vulkanrt-ncasem1 Intel Xeon E5-2699 v4 testing with a ASRock X99E-ITX/ac (P3.80 BIOS) and NVIDIA TITAN X 12GB on Fedora Linux 39 via the Phoronix Test Suite. NVIDIA TITAN X: Processor: Intel Xeon E5-2699 v4 @ 3.60GHz (22 Cores / 44 Threads), Motherboard: ASRock X99E-ITX/ac (P3.80 BIOS), Chipset: Intel Xeon E7 v4/Xeon, Memory: 64GB, Disk: Samsung SSD 950 PRO 512GB, Graphics: NVIDIA TITAN X 12GB, Audio: Realtek ALC1150, Monitor: DELL S2721QS, Network: Intel I218-V + Intel I211 OS: Fedora Linux 39, Kernel: 6.6.9-200.fc39.x86_64 (x86_64), Desktop: GNOME Shell 45.3, Display Server: X Server + Wayland, Display Driver: NVIDIA 545.29.06, OpenGL: 4.6.0, Compiler: GCC 13.2.1 20231205, File-System: btrfs, Screen Resolution: 3840x2160 Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 6.900423 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 6.900662 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 6.956777 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 7.777966 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 7.779604 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 7.790388 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 8.289107 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 8.318180 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 8.307365 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 9.556459 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 9.599086 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 9.616508 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 11.96 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 12.00 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 12.37 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 13.47 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 13.52 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 13.51 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 21.10 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 21.23 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 21.44 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better NVIDIA TITAN X . 25.57 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better NVIDIA TITAN X . 25.55 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better NVIDIA TITAN X . 25.63 |======================================================= GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 FPS > Higher Is Better NVIDIA TITAN X . 7.5 |========================================================= Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box FPS > Higher Is Better