rtx vulkan quake 2 4k test

actual

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2206034-NE-RTXVULKAN10
Jump To Table - Results

Statistics

Remove Outliers Before Calculating Averages

Graph Settings

Prefer Vertical Bar Graphs

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
all on
June 03 2022
  9 Minutes
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 5120 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingall on48121620SE +/- 0.23, N = 316.93

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 5120 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingall on510152025SE +/- 0.24, N = 320.09

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 5120 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingall on3691215SE +/- 0.18, N = 313.42

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 5120 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingall on48121620SE +/- 0.02, N = 315.18