extension revision 1
	VK_NV_compute_shader_derivatives          : extension revision 1
	VK_NV_corner_sampled_image                : extension revision 2
	VK_NV_coverage_reduction_mode             : extension revision 1
	VK_NV_dedicated_allocation                : extension revision 1
	VK_NV_dedicated_allocation_image_aliasing : extension revision 1
	VK_NV_device_diagnostic_checkpoints       : extension revision 2
	VK_NV_device_diagnostics_config           : extension revision 1
	VK_NV_fill_rectangle                      : extension revision 1
	VK_NV_fragment_coverage_to_color          : extension revision 1
	VK_NV_fragment_shader_barycentric         : extension revision 1
	VK_NV_framebuffer_mixed_samples           : extension revision 1
	VK_NV_geometry_shader_passthrough         : extension revision 1
	VK_NV_mesh_shader                         : extension revision 1
	VK_NV_ray_tracing                         : extension revision 3
	VK_NV_representative_fragment_test        : extension revision 2
	VK_NV_sample_mask_override_coverage       : extension revision 1
	VK_NV_scissor_exclusive                   : extension revision 1
	VK_NV_shader_image_footprint              : extension revision 2
	VK_NV_shader_sm_builtins                  : extension revision 1
	VK_NV_shader_subgroup_partitioned         : extension revision 1
	VK_NV_shading_rate_image                  : extension revision 3
	VK_NV_viewport_array2                     : extension revision 1
	VK_NV_viewport_swizzle                    : extension revision 1

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 16
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support:
			VK_KHR_xcb_surface  = true
			VK_KHR_xlib_surface = true

	queueProperties[1]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 2
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support = false

	queueProperties[2]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 8
		queueFlags                  = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support:
			VK_KHR_xcb_surface  = true
			VK_KHR_xlib_surface = true

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
	memoryHeaps[0]:
		size   = 6442450944 (0x180000000) (6.00 GiB)
		budget = 5642780672
		usage  = 0
		flags:
			MEMORY_HEAP_DEVICE_LOCAL_BIT
	memoryHeaps[1]:
		size   = 12571567104 (0x2ed52e400) (11.71 GiB)
		budget = 12571567104
		usage  = 0
		flags:
			None
	memoryHeaps[2]:
		size   = 257949696 (0x0f600000) (246.00 MiB)
		budget = 216268800
		usage  = 41680896
		flags:
			MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 11
	memoryTypes[0]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[1]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: color images
			IMAGE_TILING_LINEAR: None
	memoryTypes[2]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D16_UNORM
			IMAGE_TILING_LINEAR: None
	memoryTypes[3]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_X8_D24_UNORM_PACK32, FORMAT_D24_UNORM_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[4]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D32_SFLOAT
			IMAGE_TILING_LINEAR: None
	memoryTypes[5]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[6]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[7]:
		heapIndex     = 0
		propertyFlags = 0x0001:
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[8]:
		heapIndex     = 1
		propertyFlags = 0x0006:
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[9]:
		heapIndex     = 1
		propertyFlags = 0x000e:
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[10]:
		heapIndex     = 2
		propertyFlags = 0x0007:
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = true
	wideLines                               = true
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = true
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = true
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = true
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = true
	shaderSampledImageArrayDynamicIndexing  = true
	shaderStorageBufferArrayDynamicIndexing = true
	shaderStorageImageArrayDynamicIndexing  = true
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = true
	shaderResourceMinLod                    = true
	sparseBinding                           = true
	sparseResidencyBuffer                   = true
	sparseResidencyImage2D                  = true
	sparseResidencyImage3D                  = true
	sparseResidency2Samples                 = true
	sparseResidency4Samples                 = true
	sparseResidency8Samples                 = true
	sparseResidency16Samples                = true
	sparseResidencyAliased                  = true
	variableMultisampleRate                 = true
	inheritedQueries                        = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
	storageBuffer8BitAccess           = true
	uniformAndStorageBuffer8BitAccess = true
	storagePushConstant8              = true

VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
--------------------------------------------------
	advancedBlendCoherentOperations = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = false
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = false
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
	conditionalRendering          = true
	inheritedConditionalRendering = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
	depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
	fragmentShaderSampleInterlock      = true
	fragmentShaderPixelInterlock       = true
	fragmentShaderShadingRateInterlock = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
	hostQueryReset = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
	imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
	rectangularLines         = true
	bresenhamLines           = true
	smoothLines              = true
	stippledRectangularLines = true
	stippledBresenhamLines   = true
	stippledSmoothLines      = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
	multiview                   = true
	multiviewGeometryShader     = true
	multiviewTessellationShader = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
	pipelineExecutableInfo = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
	protectedMemory = false

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
	samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
	scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
	separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
	shaderBufferInt64Atomics = true
	shaderSharedInt64Atomics = true

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
	shaderSubgroupClock = true
	shaderDeviceClock   = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
	shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
	shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
	shaderFloat16 = true
	shaderInt8    = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
	shaderSubgroupExtendedTypes = true

VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
	subgroupSizeControl  = true
	computeFullSubgroups = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
	texelBufferAlignment = true

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
	timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
	uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
	variablePointersStorageBuffer = true
	variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false
	multiview                          = true
	multiviewGeometryShader            = true
	multiviewTessellationShader        = true
	variablePointersStorageBuffer      = true
	variablePointers                   = true
	protectedMemory                    = false
	samplerYcbcrConversion             = true
	shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
	samplerMirrorClampToEdge                           = true
	drawIndirectCount                                  = true
	storageBuffer8BitAccess                            = true
	uniformAndStorageBuffer8BitAccess                  = true
	storagePushConstant8                               = true
	shaderBufferInt64Atomics                           = true
	shaderSharedInt64Atomics                           = true
	shaderFloat16                                      = true
	shaderInt8                                         = true
	descriptorIndexing                                 = true
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true
	samplerFilterMinmax                                = true
	scalarBlockLayout                                  = true
	imagelessFramebuffer                               = true
	uniformBufferStandardLayout                        = true
	shaderSubgroupExtendedTypes                        = true
	separateDepthStencilLayouts                        = true
	hostQueryReset                                     = true
	timelineSemaphore                                  = true
	bufferDeviceAddress                                = true
	bufferDeviceAddressCaptureReplay                   = false
	bufferDeviceAddressMultiDevice                     = true
	vulkanMemoryModel                                  = true
	vulkanMemoryModelDeviceScope                       = true
	vulkanMemoryModelAvailabilityVisibilityChains      = true
	shaderOutputViewportIndex                          = true
	shaderOutputLayer                                  = true
	subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
	vulkanMemoryModel                             = true
	vulkanMemoryModelDeviceScope                  = true
	vulkanMemoryModelAvailabilityVisibilityChains = true

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
	ycbcrImageArrays = true


GPU1:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion     = 4194306 (1.0.2)
	driverVersion  = 1 (0x0001)
	vendorID       = 0x10005
	deviceID       = 0x0000
	deviceType     = PHYSICAL_DEVICE_TYPE_CPU
	deviceName     = llvmpipe (LLVM 10.0.1, 256 bits)

