nogaz_graphics AMD Ryzen 9 5950X 16-Core testing with a Gigabyte X570 AORUS ULTRA (F35 BIOS) and ASUS AMD Radeon RX 6950 XT 16GB on Arch rolling via the Phoronix Test Suite. 200_200_150: Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: Gigabyte X570 AORUS ULTRA (F35 BIOS), Chipset: AMD Starship/Matisse, Memory: 128GB, Disk: Samsung SSD 980 PRO 500GB + 1000GB Corsair Force MP600 + 1000GB Western Digital WDS100T3X0C-00SJG0 + 250GB Western Digital WDS250G2B0A + 180GB INTEL SSDSC2BW18, Graphics: ASUS AMD Radeon RX 6950 XT 16GB (2720/1124MHz), Audio: AMD Ellesmere HDMI Audio, Monitor: HP 23xi, Network: Intel I211 + Intel Wi-Fi 6 AX200 OS: Arch rolling, Kernel: 5.19.7-AMD (x86_64), Desktop: KDE Plasma 5.25.4, Display Server: X Server 1.21.1.4, OpenGL: 4.6 Mesa 22.1.7 (LLVM 14.0.6 DRM 3.47), OpenCL: OpenCL 2.1 AMD-APP (3452.0), Vulkan: 1.3.223, Compiler: GCC 12.2.0 + Clang 14.0.6 + LLVM 14.0.6, File-System: ext4, Screen Resolution: 1920x1080 LuxCoreRender 2.6 Scene: DLSC - Acceleration: CPU M samples/sec > Higher Is Better 200_200_150 . 4.15 |=========================================================== LuxCoreRender 2.6 Scene: DLSC - Acceleration: GPU M samples/sec > Higher Is Better 200_200_150 . 4.85 |=========================================================== LuxCoreRender 2.6 Scene: Danish Mood - Acceleration: CPU M samples/sec > Higher Is Better 200_200_150 . 3.44 |=========================================================== LuxCoreRender 2.6 Scene: Danish Mood - Acceleration: GPU M samples/sec > Higher Is Better 200_200_150 . 5.39 |=========================================================== LuxCoreRender 2.6 Scene: Orange Juice - Acceleration: CPU M samples/sec > Higher Is Better 200_200_150 . 6.41 |=========================================================== LuxCoreRender 2.6 Scene: Orange Juice - Acceleration: GPU M samples/sec > Higher Is Better 200_200_150 . 2.57 |=========================================================== LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: CPU M samples/sec > Higher Is Better 200_200_150 . 3.72 |=========================================================== LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: GPU M samples/sec > Higher Is Better 200_200_150 . 6.13 |=========================================================== LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: CPU M samples/sec > Higher Is Better 200_200_150 . 17.02 |========================================================== LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: GPU M samples/sec > Higher Is Better 200_200_150 . 17.59 |========================================================== TTSIOD 3D Renderer 2.3b Phong Rendering With Soft-Shadow Mapping FPS > Higher Is Better 200_200_150 . 690.99 |========================================================= OSPRay 2.10 Benchmark: particle_volume/ao/real_time Items Per Second > Higher Is Better 200_200_150 . 7.22744 |======================================================== OSPRay 2.10 Benchmark: particle_volume/scivis/real_time Items Per Second > Higher Is Better 200_200_150 . 7.14864 |======================================================== OSPRay 2.10 Benchmark: particle_volume/pathtracer/real_time Items Per Second > Higher Is Better 200_200_150 . 173.65 |========================================================= OSPRay 2.10 Benchmark: gravity_spheres_volume/dim_512/ao/real_time Items Per Second > Higher Is Better 200_200_150 . 3.67582 |======================================================== OSPRay 2.10 Benchmark: gravity_spheres_volume/dim_512/scivis/real_time Items Per Second > Higher Is Better 200_200_150 . 3.49642 |======================================================== OSPRay 2.10 Benchmark: gravity_spheres_volume/dim_512/pathtracer/real_time Items Per Second > Higher Is Better 200_200_150 . 5.59848 |======================================================== C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel Seconds < Lower Is Better 200_200_150 . 28.02 |========================================================== POV-Ray 3.7.0.7 Trace Time Seconds < Lower Is Better 200_200_150 . 20.79 |========================================================== Smallpt 1.0 Global Illumination Renderer; 128 Samples Seconds < Lower Is Better 200_200_150 . 4.473 |========================================================== Tungsten Renderer 0.2.2 Scene: Hair Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Water Caustic Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Non-Exponential Seconds < Lower Is Better Tungsten Renderer 0.2.2 Scene: Volumetric Caustic Seconds < Lower Is Better YafaRay 3.5.1 Seconds < Lower Is Better rays1bench 2020-01-09 Large Scene mrays/s > Higher Is Better 200_200_150 . 