Linux Gaming CPUs April 2023 AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (9927 BIOS) and AMD Radeon RX 7900 XTX on Ubuntu 23.04 via the Phoronix Test Suite. a: Processor: AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR X670E HERO (9927 BIOS), Chipset: AMD Device 14d8, Memory: 32GB, Disk: Western Digital WD_BLACK SN850X 1000GB + 2000GB, Graphics: AMD Radeon RX 7900 XTX (2304/1249MHz), Audio: AMD Device ab30, Monitor: ASUS MG28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Ubuntu 23.04, Kernel: 6.2.2-060202-generic (x86_64), Desktop: GNOME Shell 44.0, Display Server: X Server 1.21.1.7 + Wayland, OpenGL: 4.6 Mesa 23.1.0-devel (git-de8b14f 2023-03-24 lunar-oibaf-ppa) (LLVM 15.0.7 DRM 3.49), OpenCL: OpenCL 2.1 AMD-APP (3513.0), Compiler: GCC 12.2.0, File-System: ext4, Screen Resolution: 3840x2160 F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1.6 AVG: 4.4 MAX: 15.5 HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1.4 AVG: 3.7 MAX: 12.5 Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 5 MAX: 10277 HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 3 MAX: 3125 Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 3 MAX: 1880 Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 6 MAX: 11397 F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1.0 AVG: 3.9 MAX: 18.0 Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 3 MAX: 1846 Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 3 MAX: 1850 Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better a . MIN: 1 AVG: 5 MAX: 10222 Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate Frames Per Second > Higher Is Better a . 547.10 |=================================================================== Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultra Frames Per Second > Higher Is Better a . 691.00 |=================================================================== Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: High Frames Per Second > Higher Is Better a . 818.19 |=================================================================== Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: Medium Frames Per Second > Higher Is Better a . 539.3 |==================================================================== Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: Ultra Frames Per Second > Higher Is Better a . 535.8 |==================================================================== Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: High Frames Per Second > Higher Is Better a . 537.7 |==================================================================== ET: Legacy 2.81 Resolution: 3840 x 2160 Frames Per Second > Higher Is Better a . 586.8 |==================================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better a . 93.41 |==================================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better a . 74.68 |==================================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better a . 99.68 |==================================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better a . 74.21 |==================================================================== X-Plane 12 Resolution: 3840 x 2160 - Quality: Medium Frames Per Second > Higher Is Better a . 159.89 |=================================================================== Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan Frames Per Second > Higher Is Better a . 461.76 |=================================================================== Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL Frames Per Second > Higher Is Better a . 406.71 |=================================================================== Grand Theft Auto V Resolution: 2560 x 1440 - Quality: Very High Frames Per Second > Higher Is Better a . 55.83 |==================================================================== Grand Theft Auto V Resolution: 1920 x 1080 - Quality: Very High Frames Per Second > Higher Is Better a . 94.94 |==================================================================== Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan Frames Per Second > Higher Is Better a . 491 |====================================================================== Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better a . 444.9 |==================================================================== Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan Frames Per Second > Higher Is Better a . 481.68 |=================================================================== Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL Frames Per Second > Higher Is Better a . 473.83 |=================================================================== Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan Frames Per Second > Higher Is Better a . 485.56 |=================================================================== Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better a . 466.97 |=================================================================== F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High Frames Per Second > Higher Is Better a . 228 |====================================================================== F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High Frames Per Second > Higher Is Better a . 257 |====================================================================== HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra Frames Per Second > Higher Is Better a . 272.01 |=================================================================== HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra Frames Per Second > Higher Is Better a . 344.69 |=================================================================== Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off Frames Per Second > Higher Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off Frames Per Second > Higher Is Better