Intel Xeon E5-2699 v4 testing with a ASRock X99E-ITX/ac (P3.80 BIOS) and NVIDIA TITAN X 12GB on Fedora Linux 39 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2401130-NE-VULKANRTN13
vulkanrt-ncasem1
Intel Xeon E5-2699 v4 testing with a ASRock X99E-ITX/ac (P3.80 BIOS) and NVIDIA TITAN X 12GB on Fedora Linux 39 via the Phoronix Test Suite.
NVIDIA TITAN X:
Processor: Intel Xeon E5-2699 v4 @ 3.60GHz (22 Cores / 44 Threads), Motherboard: ASRock X99E-ITX/ac (P3.80 BIOS), Chipset: Intel Xeon E7 v4/Xeon, Memory: 64GB, Disk: Samsung SSD 950 PRO 512GB, Graphics: NVIDIA TITAN X 12GB, Audio: Realtek ALC1150, Monitor: DELL S2721QS, Network: Intel I218-V + Intel I211
OS: Fedora Linux 39, Kernel: 6.6.9-200.fc39.x86_64 (x86_64), Desktop: GNOME Shell 45.3, Display Server: X Server + Wayland, Display Driver: NVIDIA 545.29.06, OpenGL: 4.6.0, Compiler: GCC 13.2.1 20231205, File-System: btrfs, Screen Resolution: 3840x2160
GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0
Resolution: 3840 x 2160
FPS > Higher Is Better
NVIDIA TITAN X . 7.5 |=========================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 12.37 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 21.44 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 6.956777 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 13.52 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 11.96 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 25.57 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 21.10 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 7.777966 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 6.900423 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 13.47 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 25.55 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 7.779604 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 8.307365 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 9.599086 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 8.318180 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 9.616508 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 12.00 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 21.23 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 6.900662 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 13.51 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 25.63 |=======================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 7.790388 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 8.289107 |====================================================
Quake II RTX 1.6
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Frames Per Second > Higher Is Better
NVIDIA TITAN X . 9.556459 |====================================================
Ray Tracing In Vulkan r7
Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box
FPS > Higher Is Better
Ray Tracing In Vulkan r7
Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy
FPS > Higher Is Better
Ray Tracing In Vulkan r7
Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend
FPS > Higher Is Better
Ray Tracing In Vulkan r7
Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend
FPS > Higher Is Better
Ray Tracing In Vulkan r7
Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend
FPS > Higher Is Better