NVIDIA GeForce driver v527.56 and RTX 3080M benchmarks Performance evaluation of NVIDIA GeForce graphics driver v527.56 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK. RTX 3080M: 527.56: Processor: Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads), Motherboard: Alienware x17 R1 (1.15.0 BIOS), Memory: 2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS, Disk: 4658GB Seagate One Touch HDD Disk + 1863GB SHPP41-2000GM, Graphics: NVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GB, Audio: Realtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD Audio, Network: Killer Wi-Fi 6E AX1675w 160MHz Wireless (210D2W) + Bluetooth Device (Personal Area ) OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.2364 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160 Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No Seconds < Lower Is Better RTX 3080M: 527.56 . 2.825 |==================================================== Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes Seconds < Lower Is Better RTX 3080M: 527.56 . 4.671 |==================================================== VkResample 1.0 Upscale: 2x - Precision: Double ms < Lower Is Better RTX 3080M: 527.56 . 42.95 |==================================================== VkResample 1.0 Upscale: 2x - Precision: Single ms < Lower Is Better RTX 3080M: 527.56 . 253.87 |=================================================== Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 280.02 |=================================================== Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better RTX 3080M: 527.56 . MIN: 2 AVG: 5 MAX: 2032 Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 268.43 |=================================================== Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better RTX 3080M: 527.56 . MIN: 2 AVG: 5 MAX: 2037 Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 165.86 |=================================================== Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Milliseconds < Lower Is Better RTX 3080M: 527.56 . MIN: 3 AVG: 7 MAX: 2031 Portal Resolution: 1920 x 1080 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 887.23 |=================================================== Portal Resolution: 2560 x 1440 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 529.99 |=================================================== Portal Resolution: 3840 x 2160 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 212.29 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 107.63 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 127.32 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 67.95 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 80.78 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 33.41 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 39.59 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 92.04 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 150.17 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 108.44 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 179.15 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 126.21 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 56.61 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 100.02 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 67.71 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 120.36 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 80.76 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 27.00 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 51.37 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 32.74 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 64.10 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 39.95 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 121.51 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 91.20 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 147.97 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 173.45 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 78.08 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 56.51 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 98.98 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 119.31 |=================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 38.52 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 27.01 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 50.87 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 64.44 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 120.90 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 97.55 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 79.16 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 60.97 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 38.83 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 29.40 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 132.71 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 97.52 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 86.45 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 61.02 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 44.41 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 29.70 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 131.92 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 86.37 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 43.70 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 93.93 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 104.90 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 56.88 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 65.40 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 27.65 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 32.25 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 79.59 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 119.23 |=================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 137.05 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 48.26 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 76.44 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 88.61 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 23.04 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 39.11 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 46.07 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 101.47 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 63.80 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 31.28 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 84.97 |==================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 51.74 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 24.77 |==================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 109.40 |=================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 69.54 |==================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 34.49 |==================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 181.0 |==================================================== Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 170.4 |==================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 86.8 |===================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 118.2 |==================================================== Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 107.2 |==================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 34.7 |===================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 57.0 |===================================================== Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 51.3 |===================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 13.4 |===================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 150.9 |==================================================== Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 140.2 |==================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Frames Per Second > Higher Is Better RTX 3080M: 527.56 . 48.9 |===================================================== Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better FAHBench 2.3.2 Ns Per Day > Higher Is Better RTX 3080M: 527.56 . 147.37 |=================================================== Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA Seconds < Lower Is Better RTX 3080M: 527.56 . 20.46 |==================================================== Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX Seconds < Lower Is Better RTX 3080M: 527.56 . 11.26 |==================================================== Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA Seconds < Lower Is Better RTX 3080M: 527.56 . 39.25 |==================================================== Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA Seconds < Lower Is Better RTX 3080M: 527.56 . 42.92 |==================================================== Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA Seconds < Lower Is Better RTX 3080M: 527.56 . 172.48 |=================================================== Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX Seconds < Lower Is Better RTX 3080M: 527.56 . 26.90 |==================================================== Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX Seconds < Lower Is Better RTX 3080M: 527.56 . 19.82 |==================================================== Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX Seconds < Lower Is Better RTX 3080M: 527.56 . 97.49 |==================================================== Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA Seconds < Lower Is Better RTX 3080M: 527.56 . 94.57 |==================================================== Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX Seconds < Lower Is Better RTX 3080M: 527.56 . 29.41 |==================================================== LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel Score > Higher Is Better RTX 3080M: 527.56 . 12921 |==================================================== LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone Score > Higher Is Better RTX 3080M: 527.56 . 39920 |==================================================== LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR Score > Higher Is Better RTX 3080M: 527.56 . 56311 |====================================================