graph1 Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite. graph1: Processor: Intel Xeon X5670 @ 2.93GHz (6 Cores), Motherboard: HP Z800 Workstation, Chipset: Intel 5520 I/O Hub ESI Port, Memory: 32GB, Disk: 337GB, Graphics: NVIDIA Quadro K2200 4GB, Audio: NVIDIA (0x0fbc) HDA, Monitor: W1942 OS: FreeBSD, Kernel: 14.0-RELEASE-p3 (x86_64), Desktop: KDE Plasma 5.27.10, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.146.02, OpenGL: 4.6.0, Compiler: Clang 16.0.6, File-System: ufs, Screen Resolution: 1440x900 GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 290.90 |============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 3.438111 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 141.66 |============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 7.058980 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 190.95 |============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 5.237217 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 26.26 |=============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 38.08 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 14.41 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 69.39 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 7.035189 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 142.16 |============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Yes ms < Lower Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 7.082321 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 141.20 |============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 24.40 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 41.00 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 21.17 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 47.23 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Yes ms < Lower Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 13.75 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 72.71 |===============================================================