new gaming tests Suite
1.0.0
System
Test suite extracted from new gaming tests.
pts/tww3-1.0.0
1920 1080 2 battle_benchmark/battle_benchmark.xml
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
pts/tww3-1.0.0
2560 1440 2 battle_benchmark/battle_benchmark.xml
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
pts/tww3-1.0.0
3840 2160 2 battle_benchmark/battle_benchmark.xml
Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark
pts/tww3-1.0.0
1920 1080 3 battle_benchmark/battle_benchmark.xml
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
pts/tww3-1.0.0
2560 1440 3 battle_benchmark/battle_benchmark.xml
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
pts/tww3-1.0.0
3840 2160 3 battle_benchmark/battle_benchmark.xml
Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark
pts/tww3-1.0.0
1920 1080 1 battle_benchmark/battle_benchmark.xml
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
pts/tww3-1.0.0
2560 1440 1 battle_benchmark/battle_benchmark.xml
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
pts/tww3-1.0.0
3840 2160 1 battle_benchmark/battle_benchmark.xml
Resolution: 3840 x 2160 - Graphics Preset: Medium - Scenario: Battle Benchmark
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 21
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 25
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 29
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 21
Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 25
Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 29
Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 21
Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 25
Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 29
Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 21
Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 25
Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer vk +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 29
Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 21
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 25
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 29
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 21
Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 25
Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 29
Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 21
Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 25
Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 29
Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 21
Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 25
Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gl3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 29
Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 21
Renderer: Software CPU - AF: On - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 25
Renderer: Software CPU - AF: On - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 29
Renderer: Software CPU - AF: On - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 21
Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 25
Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 29
Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 21
Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 25
Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 29
Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 21
Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 25
Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 29
Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 21
Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 25
Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 29
Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 21
Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 25
Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 29
Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 21
Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 25
Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 0 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 29
Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 21
Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 25
Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer gles3 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 29
Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 21
Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 25
Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 16 +set r_mode 29
Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 21
Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 25
Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 16 +set r_mode 29
Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 21
Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 25
Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 16 +set r_msaa_samples 0 +set r_mode 29
Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 3840 x 2160
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 21
Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 1920 x 1080
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 25
Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 2560 x 1440
pts/yquake2-1.3.0
+set vid_renderer soft +set sw_colorlight 1 +set r_anisotropic 0 +set r_msaa_samples 0 +set r_mode 29
Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 3840 x 2160