MacMiniM4_GPU_01 MAC mini M4 GPU suite 01 MacMiniM4_GPU_01: Processor: Apple M4 (10 Cores), Motherboard: Apple Mac mini, Memory: 16GB, Disk: 461GB, Graphics: Apple M4, Monitor: LC49G95T OS: macOS 15.0, Kernel: 24.0.0 (arm64), OpenCL: OpenCL 1.2 (Aug 4 2024 00:06:31), Compiler: GCC 16.0.0 + Clang 16.0.0 + Xcode 16.1, File-System: APFS, Screen Resolution: 2560x1440 APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 0.061 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 0.052 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 8.762 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 8.699 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 13.58 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 20.83 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 31.97 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 32.00 |===================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better MacMiniM4_GPU_01 . 144.23 |==================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better