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 16384
	maxImageDimension2D                             = 16384
	maxImageDimension3D                             = 4096
	maxImageDimensionCube                           = 32768
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 134217728
	maxPushConstantsSize                            = 128
	maxMemoryAllocationCount                        = 4096
	maxSamplerAllocationCount                       = 32768
	bufferImageGranularity                          = 0x00000040
	sparseAddressSpaceSize                          = 0x00000000
	maxBoundDescriptorSets                          = 8
	maxPerStageDescriptorSamplers                   = 32
	maxPerStageDescriptorUniformBuffers             = 32
	maxPerStageDescriptorStorageBuffers             = 16
	maxPerStageDescriptorSampledImages              = 128
	maxPerStageDescriptorStorageImages              = 128
	maxPerStageDescriptorInputAttachments           = 8
	maxPerStageResources                            = 128
	maxDescriptorSetSamplers                        = 32768
	maxDescriptorSetUniformBuffers                  = 256
	maxDescriptorSetUniformBuffersDynamic           = 256
	maxDescriptorSetStorageBuffers                  = 256
	maxDescriptorSetStorageBuffersDynamic           = 256
	maxDescriptorSetSampledImages                   = 256
	maxDescriptorSetStorageImages                   = 256
	maxDescriptorSetInputAttachments                = 256
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 128
	maxTessellationControlTotalOutputComponents     = 4096
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 64
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 2
	maxFragmentCombinedOutputResources              = 8
	maxComputeSharedMemorySize                      = 32768
	maxComputeWorkGroupCount: count = 3
		65535
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		1024
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 4
	mipmapPrecisionBits                             = 4
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 16
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		16384
		16384
	viewportBoundsRange: count = 2
		-16384
		16384
	viewportSubPixelBits                            = 0
	minMemoryMapAlignment                           = 4096
	minTexelBufferOffsetAlignment                   = 0x00000010
	minUniformBufferOffsetAlignment                 = 0x00000010
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -32
	maxTexelOffset                                  = 31
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -2
	maxInterpolationOffset                          = 2
	subPixelInterpolationOffsetBits                 = 8
	maxFramebufferWidth                             = 16384
	maxFramebufferHeight                            = 16384
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferNoAttachmentsSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageIntegerSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	storageImageSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		0
		255
	lineWidthRange: count = 2
		0
		255
	pointSizeGranularity                            = 0.125
	lineWidthGranularity                            = 0.0078125
	strictLines                                     = false
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000080
	optimalBufferCopyRowPitchAlignment              = 0x00000080
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = false
	residencyStandard2DMultisampleBlockShape = false
	residencyStandard3DBlockShape            = false
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = false

VkPhysicalDeviceDriverPropertiesKHR:
------------------------------------
	driverID           = UNKNOWN_VkDriverId
	driverName         = llvmpipe
	driverInfo         = Mesa 20.3.0-devel (git-65d0fa0 2020-09-11 focal-oibaf-ppa) (LLVM 10.0.1)
	conformanceVersion = 1.0.0.0

VkPhysicalDeviceIDPropertiesKHR:
--------------------------------
	deviceUUID      = 00000000-0000-0000-0000-000000000000
	driverUUID      = 00000000-0000-0000-0000-000000000000
	deviceNodeMask  = 0
	deviceLUIDValid = false


Device Extensions: count = 14
------------------
	VK_EXT_external_memory_dma_buf      : extension revision 1
	VK_EXT_private_data                 : extension revision 1
	VK_GOOGLE_decorate_string           : extension revision 1
	VK_GOOGLE_hlsl_functionality1       : extension revision 1
	VK_KHR_bind_memory2                 : extension revision 1
	VK_KHR_dedicated_allocation         : extension revision 1
	VK_KHR_driver_properties            : extension revision 1
	VK_KHR_get_memory_requirements2     : extension revision 1
	VK_KHR_incremental_present          : extension revision 1
	VK_KHR_maintenance1                 : extension revision 1
	VK_KHR_relaxed_block_layout         : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge : extension revision 1
	VK_KHR_storage_buffer_storage_class : extension revision 1
	VK_KHR_swapchain                    : extension revision 68

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
		timestampValidBits          = 64
		present support = false

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
	memoryHeaps[0]:
		size   = 2147483648 (0x80000000) (2.00 GiB)
		budget = 0
		usage  = 0
		flags:
			MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
	memoryTypes[0]:
		heapIndex     = 0
		propertyFlags = 0x000f:
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: color images

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = false
	wideLines                               = false
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = false
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = false
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = false
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = false
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = false
	shaderSampledImageArrayDynamicIndexing  = false
	shaderStorageBufferArrayDynamicIndexing = false
	shaderStorageImageArrayDynamicIndexing  = false
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = false
	shaderResourceMinLod                    = false
	sparseBinding                           = false
	sparseResidencyBuffer                   = false
	sparseResidencyImage2D                  = false
	sparseResidencyImage3D                  = false
	sparseResidency2Samples                 = false
	sparseResidency4Samples                 = false
	sparseResidency8Samples                 = false
	sparseResidency16Samples                = false
	sparseResidencyAliased                  = false
	variableMultisampleRate                 = false
	inheritedQueries                        = false