phobos3 AMD Ryzen 7 7700X 8-Core testing with a ASUS TUF GAMING X670E-PLUS WIFI (1222 BIOS) and AMD Radeon RX 6700 XT 12GB on Fedora Linux 38 via the Phoronix Test Suite. phobos3: Processor: AMD Ryzen 7 7700X 8-Core @ 4.50GHz (8 Cores / 16 Threads), Motherboard: ASUS TUF GAMING X670E-PLUS WIFI (1222 BIOS), Chipset: AMD Device 14d8, Memory: 32GB, Disk: 2 x 2000GB Samsung SSD 980 PRO 2TB + 501GB SD Card Reader, Graphics: AMD Radeon RX 6700 XT 12GB (2200/3000MHz), Audio: AMD Navi 21/23, Monitor: LG HDR QHD, Network: Realtek RTL8125 2.5GbE + MEDIATEK MT7921K OS: Fedora Linux 38, Kernel: 6.3.12-200.fc38.x86_64 (x86_64), Desktop: KDE Plasma 5.27.6, Display Server: X Server 1.20.14 + Wayland, OpenGL: 4.6 Mesa 23.1.3 (LLVM 16.0.5 DRM 3.52), Compiler: Clang 16.0.6 + LLVM 16.0.6, File-System: btrfs, Screen Resolution: 2560x1440 Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 40.37 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 50.57 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 29.59 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 62.05 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 32.01 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 87.34 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 42.48 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 40.48 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 22.46 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 44.04 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 66.01 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 28.72 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 34.38 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better phobos3 . 49.89 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 25.99 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better phobos3 . 34.62 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 32.02 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 42.48 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 22.47 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 44.02 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 65.80 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 28.76 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 25.97 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better phobos3 . 34.59 |============================================================== GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend FPS > Higher Is Better