127.87 |========================================================= OSPRay Studio 0.11 Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 5477 |=========================================================== OSPRay Studio 0.11 Camera: 2 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 5578 |=========================================================== OSPRay Studio 0.11 Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 6417 |=========================================================== OSPRay Studio 0.11 Camera: 1 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 90618 |========================================================== OSPRay Studio 0.11 Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 177656 |========================================================= OSPRay Studio 0.11 Camera: 2 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 92031 |========================================================== OSPRay Studio 0.11 Camera: 2 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 179995 |========================================================= OSPRay Studio 0.11 Camera: 3 - Resolution: 4K - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 107228 |========================================================= OSPRay Studio 0.11 Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 209849 |========================================================= OSPRay Studio 0.11 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 1355 |=========================================================== OSPRay Studio 0.11 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 1377 |=========================================================== OSPRay Studio 0.11 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 1615 |=========================================================== OSPRay Studio 0.11 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 21731 |========================================================== OSPRay Studio 0.11 Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 43476 |========================================================== OSPRay Studio 0.11 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 22078 |========================================================== OSPRay Studio 0.11 Camera: 2 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 44195 |========================================================== OSPRay Studio 0.11 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 16 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 25876 |========================================================== OSPRay Studio 0.11 Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer ms < Lower Is Better 200_200_150 . 51764 |========================================================== AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better 200_200_150 . 27.70 |========================================================== Radiance Benchmark 5.0 Test: Serial Seconds < Lower Is Better Radiance Benchmark 5.0 Test: SMP Parallel Seconds < Lower Is Better Tachyon 0.99.2 Total Time Seconds < Lower Is Better 200_200_150 . 69.53 |========================================================== Blender 3.2 Blend File: BMW27 - Compute: CPU-Only Seconds < Lower Is Better 200_200_150 . 68.40 |========================================================== Blender 3.2 Blend File: BMW27 - Compute: Radeon HIP Seconds < Lower Is Better 200_200_150 . 20.47 |========================================================== Blender 3.2 Blend File: Classroom - Compute: CPU-Only Seconds < Lower Is Better 200_200_150 . 181.87 |========================================================= Blender 3.2 Blend File: Fishy Cat - Compute: CPU-Only Seconds < Lower Is Better 200_200_150 . 85.63 |========================================================== Blender 3.2 Blend File: Barbershop - Compute: CPU-Only Seconds < Lower Is Better 200_200_150 . 699.11 |========================================================= Blender 3.2 Blend File: Classroom - Compute: Radeon HIP Seconds < Lower Is Better 200_200_150 . 33.00 |========================================================== Blender 3.2 Blend File: Fishy Cat - Compute: Radeon HIP Seconds < Lower Is Better 200_200_150 . 30.42 |========================================================== Blender 3.2 Blend File: Barbershop - Compute: Radeon HIP Seconds < Lower Is Better 200_200_150 . 130.50 |========================================================= Blender 3.2 Blend File: Pabellon Barcelona - Compute: CPU-Only Seconds < Lower Is Better 200_200_150 . 220.35 |========================================================= Blender 3.2 Blend File: Pabellon Barcelona - Compute: Radeon HIP Seconds < Lower Is Better 200_200_150 . 67.93 |========================================================== IndigoBench 4.4 Acceleration: CPU - Scene: Bedroom M samples/s > Higher Is Better 200_200_150 . 4.792 |========================================================== IndigoBench 4.4 Acceleration: CPU - Scene: Supercar M samples/s > Higher Is Better 200_200_150 . 10.15 |========================================================== IndigoBench 4.4 Acceleration: OpenCL GPU - Scene: Bedroom M samples/s > Higher Is Better 200_200_150 . 14.23 |========================================================== IndigoBench 4.4 Acceleration: OpenCL GPU - Scene: Supercar M samples/s > Higher Is Better 200_200_150 . 32.17 |========================================================== Natron 2.4.3 Input: Spaceship FPS > Higher Is Better 200_200_150 . 2.9 |============================================================ Appleseed 2.0 Beta Scene: Emily Seconds < Lower Is Better 200_200_150 . 171.12 |========================================================= Appleseed 2.0 Beta Scene: Disney Material Seconds < Lower Is Better 200_200_150 . 102.02 |========================================================= Appleseed 2.0 Beta Scene: Material Tester Seconds < Lower Is Better 200_200_150 . 103.13 |=========================================================