Archimedes Apple MacBook Pro (Retina, 15-inch, Mid 2014), Intel Core i7-4870HQ, Intel Iris Pro + NVIDIA GeForce GT 750M Archimedes: Processor: Intel Core i7-4870HQ @ 2.50GHz (4 Cores / 8 Threads), Motherboard: Apple MacBook Pro, Chipset: Apple SSD, Memory: 2 x 8 GB DDR3-1600MHz, Disk: 1 TB APPLE SSD SM1024F, Graphics: Intel Iris Pro + NVIDIA GeForce GT 750M 2GB, Monitor: Color LCD OS: macOS 11.7.2, Kernel: 20.6.0 (x86_64), OpenCL: OpenCL 1.2 (Aug 29 2022 02:56:50), Compiler: GCC 13.0.0 + Clang 13.0.0 + Xcode 13.2.1, File-System: APFS, Screen Resolution: 2880x1800 GraphicsMagick 1.3.38 Operation: Swirl Iterations Per Minute > Higher Is Better Archimedes . 33 |============================================================== GraphicsMagick 1.3.38 Operation: Rotate Iterations Per Minute > Higher Is Better Archimedes . 580 |============================================================= GraphicsMagick 1.3.38 Operation: Sharpen Iterations Per Minute > Higher Is Better Archimedes . 11 |============================================================== GraphicsMagick 1.3.38 Operation: Enhanced Iterations Per Minute > Higher Is Better Archimedes . 12 |============================================================== GraphicsMagick 1.3.38 Operation: Resizing Iterations Per Minute > Higher Is Better Archimedes . 73 |============================================================== GraphicsMagick 1.3.38 Operation: Noise-Gaussian Iterations Per Minute > Higher Is Better Archimedes . 23 |============================================================== GraphicsMagick 1.3.38 Operation: HWB Color Space Iterations Per Minute > Higher Is Better Archimedes . 127 |============================================================= x264 2022-02-22 Video Input: Bosphorus 4K Frames Per Second > Higher Is Better Archimedes . 6.75 |============================================================ x264 2022-02-22 Video Input: Bosphorus 1080p Frames Per Second > Higher Is Better Archimedes . 27.81 |=========================================================== x265 3.4 Video Input: Bosphorus 4K Frames Per Second > Higher Is Better Archimedes . 5.21 |============================================================ x265 3.4 Video Input: Bosphorus 1080p Frames Per Second > Higher Is Better Archimedes . 24.60 |=========================================================== Stockfish 15 Total Time Nodes Per Second > Higher Is Better Archimedes . 6332258 |========================================================= Timed PHP Compilation 8.1.9 Seconds < Lower Is Better C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel Seconds < Lower Is Better Archimedes . 286.63 |========================================================== OpenSSL 3.0 Algorithm: SHA256 OpenSSL 3.0 Algorithm: RSA4096 Stress-NG 0.14.06 Test: MMAP Bogo Ops/s > Higher Is Better Archimedes . 28.45 |=========================================================== Stress-NG 0.14.06 Test: NUMA Stress-NG 0.14.06 Test: Futex Stress-NG 0.14.06 Test: MEMFD Stress-NG 0.14.06 Test: Mutex Bogo Ops/s > Higher Is Better Archimedes . 343945.02 |======================================================= Stress-NG 0.14.06 Test: Atomic Bogo Ops/s > Higher Is Better Archimedes . 128370.18 |======================================================= Stress-NG 0.14.06 Test: Crypto Stress-NG 0.14.06 Test: Malloc Bogo Ops/s > Higher Is Better Archimedes . 12391926.19 |===================================================== Stress-NG 0.14.06 Test: Forking Bogo Ops/s > Higher Is Better Archimedes . 7215.59 |========================================================= Stress-NG 0.14.06 Test: IO_uring Stress-NG 0.14.06 Test: SENDFILE Stress-NG 0.14.06 Test: CPU Cache Bogo Ops/s > Higher Is Better Archimedes . 934.00 |========================================================== Stress-NG 0.14.06 Test: CPU Stress Bogo Ops/s > Higher Is Better Archimedes . 7417.24 |========================================================= Stress-NG 0.14.06 Test: Semaphores Stress-NG 0.14.06 Test: Matrix Math Bogo Ops/s > Higher Is Better Archimedes . 17107.34 |======================================================== Stress-NG 0.14.06 Test: Vector Math Bogo Ops/s > Higher Is Better Archimedes . 14033.59 |======================================================== Stress-NG 0.14.06 Test: x86_64 RdRand Bogo Ops/s > Higher Is Better Archimedes . 5353.79 |========================================================= Stress-NG 0.14.06 Test: Memory Copying Bogo Ops/s > Higher Is Better Archimedes . 540.45 |========================================================== Stress-NG 0.14.06 Test: Socket Activity Bogo Ops/s > Higher Is Better Archimedes . 548.17 |========================================================== Stress-NG 0.14.06 Test: Context Switching Bogo Ops/s > Higher Is Better Archimedes . 2214904.30 |====================================================== Stress-NG 0.14.06 Test: Glibc C String Functions Bogo Ops/s > Higher Is Better Archimedes . 102408.94 |======================================================= Stress-NG 0.14.06 Test: Glibc Qsort Data Sorting Bogo Ops/s > Higher Is Better Archimedes . 116.5 |=========================================================== Stress-NG 0.14.06 Test: System V Message Passing APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.372 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.427 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 114.01 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 31.57 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 115.95 |========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 31.94 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.244 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.208 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.200 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.302 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.304 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Archimedes . 8.247 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 114.13 |========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 32.07 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 114.37 |========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 32.28 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 114.82 |========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 31.58 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 115.60 |========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 32.21 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 113.80 |========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 30.27 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Archimedes . 