asus4060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 4GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite. test1: Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce RTX 4060 4GB, Audio: MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio, Monitor: NINJA V OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4291 (x86_64), Display Driver: 31.0.15.5222, File-System: NTFS, Screen Resolution: 3840x2160 Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better test1 . 10.5 |================================================================= Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better test1 . 44.7 |================================================================= FAHBench 2.3.2 Ns Per Day > Higher Is Better test1 . 153.33 |=============================================================== Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU vpaths > Higher Is Better test1 . 1789 |================================================================= AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better test1 . 65.69 |================================================================ Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA Seconds < Lower Is Better test1 . 46.58 |================================================================ Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 . 177.07 |=============================================================== Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 . 182.93 |=============================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test1 . 34.78 |================================================================ Portal Resolution: 3840 x 2160 Frames Per Second > Higher Is Better test1 . 233.66 |=============================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test1 . 34.87 |================================================================ Portal Resolution: 1920 x 1080 Frames Per Second > Higher Is Better test1 . 620.62 |=============================================================== Java 2D Microbenchmark 1.0 Vector Graphics Units Per Second > Higher Is Better Java 2D Microbenchmark 1.0 Text Rendering Units Per Second > Higher Is Better