asus4060-vs-msi1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and ASUS Proart RTX 4060 8GB in quiet mode on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2404233-NE-ASUS4060V02 performance-mode Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
quiet-mode Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce RTX 4060 4GB, Audio: MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio, Monitor: NINJA V
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4291 (x86_64), Display Driver: 31.0.15.5222, File-System: NTFS, Screen Resolution: 3840x2160
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: BMW27 - Compute: NVIDIA CUDA performance-mode quiet-mode 6 12 18 24 30 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 24.18 24.16
OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA performance-mode quiet-mode 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.07, N = 3 46.27 46.24
Chaos Group V-RAY This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA RTX GPU quiet-mode performance-mode 600 1200 1800 2400 3000 SE +/- 5.33, N = 3 SE +/- 5.33, N = 3 2602 2612
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 performance-mode 3 6 9 12 15 SE +/- 0.01, N = 3 12.81 MAX: 16
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off performance-mode 30 60 90 120 150 SE +/- 0.65, N = 3 135.47 MIN: 132 / MAX: 139
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off performance-mode 9 18 27 36 45 SE +/- 0.00, N = 3 37.35 MIN: 37 / MAX: 39
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 6 12 18 24 30 SE +/- 0.01, N = 3 27.22 MIN: 26 / MAX: 31
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 0.5664 1.1328 1.6992 2.2656 2.832 SE +/- 0.018091, N = 3 2.517167 MAX: 5
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 10 20 30 40 50 SE +/- 0.01, N = 3 44.38 MIN: 44 / MAX: 48
OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 3 6 9 12 15 SE +/- 0.00, N = 3 12.49 MAX: 16
OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: SHA1 quiet-mode performance-mode 2000M 4000M 6000M 8000M 10000M SE +/- 5619707.39, N = 3 SE +/- 4666666.67, N = 3 9264066667 9301833333
OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: 7-Zip performance-mode quiet-mode 110K 220K 330K 440K 550K SE +/- 2948.45, N = 3 SE +/- 665.83, N = 3 515200 517500
Left 4 Dead 2 This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL performance-mode 40 80 120 160 200 SE +/- 0.72, N = 3 181.98
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 performance-mode 130 260 390 520 650 SE +/- 18.95, N = 12 597.58
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 performance-mode 50 100 150 200 250 SE +/- 0.03, N = 3 233.38
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.08, N = 3 31.47
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.06, N = 3 21.47
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.05, N = 3 51.98
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.10, N = 3 31.50
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.06, N = 3 31.35
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.02, N = 3 21.45
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.04, N = 3 52.12
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.02, N = 3 31.41
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 quiet-mode performance-mode 10 20 30 40 50 SE +/- 0.37, N = 12 SE +/- 0.38, N = 8 43.5 44.1 MAX: 53.8 MAX: 54.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 10.7 10.7 MAX: 11.8 MAX: 11.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL quiet-mode performance-mode 9 18 27 36 45 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 40.7 40.8 MAX: 47.8 MAX: 48.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 11.2 11.2 MAX: 12.2 MAX: 12.2
performance-mode Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
Testing initiated at 23 April 2024 16:17 by user Scott.
quiet-mode Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce RTX 4060 4GB, Audio: MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio, Monitor: NINJA V
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4291 (x86_64), Display Driver: 31.0.15.5222, File-System: NTFS, Screen Resolution: 3840x2160
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
Testing initiated at 23 April 2024 23:10 by user Scott.