114.51 |========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Archimedes . 29.85 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 4.677 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 4.876 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 35.55 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.31 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.331 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.369 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.311 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.279 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.329 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Archimedes . 5.268 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 36.76 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 1.006 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.37 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 1.006 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.57 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.03 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.58 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 36.24 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.19 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.67 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 36.78 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.995 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.05 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.974 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.59 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.965 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.78 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.962 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.68 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.948 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Archimedes . 37.50 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Archimedes . 0.896 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.65 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.39 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.24 |=========================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.23 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 16.99 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 16.43 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.06 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.06 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.06 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.13 |=========================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 16.95 |=========================================================== APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.06 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 16.81 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 16.97 |=========================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.18 |=========================================================== APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Archimedes . 17.18 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1600 x 1200 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 1920 x 1200 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better APITest 2014-07-26 Resolution: 2880 x 1800 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better OSBench Test: Create Files us Per Event < Lower Is Better Archimedes . 211.81 |========================================================== OSBench Test: Create Threads us Per Event < Lower Is Better Archimedes . 11.81 |=========================================================== OSBench Test: Launch Programs us Per Event < Lower Is Better Archimedes . 511.91 |========================================================== OSBench Test: Create Processes us Per Event < Lower Is Better Archimedes . 152.72 |========================================================== OSBench Test: Memory Allocations Ns Per Event < Lower Is Better Archimedes . 177.92 |========================================================== Crypto++ 8.2 Test: All Algorithms MiB/second > Higher Is Better Archimedes . 936.36 |========================================================== Crypto++ 8.2 Test: Keyed Algorithms MiB/second > Higher Is Better Archimedes . 425.40 |========================================================== Crypto++ 8.2 Test: Unkeyed Algorithms MiB/second > Higher Is Better Archimedes . 232.67 |========================================================== Crypto++ 8.2 Test: Integer + Elliptic Curve Public Key Algorithms MiB/second > Higher Is Better Archimedes . 2438.54 |========================================================= SciMark 2.0 Computational Test: Composite Mflops > Higher Is Better Archimedes . 554.74 |========================================================== SciMark 2.0 Computational Test: Monte Carlo Mflops > Higher Is Better Archimedes . 112.71 |========================================================== SciMark 2.0 Computational Test: Fast Fourier Transform Mflops > Higher Is Better Archimedes . 211.13 |========================================================== SciMark 2.0 Computational Test: Sparse Matrix Multiply Mflops > Higher Is Better Archimedes . 635.48 |========================================================== SciMark 2.0 Computational Test: Dense LU Matrix Factorization Mflops > Higher Is Better Archimedes . 828.24 |========================================================== SciMark 2.0 Computational Test: Jacobi Successive Over-Relaxation Mflops > Higher Is Better Archimedes . 986.15 |========================================================== John The Ripper 1.9.0-jumbo-1 Test: Blowfish Real C/S > Higher Is Better Archimedes . 1239 |============================================================ John The Ripper 1.9.0-jumbo-1 Test: MD5 Real C/S > Higher Is Better Archimedes . 75664 |=========================================================== LuxCoreRender 2.6 Scene: DLSC - Acceleration: CPU M samples/sec > Higher Is Better Archimedes . 0.65 |============================================================