gtx1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2403154-NE-GTX10605310
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CPU Massive 2 Tests
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test1
March 16
  9 Minutes
gtx1060-test2
March 16
  1 Hour, 57 Minutes
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gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite. test1: Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: ASUS VA7EQSB;S4C750 OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4046 (x86_64), Display Driver: 551.61 (31.0.15.5161), Compiler: GCC 8.3.0, File-System: NTFS, Screen Resolution: 1920x1080 gtx1060-test2: Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: ASUS VA7EQSB OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4046 (x86_64), Display Driver: 551.61 (31.0.15.5161), Compiler: GCC 8.3.0, File-System: NTFS, Screen Resolution: 1920x1080 Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 ......... 196.42 |======================================================= gtx1060-test2 . 198.22 |======================================================= Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 ......... 191.47 |======================================================= gtx1060-test2 . 191.58 |======================================================= Java 2D Microbenchmark 1.0 Vector Graphics Units Per Second > Higher Is Better gtx1060-test2 . 6314334.57 |=================================================== Java 2D Microbenchmark 1.0 Text Rendering Units Per Second > Higher Is Better gtx1060-test2 . 13035.11 |===================================================== Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU vpaths > Higher Is Better gtx1060-test2 . 311 |========================================================== AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better gtx1060-test2 . 68.18 |======================================================== Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA Seconds < Lower Is Better gtx1060-test2 . 814.38 |======================================================= Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA Seconds < Lower Is Better gtx1060-test2 . 75.37 |======================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 5.373491 |===================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 17.60 |======================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 4.850601 |===================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 5.383815 |===================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 14.85 |======================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 17.58 |======================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 4.833408 |===================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better gtx1060-test2 . 14.84 |======================================================== Portal Resolution: 1920 x 1080 Frames Per Second > Higher Is Better gtx1060-test2 . 74.79 |======================================================== Portal Resolution: 1280 x 1024 Frames Per Second > Higher Is Better gtx1060-test2 . 74.88 |======================================================== Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 . 197.54 |=============================================================== Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL Frames Per Second > Higher Is Better test1 . 198.40 |===============================================================