buildy

Rockchip ARMv8 Cortex-A76 testing with a Orange Pi 5 and llvmpipe on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2303233-NE-BUILDY31047
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Timed Code Compilation 3 Tests
Creator Workloads 2 Tests
Multi-Core 4 Tests
Programmer / Developer System Benchmarks 3 Tests
Python Tests 2 Tests

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March 22 2023
  2 Hours, 42 Minutes
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March 22 2023
  2 Hours, 45 Minutes
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March 23 2023
  2 Hours, 45 Minutes
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buildyOpenBenchmarking.orgPhoronix Test SuiteRockchip ARMv8 Cortex-A76 @ 1.80GHz (4 Cores / 8 Threads)Orange Pi 58GB128GB SR128llvmpipeDELL S2409WUbuntu 22.045.10.110-rockchip-rk3588 (aarch64)Xfce 4.16X Server 1.21.1.34.5 Mesa 22.2.5 (LLVM 15.0.6 128 bits)OpenCL 2.1 v1.g6p0-01eac0.efb75e2978d783a80fe78be1bfb0efc1GCC 11.3.0ext41920x1080ProcessorMotherboardMemoryDiskGraphicsMonitorOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen ResolutionBuildy BenchmarksSystem Logs- GST_DEBUG_NO_COLOR=1- --build=aarch64-linux-gnu --disable-libquadmath --disable-libquadmath-support --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-fix-cortex-a53-843419 --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-nls --enable-objc-gc=auto --enable-plugin --enable-shared --enable-threads=posix --host=aarch64-linux-gnu --program-prefix=aarch64-linux-gnu- --target=aarch64-linux-gnu --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-target-system-zlib=auto -v - Scaling Governor: cpufreq-dt ondemand- Python 3.10.6- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of __user pointer sanitization + spectre_v2: Vulnerable: Unprivileged eBPF enabled + srbds: Not affected + tsx_async_abort: Not affected

abcResult OverviewPhoronix Test Suite100%101%103%104%Build2Timed Node.js CompilationTimed Godot Game Engine CompilationVVenC

buildyvvenc: Bosphorus 4K - Fastvvenc: Bosphorus 4K - Fastervvenc: Bosphorus 1080p - Fastvvenc: Bosphorus 1080p - Fasterbuild-godot: Time To Compilebuild-nodejs: Time To Compilebuild2: Time To Compilestress-ng: System V Message Passingabc0.4490.8641.6723.6312285.9374035.064806.4110.4470.8311.6363.6282306.5474121.835830.7440.4440.841.6473.6492321.584109.714848.921OpenBenchmarking.org

VVenC

OpenBenchmarking.orgFrames Per Second, More Is BetterVVenC 1.7Video Input: Bosphorus 4K - Video Preset: Fastabc0.1010.2020.3030.4040.5050.4490.4470.4441. (CXX) g++ options: -O3 -flto -fno-fat-lto-objects -flto=auto

OpenBenchmarking.orgFrames Per Second, More Is BetterVVenC 1.7Video Input: Bosphorus 4K - Video Preset: Fasterabc0.19440.38880.58320.77760.9720.8640.8310.8401. (CXX) g++ options: -O3 -flto -fno-fat-lto-objects -flto=auto

OpenBenchmarking.orgFrames Per Second, More Is BetterVVenC 1.7Video Input: Bosphorus 1080p - Video Preset: Fastabc0.37620.75241.12861.50481.8811.6721.6361.6471. (CXX) g++ options: -O3 -flto -fno-fat-lto-objects -flto=auto

OpenBenchmarking.orgFrames Per Second, More Is BetterVVenC 1.7Video Input: Bosphorus 1080p - Video Preset: Fasterabc0.8211.6422.4633.2844.1053.6313.6283.6491. (CXX) g++ options: -O3 -flto -fno-fat-lto-objects -flto=auto

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To Compileabc50010001500200025002285.942306.552321.58

Timed Node.js Compilation

This test profile times how long it takes to build/compile Node.js itself from source. Node.js is a JavaScript run-time built from the Chrome V8 JavaScript engine while itself is written in C/C++. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Node.js Compilation 19.8.1Time To Compileabc90018002700360045004035.064121.844109.71

Build2

This test profile measures the time to bootstrap/install the build2 C++ build toolchain from source. Build2 is a cross-platform build toolchain for C/C++ code and features Cargo-like features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBuild2 0.15Time To Compileabc2004006008001000806.41830.74848.92

Stress-NG

Test: Crypto

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Forking

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: CPU Stress

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Semaphores

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Matrix Math

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Vector Math

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Memory Copying

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Socket Activity

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Context Switching

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Glibc C String Functions

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: Glibc Qsort Data Sorting

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

Test: System V Message Passing

a: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

b: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface

c: The test quit with a non-zero exit status. E: ./stress-ng: symbol lookup error: ./stress-ng: undefined symbol: eglCreatePlatformWindowSurface