Intel GPU

Intel Core i9-13900K testing with a ASUS ROG STRIX Z790-E GAMING WIFI (0502 BIOS) and Intel Arc A750 DG2 8GB on Ubuntu 22.04 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2212209-NE-INTELGPU322&grs.

Intel GPUProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionIntel Arc A750Intel Core i9-13900K @ 5.50GHz (24 Cores / 32 Threads)ASUS ROG STRIX Z790-E GAMING WIFI (0502 BIOS)Intel Device 7a2732GB4001GB Seagate ZP4000GP304001 + 2000GB CT2000BX500SSD1 + 0GB CD-ROM DriveIntel Arc A750 DG2 8GB (2400MHz)Intel Device 7a50PI-KVM VideoIntel Device 125c + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.046.1.0-060100rc5-generic (x86_64)GNOME Shell 42.5X Server 1.21.1.3 + Wayland4.6 Mesa 23.0.0-devel (git-c9b13a9338)OpenCL 3.01.3.235GCC 11.3.0 + LLVM 14.0.0ext41920x1080OpenBenchmarking.org- i915.force_probe=56a1 - Transparent Huge Pages: madvise- Scaling Governor: intel_pstate powersave (EPP: performance) - CPU Microcode: 0x10e - Thermald 2.4.9 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling PBRSB-eIBRS: SW sequence + srbds: Not affected + tsx_async_abort: Not affected

Intel GPUxplane11: 3840 x 2160 - Extreme - OpenGLxplane11: 2560 x 1600 - Extreme - OpenGLxplane11: 1920 x 1080 - Extreme - OpenGLshadowofthetombraider: 2560 x 1600 - Highest - SMAAT2xshadowofthetombraider: 1920 x 1080 - Highest - SMAAT2xcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 2560 x 1600 - Ultracyberpunk2077: 1920 x 1080 - Ultracsgo: 3840 x 2160 - OpenGLcsgo: 2560 x 1600 - OpenGLcivilization-vi: Highest - 3840 x 2160civilization-vi: Highest - 2560 x 1600batman-origins: 3840 x 2160batman-origins: 2560 x 1600batman-origins: 1920 x 1080batman-knight: 3840 x 2160 - Highbatman-knight: 2560 x 1600 - Highbatman-knight: 1920 x 1080 - Highgravitymark: 3840 x 2160 - OpenGL ESgravitymark: 2560 x 1600 - OpenGL ESgravitymark: 1920 x 1080 - OpenGL EScsgo: 1920 x 1080 - OpenGLcivilization-vi: Highest - 1920 x 1080Intel Arc A750105.91105.42105.9575.975.957.4957.4342.30501.14499.9538.5538.43205.83218.03210.73145.47145.53145.4812.013.012.9435.7639.37OpenBenchmarking.org

X-Plane

Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing

OpenBenchmarking.orgms, Fewer Is BetterX-Plane 11Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL - Per Frame TimingIntel Arc A7503691215Min: 1.5 / Avg: 8.37 / Max: 11.55

X-Plane

Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing

OpenBenchmarking.orgms, Fewer Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL - Per Frame TimingIntel Arc A7503691215Min: 2.01 / Avg: 8.24 / Max: 11.15

Civilization VI

Quality: Highest - Resolution: 1920 x 1080 - Total Frame Time

MinAvgMaxIntel Arc A75012.226.153.5OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080 - Total Frame Time1530456075

Civilization VI

Quality: Highest - Resolution: 2560 x 1600 - Total Frame Time

MinAvgMaxIntel Arc A75012.426.153.6OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1600 - Total Frame Time1530456075

Civilization VI

Quality: Highest - Resolution: 3840 x 2160 - Total Frame Time

MinAvgMaxIntel Arc A75012.226.051.9OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160 - Total Frame Time1530456075

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeIntel Arc A75030060090012001500Min: 0.75 / Avg: 2.79 / Max: 1697.72

