three AMD Ryzen Threadripper PRO 5995WX 64-Cores testing with a ASUS Pro WS WRX80E-SAGE SE WIFI (9901 BIOS) and NVIDIA GeForce RTX 4090 24GB on Arch rolling via the Phoronix Test Suite. three: Processor: AMD Ryzen Threadripper PRO 5995WX 64-Cores @ 2.70GHz (64 Cores / 128 Threads), Motherboard: ASUS Pro WS WRX80E-SAGE SE WIFI (9901 BIOS), Chipset: AMD Starship/Matisse, Memory: 512GB, Disk: 4 x 2048GB Sabrent + 1000GB Western Digital WD_BLACK SN770 1TB + 500GB Samsung SSD 870, Graphics: NVIDIA GeForce RTX 4090 24GB, Audio: AMD Starship/Matisse, Monitor: SAMSUNG, Network: 2 x Intel X550 + Intel Wi-Fi 6 AX200 OS: Arch rolling, Kernel: 6.1.6-arch1-3 (x86_64), Desktop: KDE Plasma 5.26.5, Display Server: X Server 1.21.1.6, Display Driver: NVIDIA 525.85.05, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 12.0.139, Compiler: GCC 12.2.1 20230111 + CUDA 11.8, File-System: zfs, Screen Resolution: 3840x2160 Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 278.19 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 312.41 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 243.38 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 349.13 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 273.98 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 403.21 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 304.86 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 299.26 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 247.73 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 346.42 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 396.29 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 300.07 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 261.05 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better three . 321.03 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 259.67 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better three . 319.57 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 263.02 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 294.92 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 243.66 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 334.32 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 368.48 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 287.06 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 250.30 |=============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better three . 310.96 |=============================================================== GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 FPS > Higher Is Better three . 61.0 |================================================================= Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box FPS > Higher Is Better three . 87.59 |================================================================ Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy FPS > Higher Is Better three . 52.05 |================================================================ Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend FPS > Higher Is Better three . 53.34 |================================================================ Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend FPS > Higher Is Better three . 56.64 |================================================================ Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better three . 55.39 |================================================================