phogamedev

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Creator Workloads 6 Tests
Game Development 6 Tests
Multi-Core 2 Tests
Intel oneAPI 2 Tests
Texture Compression 3 Tests

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gamedev1
August 30 2022
 
gamedev2
August 30 2022
  1 Hour, 12 Minutes
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phogamedevOpenBenchmarking.orgPhoronix Test Suite2 x Intel Xeon E5-2690 0 @ 3.80GHz (16 Cores / 32 Threads)Dell 0MF24N (A19 BIOS)Intel Xeon E5/Core64GB240GB Toshiba MKNSSDTR240GB + 3001GB TOSHIBA HDWD130 + 240GB Patriot Burst + 480GB OCZ VERTEX3Gigabyte AMD Radeon RX 56/64 8GB (1630/945MHz)Intel C600/X79LG Ultra HDIntel 82579LMFedora Linux 365.18.19-200.fc36.x86_64 (x86_64)GNOME Shell 42.4X Server 1.20.14 + Wayland4.6 Mesa 22.1.7 (LLVM 14.0.0 DRM 3.46)1.3.211GCC 12.2.1 20220819btrfs3840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionPhogamedev BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,d,lto --enable-libstdcxx-backtrace --enable-link-serialization=1 --enable-multilib --enable-offload-defaulted --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-build-config=bootstrap-lto --with-gcc-major-version-only --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver - Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x71a- gamedev1: Python 3.10.6- SELinux + itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: conditional RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

phogamedevdraco: Church Facadedraco: Lionbasis: ETC1Sopenvkl: vklBenchmark Scalaroidn: RT.ldr_alb_nrm.3840x2160oidn: RT.hdr_alb_nrm.3840x2160luajit: Jacobi Successive Over-Relaxationluajit: Compositeastcenc: Fastgamedev1gamedev210950782336.883200.270.271468.671111.19OpenBenchmarking.org

Google Draco

Draco is a library developed by Google for compressing/decompressing 3D geometric meshes and point clouds. This test profile uses some Artec3D PLY models as the sample 3D model input formats for Draco compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterGoogle Draco 1.5.0Model: Church Facadegamedev22K4K6K8K10KSE +/- 8.08, N = 3109501. (CXX) g++ options: -O3

OpenBenchmarking.orgms, Fewer Is BetterGoogle Draco 1.5.0Model: Liongamedev22K4K6K8K10KSE +/- 32.81, N = 378231. (CXX) g++ options: -O3

Basis Universal

Basis Universal is a GPU texture codec. This test times how long it takes to convert sRGB PNGs into Basis Univeral assets with various settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: ETC1Sgamedev2816243240SE +/- 0.29, N = 336.881. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenVKL

OpenVKL is the Intel Open Volume Kernel Library that offers high-performance volume computation kernels and part of the Intel oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgItems / Sec, More Is BetterOpenVKL 1.0Benchmark: vklBenchmark Scalargamedev2510152025SE +/- 0.25, N = 420MIN: 1 / MAX: 698

Intel Open Image Denoise

Open Image Denoise is a denoising library for ray-tracing and part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 1.4.0Run: RT.ldr_alb_nrm.3840x2160gamedev20.06080.12160.18240.24320.304SE +/- 0.00, N = 30.27

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 1.4.0Run: RT.hdr_alb_nrm.3840x2160gamedev20.06080.12160.18240.24320.304SE +/- 0.00, N = 30.27

LuaJIT

This test profile is a collection of Lua scripts/benchmarks run against a locally-built copy of LuaJIT upstream. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Jacobi Successive Over-Relaxationgamedev230060090012001500SE +/- 14.17, N = 31468.671. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Compositegamedev22004006008001000SE +/- 0.51, N = 31111.191. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

Preset: Fast

gamedev2: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: ERROR: Codec context alloc failed: ASTCENC_ERR_BAD_CPU_ISA