renderers-result AMD EPYC 9454P 48-Core testing with a Dell PowerEdge R6615 [067N9T] (1.5.8 BIOS) and Matrox G200eW3 on Ubuntu 20.04 via the Phoronix Test Suite. benchmarking with renderers: Processor: AMD EPYC 9454P 48-Core @ 2.75GHz (48 Cores / 96 Threads), Motherboard: Dell PowerEdge R6615 [067N9T] (1.5.8 BIOS), Chipset: AMD Device 14a4, Memory: 6 x 32 GB 4800MT/s HMCG88AEBRA107N, Disk: 2 x 960GB SAMSUNG MZQL2960HCJR-00A07, Graphics: Matrox G200eW3, Monitor: Linux SXGA, Network: 2 x Broadcom NetXtreme BCM5720 2-port PCIe OS: Ubuntu 20.04, Kernel: 5.4.0-167-generic (x86_64), Compiler: GCC 9.4.0, File-System: ext4, Screen Resolution: 1280x1024 LuxCoreRender 2.6 Scene: DLSC - Acceleration: CPU M samples/sec > Higher Is Better benchmarking with renderers . 8.99 |=========================================== LuxCoreRender 2.6 Scene: DLSC - Acceleration: GPU M samples/sec > Higher Is Better LuxCoreRender 2.6 Scene: Danish Mood - Acceleration: CPU M samples/sec > Higher Is Better benchmarking with renderers . 7.12 |=========================================== LuxCoreRender 2.6 Scene: Danish Mood - Acceleration: GPU M samples/sec > Higher Is Better LuxCoreRender 2.6 Scene: Orange Juice - Acceleration: CPU M samples/sec > Higher Is Better benchmarking with renderers . 13.54 |========================================== LuxCoreRender 2.6 Scene: Orange Juice - Acceleration: GPU M samples/sec > Higher Is Better LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: CPU M samples/sec > Higher Is Better benchmarking with renderers . 7.63 |=========================================== LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: GPU M samples/sec > Higher Is Better LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: CPU M samples/sec > Higher Is Better benchmarking with renderers . 27.60 |========================================== LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: GPU M samples/sec > Higher Is Better TTSIOD 3D Renderer 2.3b Phong Rendering With Soft-Shadow Mapping FPS > Higher Is Better benchmarking with renderers . 1028.89 |======================================== OSPRay 2.12 Benchmark: particle_volume/ao/real_time Items Per Second > Higher Is Better benchmarking with renderers . 15.68 |========================================== OSPRay 2.12 Benchmark: particle_volume/scivis/real_time Items Per Second > Higher Is Better benchmarking with renderers . 15.61 |========================================== OSPRay 2.12 Benchmark: particle_volume/pathtracer/real_time Items Per Second > Higher Is Better benchmarking with renderers . 211.93 |========================================= OSPRay 2.12 Benchmark: gravity_spheres_volume/dim_512/ao/real_time Items Per Second > Higher Is Better benchmarking with renderers . 15.37 |========================================== OSPRay 2.12 Benchmark: gravity_spheres_volume/dim_512/scivis/real_time Items Per Second > Higher Is Better benchmarking with renderers . 14.85 |========================================== OSPRay 2.12 Benchmark: gravity_spheres_volume/dim_512/pathtracer/real_time Items Per Second > Higher Is Better benchmarking with renderers . 17.95 |========================================== C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel Seconds < Lower Is Better benchmarking with renderers . 10.51 |========================================== POV-Ray 3.7.0.7 Trace Time Seconds < Lower Is Better benchmarking with renderers . 9.801 |========================================== Smallpt 1.0 Global Illumination Renderer; 128 Samples Seconds < Lower Is Better benchmarking with renderers . 2.043 |========================================== Tungsten Renderer 0.2.2 Scene: Hair Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Water Caustic Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Non-Exponential Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Volumetric Caustic Seconds < Lower Is Better YafaRay 3.5.1 Total Time For Sample Scene Seconds < Lower Is Better benchmarking with renderers . 43.60 |========================================== rays1bench 2020-01-09 Large Scene mrays/s > Higher Is Better benchmarking with renderers . 354.37 |========================================= OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: oneAPI SYCL GPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better OSPRay Studio 0.13 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU ms < Lower Is Better AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better benchmarking with renderers . 32.57 |========================================== Radiance Benchmark 5.0 Test: Serial Seconds < Lower Is Better Radiance Benchmark 5.0 Test: SMP Parallel Seconds < Lower Is Better Tachyon 0.99.2 Total Time Seconds < Lower Is Better benchmarking with renderers . 28.81 |========================================== Blender 4.0 Blend File: BMW27 - Compute: CPU-Only Seconds < Lower Is Better benchmarking with renderers . 27.68 |========================================== Blender 4.0 Blend File: BMW27 - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Classroom - Compute: CPU-Only Seconds < Lower Is Better benchmarking with renderers . 70.14 |========================================== Blender 4.0 Blend File: Fishy Cat - Compute: CPU-Only Seconds < Lower Is Better benchmarking with renderers . 34.98 |========================================== Blender 4.0 Blend File: Barbershop - Compute: CPU-Only Seconds < Lower Is Better benchmarking with renderers . 245.99 |========================================= Blender 4.0 Blend File: Classroom - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Fishy Cat - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Barbershop - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Pabellon Barcelona - Compute: CPU-Only Seconds < Lower Is Better benchmarking with renderers . 85.56 |========================================== Blender 4.0 Blend File: Pabellon Barcelona - Compute: Intel oneAPI Seconds < Lower Is Better Natron 2.4.3 Input: Spaceship FPS > Higher Is Better benchmarking with renderers . 7.5 |============================================ Appleseed 2.0 Beta Scene: Emily Seconds < Lower Is Better benchmarking with renderers . 110.15 |========================================= Appleseed 2.0 Beta Scene: Disney Material Seconds < Lower Is Better benchmarking with renderers . 48.91 |========================================== Appleseed 2.0 Beta Scene: Material Tester Seconds < Lower Is Better benchmarking with renderers . 172.25 |=========================================