Counter-Strike: Global Offensive

Resolution: 2560 x 1600 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1600 - Renderer: OpenGL - Total Frame TimeIntel Arc A75030060090012001500Min: 0.75 / Avg: 2.8 / Max: 1692.68

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeIntel Arc A75030060090012001500Min: 1.27 / Avg: 3.14 / Max: 1707.89

X-Plane

Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing

OpenBenchmarking.orgms, Fewer Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL - Per Frame TimingIntel Arc A750612182430Min: 2.39 / Avg: 8.49 / Max: 23.99

X-Plane

Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGLIntel Arc A75020406080100SE +/- 0.50, N = 3105.91

X-Plane

Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGLIntel Arc A75020406080100SE +/- 0.44, N = 3105.42

X-Plane

Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGLIntel Arc A75020406080100SE +/- 0.26, N = 3105.95

Shadow of the Tomb Raider

Resolution: 2560 x 1600 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1600 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xIntel Arc A75020406080100SE +/- 0.07, N = 375.9MAX: 153.9

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xIntel Arc A75020406080100SE +/- 0.03, N = 375.9MAX: 154.1

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraIntel Arc A7501326395265SE +/- 0.10, N = 357.49MIN: 30.28 / MAX: 106.07

Cyberpunk 2077

Resolution: 2560 x 1600 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1600 - Graphics Setting: UltraIntel Arc A7501326395265SE +/- 0.06, N = 357.43MIN: 27.67 / MAX: 150.04

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraIntel Arc A7501020304050SE +/- 0.10, N = 342.30MIN: 20.34 / MAX: 59.96

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLIntel Arc A750110220330440550SE +/- 0.82, N = 3501.14

Counter-Strike: Global Offensive

Resolution: 2560 x 1600 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1600 - Renderer: OpenGLIntel Arc A750110220330440550SE +/- 0.38, N = 3499.95

Civilization VI

Quality: Highest - Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160Intel Arc A750918273645SE +/- 0.05, N = 338.55

Civilization VI

Quality: Highest - Resolution: 2560 x 1600

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1600Intel Arc A750918273645SE +/- 0.04, N = 338.43

Batman: Arkham Origins

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 3840 x 2160Intel Arc A75050100150200250SE +/- 0.18, N = 3205.83MIN: 138.89 / MAX: 361.09

Batman: Arkham Origins

Resolution: 2560 x 1600

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 2560 x 1600Intel Arc A75050100150200250SE +/- 0.27, N = 3218.03MIN: 137.41 / MAX: 372.71

Batman: Arkham Origins

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 1920 x 1080Intel Arc A75050100150200250SE +/- 3.32, N = 12210.73MIN: 3.83 / MAX: 373.18

Batman: Arkham Knight

Resolution: 3840 x 2160 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 3840 x 2160 - Quality: HighIntel Arc A750306090120150SE +/- 0.06, N = 3145.47MIN: 94.71 / MAX: 209.31

Batman: Arkham Knight

Resolution: 2560 x 1600 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1600 - Quality: HighIntel Arc A750306090120150SE +/- 0.38, N = 3145.53MIN: 95.18 / MAX: 213

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighIntel Arc A750306090120150SE +/- 0.12, N = 3145.48MIN: 94.1 / MAX: 214.19

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL ES

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL ESIntel Arc A7503691215SE +/- 0.07, N = 312.0

GravityMark

Resolution: 2560 x 1600 - Renderer: OpenGL ES

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1600 - Renderer: OpenGL ESIntel Arc A7503691215SE +/- 0.07, N = 313.0

GravityMark

Resolution: 1920 x 1080 - Renderer: OpenGL ES

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL ESIntel Arc A7503691215SE +/- 0.07, N = 312.9

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLIntel Arc A75090180270360450SE +/- 9.44, N = 12435.76

Civilization VI

Quality: Highest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080Intel Arc A750918273645SE +/- 0.93, N = 1439.37


Phoronix Test Suite v10.8.4