phoronix-raytraing AMD Ryzen 5 5600X 6-Core testing with a ASRock B550M PG Riptide (P2.80 BIOS) and Gigabyte NVIDIA GeForce RTX 4060 Ti 16GB on Devuan 5 via the Phoronix Test Suite. alexander: Processor: AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads), Motherboard: ASRock B550M PG Riptide (P2.80 BIOS), Chipset: AMD Starship/Matisse, Memory: 64GB, Disk: 256GB SK hynix HFM256GDHTNI-87A0B + 500GB Samsung SSD 850 + 240GB INTEL SSDSC2BW24 + 512GB TOSHIBA THNSNJ51 + 8002GB HGST HUH728080AL + 8002GB Backup+ Hub BK, Graphics: Gigabyte NVIDIA GeForce RTX 4060 Ti 16GB, Audio: NVIDIA Device 22bd, Monitor: LG 43UT80, Network: 2 x Broadcom NetXtreme II BCM5709 + Realtek RTL8125 2.5GbE OS: Devuan 5, Kernel: 6.10.11+bpo-amd64 (x86_64), Desktop: Xfce 4.18, Display Server: X Server 1.21.1.7, Display Driver: NVIDIA 560.35.03, OpenGL: 4.6.0 NVIDIA 560.35.03, OpenCL: OpenCL 3.0 CUDA 12.6.65, Compiler: GCC 12.2.0 + LLVM 14.0.6 + CUDA 12.3, File-System: zfs, Screen Resolution: 3840x2160 GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 FPS > Higher Is Better alexander . 16.0 |============================================================= Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box FPS > Higher Is Better alexander . 23.15 |============================================================ Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy FPS > Higher Is Better alexander . 14.02 |============================================================ Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend FPS > Higher Is Better alexander . 13.86 |============================================================ Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Planets In One Weekend FPS > Higher Is Better alexander . 15.49 |============================================================ Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better alexander . 15.07 |============================================================ Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 117.76 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 137.62 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 101.67 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 178.60 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 117.79 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 209.15 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 137.90 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 145.82 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 101.29 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 177.03 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 209.78 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 145.46 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 108.38 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better alexander . 160.14 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 109.08 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better alexander . 159.32 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 109.07 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 127.17 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 94.06 |============================================================ Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 159.30 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 186.61 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 131.95 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 100.12 |=========================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better alexander . 141.69 |===========================================================