January Linux Gaming AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG STRIX X670E-E GAMING WIFI (1416 BIOS) and AMD Radeon RX 7800 XT 16GB on Ubuntu 23.10 via the Phoronix Test Suite. Run: Processor: AMD Ryzen 9 7950X 16-Core @ 5.88GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG STRIX X670E-E GAMING WIFI (1416 BIOS), Chipset: AMD Device 14d8, Memory: 2 x 16 GB DRAM-6000MT/s G Skill F5-6000J3038F16G, Disk: 2000GB Samsung SSD 980 PRO 2TB + 4001GB Western Digital WD_BLACK SN850X 4000GB, Graphics: AMD Radeon RX 7800 XT 16GB (2124/1218MHz), Audio: AMD Navi 31 HDMI/DP, Monitor: DELL U2723QE, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Ubuntu 23.10, Kernel: 6.7.0-060700-generic (x86_64), Desktop: GNOME Shell 45.2, Display Server: X Server 1.21.1.7 + Wayland, OpenGL: 4.6 Mesa 24.1~git2401150600.33b77e~oibaf~m (git-33b77ec 2024-01-15 mantic-oibaf-ppa) (LLVM 16.0.6 DRM 3.56), Compiler: GCC 13.2.0 + LLVM 16.0.6, File-System: ext4, Screen Resolution: 3840x2160 GravityMark 1.82 Resolution: 1920 x 1080 - Renderer: Vulkan Frames Per Second > Higher Is Better Run . 244.4 |================================================================== GravityMark 1.82 Resolution: 2560 x 1440 - Renderer: Vulkan Frames Per Second > Higher Is Better Run . 211.3 |================================================================== GravityMark 1.82 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing Frames Per Second > Higher Is Better Run . 165.1 |================================================================== GravityMark 1.82 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing Frames Per Second > Higher Is Better Run . 132.9 |================================================================== 3DMark Wild Life Extreme 1.1.2.1 Resolution: 1920 x 1080 Frames Per Second > Higher Is Better Run . 583.61 |================================================================= 3DMark Wild Life Extreme 1.1.2.1 Resolution: 2560 x 1440 Frames Per Second > Higher Is Better Run . 382.76 |================================================================= DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra Frames Per Second > Higher Is Better Run . 195.46 |================================================================= DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra Frames Per Second > Higher Is Better Run . 151.05 |================================================================= F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High Frames Per Second > Higher Is Better Run . 70 |===================================================================== F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time Milliseconds < Lower Is Better Run . MIN: 2.4 AVG: 14.2 MAX: 32.9 F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High Frames Per Second > Higher Is Better Run . 44 |===================================================================== F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time Milliseconds < Lower Is Better Run . MIN: 15.4 AVG: 22.5 MAX: 33.8 HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra Frames Per Second > Higher Is Better Run . 333.00 |================================================================= HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Milliseconds < Lower Is Better Run . MIN: 1.1 AVG: 3.0 MAX: 13.4 HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra Frames Per Second > Higher Is Better Run . 233.73 |================================================================= HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Milliseconds < Lower Is Better Run . MIN: 1.8 AVG: 4.3 MAX: 12.8 Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off Frames Per Second > Higher Is Better Run . 220.5 |================================================================== Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off Frames Per Second > Higher Is Better Run . 154.0 |================================================================== X-Plane 12 Resolution: 1920 x 1080 - Quality: High Frames Per Second > Higher Is Better Run . 91.16 |================================================================== X-Plane 12 Resolution: 1920 x 1080 - Quality: High, Rainy + Overcast Weather Frames Per Second > Higher Is Better Run . 84.97 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 39.67 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 39.35 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 66.70 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 66.66 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 26.85 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 27.09 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 39.41 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Run . 39.13 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 37.19 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 37.35 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 61.30 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 60.68 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 23.87 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 24.12 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 33.72 |================================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Run . 33.53 |================================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Frames Per Second > Higher Is Better Run . 167.3 |================================================================== Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Frames Per Second > Higher Is Better Run . 108.2 |================================================================== SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: SNX-04 Composite Score > Higher Is Better Run . 392.88 |================================================================= SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: CREO-03 Composite Score > Higher Is Better Run . 203.95 |================================================================= SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: MAYA-06 Composite Score > Higher Is Better Run . 495.22 |================================================================= SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: CATIA-06 Composite Score > Higher Is Better Run . 147.14 |================================================================= SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: ENERGY-03 Composite Score > Higher Is Better Run . 47.62 |================================================================== SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: MEDICAL-O3 Composite Score > Higher Is Better Run . 38.36 |================================================================== SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: SOLIDWORKS-07 Composite Score > Higher Is Better Run . 369.94 |================================================================= ParaView 5.10.1 Test: Many Spheres - Resolution: 2560 x 1440 Frames / Sec > Higher Is Better Run . 123.9 |================================================================== ParaView 5.10.1 Test: Many Spheres - Resolution: 2560 x 1440 MiPolys / Sec > Higher Is Better Run . 12421.65 |=============================================================== ParaView 5.10.1 Test: Wavelet Volume - Resolution: 2560 x 1440 Frames / Sec > Higher Is Better Run . 686.54 |================================================================= ParaView 5.10.1 Test: Wavelet Volume - Resolution: 2560 x 1440 MiVoxels / Sec > Higher Is Better Run . 10984.72 |=============================================================== ParaView 5.10.1 Test: Wavelet Contour - Resolution: 2560 x 1440 Frames / Sec > Higher Is Better Run . 443.9 |================================================================== ParaView 5.10.1 Test: Wavelet Contour - Resolution: 2560 x 1440 MiPolys / Sec > Higher Is Better Run . 4625.98 |================================================================