raytracing_test0 AMD Ryzen 9 9900X 12-Core testing with a Gigabyte B650 EAGLE AX (F32d BIOS) and Gigabyte NVIDIA GeForce RTX 3090 24GB on Ubuntu 24.04 via the Phoronix Test Suite. raytracing_test0: Processor: AMD Ryzen 9 9900X 12-Core @ 5.66GHz (12 Cores / 24 Threads), Motherboard: Gigabyte B650 EAGLE AX (F32d BIOS), Chipset: AMD Device 14d8, Memory: 2 x 48GB DDR5-4800MT/s F5-5200J4040A48G, Disk: 2048GB TEAM TM8FPK002T, Graphics: Gigabyte NVIDIA GeForce RTX 3090 24GB, Audio: NVIDIA GA102 HD Audio, Monitor: Acer ET241Y, Network: Realtek RTL8111/8168/8211/8411 + Realtek RTL8852CE PCIe 802.11ax OS: Ubuntu 24.04, Kernel: 6.8.0-51-generic (x86_64), Desktop: GNOME Shell 46.0, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 550.120, OpenGL: 4.6.0, Compiler: GCC 13.3.0, File-System: ext4, Screen Resolution: 1920x1080 Tachyon 0.99.2 Total Time Seconds < Lower Is Better raytracing_test0 . 71.34 |===================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 48367 |===================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 22509 |===================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 41606 |===================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 19221 |===================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 40464 |===================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 19161 |===================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 1456 |====================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 1218 |====================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 1194 |====================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 181332 |==================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 94041 |===================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 157632 |==================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 79225 |===================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 153868 |==================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 79015 |===================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 5692 |====================================================== OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 4795 |====================================================== OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better raytracing_test0 . 4699 |====================================================== rays1bench 2020-01-09 Large Scene mrays/s > Higher Is Better raytracing_test0 . 146.69 |==================================================== POV-Ray 3.7.0.7 Trace Time Seconds < Lower Is Better raytracing_test0 . 20.75 |===================================================== C-Ray 2.0 Resolution: 1080p - Rays Per Pixel: 16 Seconds < Lower Is Better raytracing_test0 . 32.06 |===================================================== C-Ray 2.0 Resolution: 5K - Rays Per Pixel: 16 Seconds < Lower Is Better raytracing_test0 . 231.15 |==================================================== C-Ray 2.0 Resolution: 4K - Rays Per Pixel: 16 Seconds < Lower Is Better raytracing_test0 . 128.21 |==================================================== OSPRay 3.2 Benchmark: gravity_spheres_volume/dim_512/pathtracer/real_time Items Per Second > Higher Is Better raytracing_test0 . 7.76706 |=================================================== OSPRay 3.2 Benchmark: gravity_spheres_volume/dim_512/scivis/real_time Items Per Second > Higher Is Better raytracing_test0 . 6.71799 |=================================================== OSPRay 3.2 Benchmark: gravity_spheres_volume/dim_512/ao/real_time Items Per Second > Higher Is Better raytracing_test0 . 6.78800 |=================================================== OSPRay 3.2 Benchmark: particle_volume/pathtracer/real_time Items Per Second > Higher Is Better raytracing_test0 . 235.16 |==================================================== OSPRay 3.2 Benchmark: particle_volume/scivis/real_time Items Per Second > Higher Is Better raytracing_test0 . 8.67511 |=================================================== OSPRay 3.2 Benchmark: particle_volume/ao/real_time Items Per Second > Higher Is Better raytracing_test0 . 8.75088 |=================================================== QuadRay 2022.05.25 Scene: 5 - Resolution: 1080p FPS > Higher Is Better raytracing_test0 . 5.33 |====================================================== QuadRay 2022.05.25 Scene: 3 - Resolution: 1080p FPS > Higher Is Better raytracing_test0 . 14.24 |===================================================== QuadRay 2022.05.25 Scene: 1 - Resolution: 1080p FPS > Higher Is Better raytracing_test0 . 55.18 |===================================================== QuadRay 2022.05.25 Scene: 5 - Resolution: 4K FPS > Higher Is Better raytracing_test0 . 1.67 |====================================================== QuadRay 2022.05.25 Scene: 3 - Resolution: 4K FPS > Higher Is Better raytracing_test0 . 4.41 |====================================================== QuadRay 2022.05.25 Scene: 2 - Resolution: 4K FPS > Higher Is Better raytracing_test0 . 5.06 |====================================================== OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 2 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 1.0 Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better QuadRay 2022.05.25 Scene: 2 - Resolution: 1080p FPS > Higher Is Better raytracing_test0 . 17.62 |===================================================== QuadRay 2022.05.25 Scene: 1 - Resolution: 4K FPS > Higher Is Better raytracing_test0 . 17.45 |=====================================================