Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403154-NE-GTX10605310
gtx1060
Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
test1:
Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: ASUS VA7EQSB;S4C750
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4046 (x86_64), Display Driver: 551.61 (31.0.15.5161), Compiler: GCC 8.3.0, File-System: NTFS, Screen Resolution: 1920x1080
gtx1060-test2:
Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: ASUS VA7EQSB
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4046 (x86_64), Display Driver: 551.61 (31.0.15.5161), Compiler: GCC 8.3.0, File-System: NTFS, Screen Resolution: 1920x1080
Left 4 Dead 2
Resolution: 800 x 600 - Renderer: OpenGL
Frames Per Second > Higher Is Better
test1 . 198.40 |===============================================================
Left 4 Dead 2
Resolution: 1024 x 768 - Renderer: OpenGL
Frames Per Second > Higher Is Better
test1 . 197.54 |===============================================================
Left 4 Dead 2
Resolution: 1280 x 1024 - Renderer: OpenGL
Frames Per Second > Higher Is Better
test1 ......... 196.42 |=======================================================
gtx1060-test2 . 198.22 |=======================================================
Left 4 Dead 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Frames Per Second > Higher Is Better
test1 ......... 191.47 |=======================================================
gtx1060-test2 . 191.58 |=======================================================
Portal
Resolution: 1280 x 1024
Frames Per Second > Higher Is Better
gtx1060-test2 . 74.88 |========================================================
Portal
Resolution: 1920 x 1080
Frames Per Second > Higher Is Better
gtx1060-test2 . 74.79 |========================================================
Quake II RTX 1.6
Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 14.84 |========================================================
Quake II RTX 1.6
Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 4.833408 |=====================================================
Quake II RTX 1.6
Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 17.58 |========================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 14.85 |========================================================
Quake II RTX 1.6
Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 5.383815 |=====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 4.850601 |=====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 17.60 |========================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
gtx1060-test2 . 5.373491 |=====================================================
Java 2D Microbenchmark 1.0
Text Rendering
Units Per Second > Higher Is Better
gtx1060-test2 . 13035.11 |=====================================================
Java 2D Microbenchmark 1.0
Vector Graphics
Units Per Second > Higher Is Better
gtx1060-test2 . 6314334.57 |===================================================
Chaos Group V-RAY 6.0
Mode: NVIDIA CUDA GPU
vpaths > Higher Is Better
gtx1060-test2 . 311 |==========================================================
Blender 4.0
Blend File: BMW27 - Compute: NVIDIA CUDA
Seconds < Lower Is Better
gtx1060-test2 . 75.37 |========================================================
Blender 4.0
Blend File: Barbershop - Compute: NVIDIA CUDA
Seconds < Lower Is Better
gtx1060-test2 . 814.38 |=======================================================
AOBench
Size: 2048 x 2048 - Total Time
Seconds < Lower Is Better
gtx1060-test2 . 68.18 |========================================================