rx480common AMD Ryzen 7 3800X 8-Core testing with a MSI MEG X570 ACE (MS-7C35) v1.0 (1.E2 BIOS) and AMD Radeon RX 480 8GB on Garuda Soaring via the Phoronix Test Suite. rx480_common: Processor: AMD Ryzen 7 3800X 8-Core @ 3.90GHz (8 Cores / 16 Threads), Motherboard: MSI MEG X570 ACE (MS-7C35) v1.0 (1.E2 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Samsung SSD 980 PRO 1TB + 250GB Samsung SSD 860, Graphics: AMD Radeon RX 480 8GB (1266/2000MHz), Audio: AMD Ellesmere HDMI Audio, Monitor: Acer VG270K, Network: Intel I211 + Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200 OS: Garuda Soaring, Kernel: 5.17.9-zen1-1-zen (x86_64), Desktop: KDE Plasma 5.24.5, Display Server: X Server 1.21.1.3, OpenGL: 4.6 Mesa 22.0.4 (LLVM 13.0.1 DRM 3.44), Vulkan: 1.3.204, Compiler: GCC 12.1.0 + Clang 13.0.1, File-System: btrfs, Screen Resolution: 3840x2160 AMD Radeon RX 480: Processor: AMD Ryzen 7 3800X 8-Core @ 3.90GHz (8 Cores / 16 Threads), Motherboard: MSI MEG X570 ACE (MS-7C35) v1.0 (1.E2 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Samsung SSD 980 PRO 1TB + 250GB Samsung SSD 860, Graphics: AMD Radeon RX 480 8GB (1266/2000MHz), Audio: AMD Ellesmere HDMI Audio, Monitor: Acer VG270K, Network: Intel I211 + Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200 OS: Garuda Soaring, Kernel: 5.17.9-zen1-1-zen (x86_64), Desktop: KDE Plasma 5.24.5, Display Server: X Server 1.21.1.3, OpenGL: 4.6 Mesa 22.0.4 (LLVM 13.0.1 DRM 3.44), Vulkan: 1.3.204, Compiler: GCC 12.1.0 + Clang 13.0.1, File-System: btrfs, Screen Resolution: 3840x2160 Unigine Valley 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 20.04 |==================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 16.4 |===================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 3.8 |====================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 10.7 |===================================================== Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 39.4 |===================================================== Unigine Heaven 4.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL Frames Per Second > Higher Is Better AMD Radeon RX 480 . 17.01 |==================================================== Unigine Tropics 1.3 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Mode: Fullscreen Frames Per Second > Higher Is Better Unigine Sanctuary 2.3 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Mode: Fullscreen Frames Per Second > Higher Is Better Ray Tracing In Vulkan r6 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r6 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box FPS > Higher Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT FPS > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better