Intel GPU Intel Core i9-13900K testing with a ASUS ROG STRIX Z790-E GAMING WIFI (0502 BIOS) and Intel Arc A750 DG2 8GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2212209-NE-INTELGPU322&grs .
Intel GPU Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL OpenCL Vulkan Compiler File-System Screen Resolution Intel Arc A750 Intel Core i9-13900K @ 5.50GHz (24 Cores / 32 Threads) ASUS ROG STRIX Z790-E GAMING WIFI (0502 BIOS) Intel Device 7a27 32GB 4001GB Seagate ZP4000GP304001 + 2000GB CT2000BX500SSD1 + 0GB CD-ROM Drive Intel Arc A750 DG2 8GB (2400MHz) Intel Device 7a50 PI-KVM Video Intel Device 125c + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 6.1.0-060100rc5-generic (x86_64) GNOME Shell 42.5 X Server 1.21.1.3 + Wayland 4.6 Mesa 23.0.0-devel (git-c9b13a9338) OpenCL 3.0 1.3.235 GCC 11.3.0 + LLVM 14.0.0 ext4 1920x1080 OpenBenchmarking.org - i915.force_probe=56a1 - Transparent Huge Pages: madvise - Scaling Governor: intel_pstate powersave (EPP: performance) - CPU Microcode: 0x10e - Thermald 2.4.9 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling PBRSB-eIBRS: SW sequence + srbds: Not affected + tsx_async_abort: Not affected
Intel GPU xplane11: 3840 x 2160 - Extreme - OpenGL xplane11: 2560 x 1600 - Extreme - OpenGL xplane11: 1920 x 1080 - Extreme - OpenGL shadowofthetombraider: 2560 x 1600 - Highest - SMAAT2x shadowofthetombraider: 1920 x 1080 - Highest - SMAAT2x cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 2560 x 1600 - Ultra cyberpunk2077: 1920 x 1080 - Ultra csgo: 3840 x 2160 - OpenGL csgo: 2560 x 1600 - OpenGL civilization-vi: Highest - 3840 x 2160 civilization-vi: Highest - 2560 x 1600 batman-origins: 3840 x 2160 batman-origins: 2560 x 1600 batman-origins: 1920 x 1080 batman-knight: 3840 x 2160 - High batman-knight: 2560 x 1600 - High batman-knight: 1920 x 1080 - High gravitymark: 3840 x 2160 - OpenGL ES gravitymark: 2560 x 1600 - OpenGL ES gravitymark: 1920 x 1080 - OpenGL ES csgo: 1920 x 1080 - OpenGL civilization-vi: Highest - 1920 x 1080 Intel Arc A750 105.91 105.42 105.95 75.9 75.9 57.49 57.43 42.30 501.14 499.95 38.55 38.43 205.83 218.03 210.73 145.47 145.53 145.48 12.0 13.0 12.9 435.76 39.37 OpenBenchmarking.org
X-Plane Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing OpenBenchmarking.org ms, Fewer Is Better X-Plane 11 Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing Intel Arc A750 3 6 9 12 15 Min: 1.5 / Avg: 8.37 / Max: 11.55
X-Plane Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing OpenBenchmarking.org ms, Fewer Is Better X-Plane 11 Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing Intel Arc A750 3 6 9 12 15 Min: 2.01 / Avg: 8.24 / Max: 11.15
Civilization VI Quality: Highest - Resolution: 1920 x 1080 - Total Frame Time Min Avg Max Intel Arc A750 12.2 26.1 53.5 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Highest - Resolution: 1920 x 1080 - Total Frame Time 15 30 45 60 75
Civilization VI Quality: Highest - Resolution: 2560 x 1600 - Total Frame Time Min Avg Max Intel Arc A750 12.4 26.1 53.6 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1600 - Total Frame Time 15 30 45 60 75
Civilization VI Quality: Highest - Resolution: 3840 x 2160 - Total Frame Time Min Avg Max Intel Arc A750 12.2 26.0 51.9 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Highest - Resolution: 3840 x 2160 - Total Frame Time 15 30 45 60 75
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Intel Arc A750 300 600 900 1200 1500 Min: 0.75 / Avg: 2.79 / Max: 1697.72
Counter-Strike: Global Offensive Resolution: 2560 x 1600 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1600 - Renderer: OpenGL - Total Frame Time Intel Arc A750 300 600 900 1200 1500 Min: 0.75 / Avg: 2.8 / Max: 1692.68
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Intel Arc A750 300 600 900 1200 1500 Min: 1.27 / Avg: 3.14 / Max: 1707.89
X-Plane Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing OpenBenchmarking.org ms, Fewer Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL - Per Frame Timing Intel Arc A750 6 12 18 24 30 Min: 2.39 / Avg: 8.49 / Max: 23.99
