Monster Games GTX 1060 6GB Intel Core i7-6700K testing with a ASUS Z170 PRO GAMING (1104 BIOS) and Gigabyte NVIDIA GeForce GTX 1060 6GB on Arch rolling via the Phoronix Test Suite. Monster Games GTX 1060 6GB: Processor: Intel Core i7-6700K @ 4.20GHz (4 Cores / 8 Threads), Motherboard: ASUS Z170 PRO GAMING (1104 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 32GB, Disk: 1000GB Samsung SSD 970 EVO Plus 1TB + 500GB Western Digital WD5000AAJS-2 + 4001GB Western Digital WD40EZRZ-00W, Graphics: Gigabyte NVIDIA GeForce GTX 1060 6GB, Audio: Realtek ALC1150, Monitor: LEN P27h-10, Network: Intel I219-V OS: Arch rolling, Kernel: 5.14.7-arch1-1 (x86_64), Desktop: Xfce 4.16, Display Server: X Server 1.20.13, Display Driver: NVIDIA 470.74, OpenGL: 4.6.0, Compiler: GCC 11.1.0 + Clang 12.0.1, File-System: ext4, Screen Resolution: 2560x1440 Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: Vulkan Frames Per Second > Higher Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 Frames Per Second > Higher Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL Frames Per Second > Higher Is Better Counter-Strike Source Resolution: 2560 x 1440 Frames Per Second > Higher Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality Frames Per Second > Higher Is Better DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra Frames Per Second > Higher Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra Frames Per Second > Higher Is Better Insurgency Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT Frames Per Second > Higher Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan Frames Per Second > Higher Is Better The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better