asus4060-vs-msi1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and ASUS Proart RTX 4060 8GB in quiet mode on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2404239-NE-ASUS4060V81&grr .
asus4060-vs-msi1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver File-System Screen Resolution performance-mode quiet-mode Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 4GB MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio NINJA V Microsoft Windows 10 Pro Build 19045 10.0.19045.4291 (x86_64) 31.0.15.5222 NTFS 3840x2160 OpenBenchmarking.org Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
asus4060-vs-msi1060 unigine-super: 1920 x 1080 - Windowed - Ultra - D3D11 unigine-super: 1920 x 1080 - Windowed - Ultra - OpenGL unigine-super: 3840 x 2160 - Windowed - Ultra - OpenGL unigine-super: 3840 x 2160 - Windowed - Ultra - D3D11 fahbench: v-ray: NVIDIA RTX GPU v-ray: NVIDIA CUDA GPU furmark: 3840 x 2160 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1920 x 1080 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark Knot OpenGL - Off furmark: 1920 x 1080 - FurMark OpenGL - Off furmark: 3840 x 2160 - FurMark Knot OpenGL - Off furmark: 3840 x 2160 - FurMark OpenGL - 8 furmark: 3840 x 2160 - FurMark OpenGL - Off aobench: 2048 x 2048 - Total Time portal: 1920 x 1080 blender: Junkshop - NVIDIA CUDA l4d2: 1920 x 1080 - OpenGL l4d2: 3840 x 2160 - OpenGL quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracing blender: BMW27 - NVIDIA CUDA portal: 3840 x 2160 quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracing hashcat: SHA1 hashcat: MD5 hashcat: 7-Zip performance-mode quiet-mode 44.1 40.8 11.2 10.7 151.6269 2612 1789 2.517167 39.087705 27.223438 44.383772 135.469126 12.486168 12.808608 37.349852 63.420 597.58 46.27 181.98 177.40 21.465408 21.447556 31.465418 31.352720 31.406069 31.502797 24.18 233.38 51.982723 52.121540 9301833333 29050366667 515200 43.5 40.7 11.2 10.7 63.416 46.24 24.16 OpenBenchmarking.org
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 performance-mode quiet-mode 10 20 30 40 50 SE +/- 0.38, N = 8 SE +/- 0.37, N = 12 44.1 43.5 MAX: 54.6 MAX: 53.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL performance-mode quiet-mode 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 40.8 40.7 MAX: 48.9 MAX: 47.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 11.2 11.2 MAX: 12.2 MAX: 12.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 10.7 10.7 MAX: 11.8 MAX: 11.8
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 performance-mode 30 60 90 120 150 SE +/- 0.69, N = 3 151.63
Chaos Group V-RAY Mode: NVIDIA RTX GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA RTX GPU performance-mode 600 1200 1800 2400 3000 SE +/- 5.33, N = 3 2612
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU performance-mode 400 800 1200 1600 2000 SE +/- 3.67, N = 3 1789
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 0.5664 1.1328 1.6992 2.2656 2.832 SE +/- 0.018091, N = 3 2.517167 MAX: 5
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 performance-mode 9 18 27 36 45 SE +/- 0.01, N = 3 39.09 MIN: 39 / MAX: 42
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 6 12 18 24 30 SE +/- 0.01, N = 3 27.22 MIN: 26 / MAX: 31
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 10 20 30 40 50 SE +/- 0.01, N = 3 44.38 MIN: 44 / MAX: 48
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off performance-mode 30 60 90 120 150 SE +/- 0.65, N = 3 135.47 MIN: 132 / MAX: 139
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 3 6 9 12 15 SE +/- 0.00, N = 3 12.49 MAX: 16
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 performance-mode 3 6 9 12 15 SE +/- 0.01, N = 3 12.81 MAX: 16
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off performance-mode 9 18 27 36 45 SE +/- 0.00, N = 3 37.35 MIN: 37 / MAX: 39
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time performance-mode quiet-mode 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 63.42 63.42
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 performance-mode 130 260 390 520 650 SE +/- 18.95, N = 12 597.58
Blender Blend File: Junkshop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA performance-mode quiet-mode 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.07, N = 3 46.27 46.24
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL performance-mode 40 80 120 160 200 SE +/- 0.72, N = 3 181.98
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL performance-mode 40 80 120 160 200 SE +/- 0.35, N = 3 177.40
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.06, N = 3 21.47
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.02, N = 3 21.45
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.08, N = 3 31.47
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.06, N = 3 31.35
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.02, N = 3 31.41
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.10, N = 3 31.50
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: BMW27 - Compute: NVIDIA CUDA performance-mode quiet-mode 6 12 18 24 30 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 24.18 24.16
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 performance-mode 50 100 150 200 250 SE +/- 0.03, N = 3 233.38
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.05, N = 3 51.98
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.04, N = 3 52.12
Hashcat Benchmark: SHA1 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: SHA1 performance-mode 2000M 4000M 6000M 8000M 10000M SE +/- 4666666.67, N = 3 9301833333
Hashcat Benchmark: MD5 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: MD5 performance-mode 6000M 12000M 18000M 24000M 30000M SE +/- 3389362.44, N = 3 29050366667
Hashcat Benchmark: 7-Zip OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: 7-Zip performance-mode 110K 220K 330K 440K 550K SE +/- 2948.45, N = 3 515200
Phoronix Test Suite v10.8.5