obsidian-vulkan-rt AMD Ryzen 5 5600X 6-Core testing with a Gigabyte X570 AORUS ELITE (F37d BIOS) and MSI NVIDIA GeForce RTX 2070 8GB on Arch rolling via the Phoronix Test Suite. 2024-11-23-rtx2070: Processor: AMD Ryzen 5 5600X 6-Core @ 4.65GHz (6 Cores / 12 Threads), Motherboard: Gigabyte X570 AORUS ELITE (F37d BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 1000GB Western Digital WD10EZRX-00A + 480GB KINGSTON SA400S3 + 250GB SAMSUNG HD252HJ + 120GB KINGSTON SH100S3 + 0GB Seagate STORAGE DEVICE, Graphics: MSI NVIDIA GeForce RTX 2070 8GB, Audio: NVIDIA TU106 HD Audio, Monitor: M34WQ + VG27A, Network: Intel I211 + Intel Wi-Fi 6E OS: Arch rolling, Kernel: 6.11.9-arch1-1 (x86_64), Desktop: KDE Plasma 6.2.3, Display Server: X Server 1.21.1.14 + Wayland, Display Driver: NVIDIA 565.57.01, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 LINUX + OpenCL 3.0 CUDA 12.7.33, Compiler: GCC 14.2.1 20240910 + Clang 18.1.8 + LLVM 18.1.8 + CUDA 12.6, File-System: ext4, Screen Resolution: 4880x2560 GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 4880 x 2560 FPS > Higher Is Better 2024-11-23-rtx2070 . 14.0 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 20.26 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 14.99 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 18.55 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 33.55 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 23.65 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 16.14 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 23.81 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 39.34 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 25.35 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 39.07 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 25.69 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 34.87 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 58.25 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 46.50 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 23.35 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 34.77 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 33.22 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 58.49 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 28.38 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 17.17 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 22.99 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 20.27 |=================================================== Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box FPS > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 23.07 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better 2024-11-23-rtx2070 . 27.41 |===================================================