RTTEST rtx
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2211025-NE-RTTEST47637 rtx Processor: 2 x Intel Xeon Gold 6326 @ 2.90GHz (32 Cores / 64 Threads), Motherboard: Supermicro X12DPG-OA6 (1.20 BIOS), Memory: 32 x 32768 MB 3200MHz Hynix HMA84GR7DJR4N-XN, Disk: 7452GB INTEL SSDPE2KX080T8 + 447GB INTEL SSDSC2KB480G8, Graphics: Microsoft + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 24GB, Audio: NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio, Monitor: HDMI Motor;HDMI Motor, Network: Intel I350 Gigabit Connection + Mellanox ConnectX-5 + Intel I350 Gigabit Connection #2 + Remote NDIS based Internet Sharing Device
OS: Microsoft Windows 10 Build 19044, Kernel: 10.0.19044.2130 (x86_64), Display Driver: 526.47 (10.0.19041.868), File-System: NTFS, Screen Resolution: 1920x1080
Security Notes: VBS: Disabled
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query rtx 40 80 120 160 200 SE +/- 1.82, N = 3 178.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query rtx 50 100 150 200 250 SE +/- 1.83, N = 8 209.02
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query rtx 30 60 90 120 150 SE +/- 1.14, N = 3 145.12
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query rtx 50 100 150 200 250 SE +/- 1.00, N = 3 247.07
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing rtx 40 80 120 160 200 SE +/- 1.90, N = 3 175.11
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query rtx 70 140 210 280 350 SE +/- 0.87, N = 3 299.91
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing rtx 50 100 150 200 250 SE +/- 2.30, N = 3 205.83
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query rtx 40 80 120 160 200 SE +/- 1.73, N = 3 196.97
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing rtx 30 60 90 120 150 SE +/- 1.10, N = 3 149.94
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing rtx 50 100 150 200 250 SE +/- 2.29, N = 3 247.30
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing rtx 60 120 180 240 300 SE +/- 2.63, N = 3 297.22
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing rtx 40 80 120 160 200 SE +/- 1.48, N = 3 201.75
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query rtx 40 80 120 160 200 SE +/- 0.50, N = 3 161.62
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query rtx 50 100 150 200 250 SE +/- 2.29, N = 3 217.73
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing rtx 40 80 120 160 200 SE +/- 2.03, N = 3 159.73
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing rtx 50 100 150 200 250 SE +/- 1.75, N = 3 219.07
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 30 60 90 120 150 SE +/- 1.69, N = 3 156.69
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 40 80 120 160 200 SE +/- 2.49, N = 3 177.12
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 30 60 90 120 150 SE +/- 0.37, N = 3 134.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 50 100 150 200 250 SE +/- 2.08, N = 5 205.10
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 50 100 150 200 250 SE +/- 2.89, N = 4 236.15
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 40 80 120 160 200 SE +/- 2.11, N = 3 169.74
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 30 60 90 120 150 SE +/- 1.04, N = 3 142.21
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline rtx 40 80 120 160 200 SE +/- 0.69, N = 3 187.06
rtx Processor: 2 x Intel Xeon Gold 6326 @ 2.90GHz (32 Cores / 64 Threads), Motherboard: Supermicro X12DPG-OA6 (1.20 BIOS), Memory: 32 x 32768 MB 3200MHz Hynix HMA84GR7DJR4N-XN, Disk: 7452GB INTEL SSDPE2KX080T8 + 447GB INTEL SSDSC2KB480G8, Graphics: Microsoft + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 + NVIDIA GeForce RTX 3090 24GB, Audio: NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio, Monitor: HDMI Motor;HDMI Motor, Network: Intel I350 Gigabit Connection + Mellanox ConnectX-5 + Intel I350 Gigabit Connection #2 + Remote NDIS based Internet Sharing Device
OS: Microsoft Windows 10 Build 19044, Kernel: 10.0.19044.2130 (x86_64), Display Driver: 526.47 (10.0.19041.868), File-System: NTFS, Screen Resolution: 1920x1080
Security Notes: VBS: Disabled
Testing initiated at 2 November 2022 14:16 by user neolink.