X-Plane Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 3840 x 2160 - Quality: Extreme - Renderer: OpenGL Intel Arc A750 20 40 60 80 100 SE +/- 0.50, N = 3 105.91
X-Plane Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1600 - Quality: Extreme - Renderer: OpenGL Intel Arc A750 20 40 60 80 100 SE +/- 0.44, N = 3 105.42
X-Plane Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Extreme - Renderer: OpenGL Intel Arc A750 20 40 60 80 100 SE +/- 0.26, N = 3 105.95
Shadow of the Tomb Raider Resolution: 2560 x 1600 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1600 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x Intel Arc A750 20 40 60 80 100 SE +/- 0.07, N = 3 75.9 MAX: 153.9
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x Intel Arc A750 20 40 60 80 100 SE +/- 0.03, N = 3 75.9 MAX: 154.1
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra Intel Arc A750 13 26 39 52 65 SE +/- 0.10, N = 3 57.49 MIN: 30.28 / MAX: 106.07
Cyberpunk 2077 Resolution: 2560 x 1600 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1600 - Graphics Setting: Ultra Intel Arc A750 13 26 39 52 65 SE +/- 0.06, N = 3 57.43 MIN: 27.67 / MAX: 150.04
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra Intel Arc A750 10 20 30 40 50 SE +/- 0.10, N = 3 42.30 MIN: 20.34 / MAX: 59.96
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Intel Arc A750 110 220 330 440 550 SE +/- 0.82, N = 3 501.14
Counter-Strike: Global Offensive Resolution: 2560 x 1600 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1600 - Renderer: OpenGL Intel Arc A750 110 220 330 440 550 SE +/- 0.38, N = 3 499.95
Civilization VI Quality: Highest - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 3840 x 2160 Intel Arc A750 9 18 27 36 45 SE +/- 0.05, N = 3 38.55
Civilization VI Quality: Highest - Resolution: 2560 x 1600 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1600 Intel Arc A750 9 18 27 36 45 SE +/- 0.04, N = 3 38.43
Batman: Arkham Origins Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Origins Resolution: 3840 x 2160 Intel Arc A750 50 100 150 200 250 SE +/- 0.18, N = 3 205.83 MIN: 138.89 / MAX: 361.09
Batman: Arkham Origins Resolution: 2560 x 1600 OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Origins Resolution: 2560 x 1600 Intel Arc A750 50 100 150 200 250 SE +/- 0.27, N = 3 218.03 MIN: 137.41 / MAX: 372.71
Batman: Arkham Origins Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Origins Resolution: 1920 x 1080 Intel Arc A750 50 100 150 200 250 SE +/- 3.32, N = 12 210.73 MIN: 3.83 / MAX: 373.18
Batman: Arkham Knight Resolution: 3840 x 2160 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 3840 x 2160 - Quality: High Intel Arc A750 30 60 90 120 150 SE +/- 0.06, N = 3 145.47 MIN: 94.71 / MAX: 209.31
Batman: Arkham Knight Resolution: 2560 x 1600 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1600 - Quality: High Intel Arc A750 30 60 90 120 150 SE +/- 0.38, N = 3 145.53 MIN: 95.18 / MAX: 213
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High Intel Arc A750 30 60 90 120 150 SE +/- 0.12, N = 3 145.48 MIN: 94.1 / MAX: 214.19
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL ES OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL ES Intel Arc A750 3 6 9 12 15 SE +/- 0.07, N = 3 12.0
GravityMark Resolution: 2560 x 1600 - Renderer: OpenGL ES OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1600 - Renderer: OpenGL ES Intel Arc A750 3 6 9 12 15 SE +/- 0.07, N = 3 13.0
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL ES OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL ES Intel Arc A750 3 6 9 12 15 SE +/- 0.07, N = 3 12.9
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL Intel Arc A750 90 180 270 360 450 SE +/- 9.44, N = 12 435.76
Civilization VI Quality: Highest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 1920 x 1080 Intel Arc A750 9 18 27 36 45 SE +/- 0.93, N = 14 39.37
Phoronix Test Suite v10.8.4