Zink benchmarks by Michael Larabel for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2205063-PTS-ZINK840448 Zink RadeonSI RX 6800 XT - Phoronix Test Suite Zink RadeonSI RX 6800 XT Zink benchmarks by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2205063-PTS-ZINK840448&rdt&grr .
Zink RadeonSI RX 6800 XT Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution RadeonSI Zink Mesa 22.1-devel Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB Gigabyte AMD Radeon RX 6800 XT 16GB (2575/1000MHz) Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 21.10 5.17.0-051700-generic (x86_64) GNOME Shell 40.5 X Server 1.20.13 + Wayland 4.6 Mesa 22.1.0-devel (git-c3ad133 2022-04-13 impish-oibaf-ppa) (LLVM 14.0.0 DRM 3.44) 1.3.211 GCC 11.2.0 ext4 3840x2160 zink 16GB (2575/1000MHz) 4.6 Mesa 22.1.0-devel (git-c3ad133 2022-04-13 impish-oibaf-ppa) OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Compiler Details - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6 Graphics Details - RadeonSI: BAR1 / Visible vRAM Size: 16368 MB Java Details - OpenJDK Runtime Environment (build 11.0.14.1+1-Ubuntu-0ubuntu1.21.10) Python Details - Python 3.9.7 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Environment Details - Zink Mesa 22.1-devel: MESA_LOADER_DRIVER_OVERRIDE=zink
Zink RadeonSI RX 6800 XT j2dbench: Vector Graphics Rendering deus-exmd: 1920 x 1080 - Low Quality warsow: 3840 x 2160 unigine-valley: 1920 x 1080 - Fullscreen - OpenGL metroll-redux: 3840 x 2160 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL j2dbench: Image Rendering deus-exmd: 1920 x 1080 - Ultra Quality deus-exmd: 3840 x 2160 - Low Quality l4d2: 1920 x 1080 - OpenGL bioshock-infinite: 3840 x 2160 - Low warsow: 1920 x 1080 tomb-raider: 3840 x 2160 - Ultra tomb-raider: 1920 x 1080 - Ultra civilization-vi: Highest - 3840 x 2160 civilization-vi: Lowest - 3840 x 2160 tomb-raider: 3840 x 2160 - Low ddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 ddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 hl2-ep2: 3840 x 2160 - OpenGL hl2-ep2: 1920 x 1080 - OpenGL l4d2: 3840 x 2160 - OpenGL tesseract: 1920 x 1080 tesseract: 3840 x 2160 xonotic: 3840 x 2160 - Ultimate unvanquished: 3840 x 2160 - Ultra xonotic: 3840 x 2160 - Ultra xonotic: 3840 x 2160 - High unvanquished: 3840 x 2160 - High unvanquished: 3840 x 2160 - Medium xonotic: 3840 x 2160 - Low j2dbench: Text Rendering paraview: Many Spheres - 1920 x 1080 paraview: Many Spheres - 1920 x 1080 paraview: Wavelet Contour - 1920 x 1080 paraview: Wavelet Contour - 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 21619378.254809 139.1 932.4 289.236 172.01 329.5 39767990.257554 115.8 102.4 431.05 286.96 962.7 150.5 332.3 71.57 95.02 385.1 1231.40 1239.52 4710.13 1321.15 551.80 913.63 420.01 986.9688 871.5237 439.9957006 415.8 515.4487939 558.1385199 422.6 435.0 667.2807940 60491.467794418 15419.359 153.80 5217.928 500.70 11451.966 715.75 20860342.855725 135.5 513.3 256.736 117.52 305.9 32493045.474353 109.2 105.4 341.05 158.90 959.5 131.9 315.7 56.06 84.20 342.9 1275.59 1272.06 3816.83 1187.00 577.79 705.06 329.54 963.3979 801.4190 425.4646045 433.3 512.8611402 556.5687960 437.5 443.7 634.2511988 57483.265994098 5877.086 58.62 4968.099 476.73 11015.056 688.44 OpenBenchmarking.org
Java 2D Microbenchmark Rendering Test: Vector Graphics Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Rendering Test: Vector Graphics Rendering RadeonSI Zink Mesa 22.1-devel 5M 10M 15M 20M 25M SE +/- 18412.36, N = 4 SE +/- 23526.78, N = 4 21619378.25 20860342.86
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RadeonSI Zink Mesa 22.1-devel 30 60 90 120 150 SE +/- 1.07, N = 15 SE +/- 1.93, N = 3 139.1 135.5 MIN: 88.7 / MAX: 231.5 MIN: 73.3 / MAX: 214.6
Warsow Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 3840 x 2160 RadeonSI Zink Mesa 22.1-devel 200 400 600 800 1000 SE +/- 11.34, N = 3 SE +/- 4.41, N = 15 932.4 513.3
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 60 120 180 240 300 SE +/- 0.74, N = 3 SE +/- 0.33, N = 3 289.24 256.74
Metro: Last Light Redux Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 3840 x 2160 RadeonSI Zink Mesa 22.1-devel 40 80 120 160 200 SE +/- 0.59, N = 3 SE +/- 0.18, N = 3 172.01 117.52
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 70 140 210 280 350 SE +/- 2.94, N = 3 329.5 305.9 MAX: 477.1 MAX: 444.7
Java 2D Microbenchmark Rendering Test: Image Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Rendering Test: Image Rendering RadeonSI Zink Mesa 22.1-devel 9M 18M 27M 36M 45M SE +/- 109157.44, N = 4 SE +/- 78306.62, N = 4 39767990.26 32493045.47
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RadeonSI Zink Mesa 22.1-devel 30 60 90 120 150 SE +/- 1.57, N = 3 SE +/- 0.21, N = 3 115.8 109.2 MIN: 69.3 / MAX: 195.1 MIN: 67 / MAX: 179.1
Deus Ex: Mankind Divided Preset: 3840 x 2160 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 3840 x 2160 - Low Quality RadeonSI Zink Mesa 22.1-devel 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.15, N = 3 102.4 105.4 MIN: 82.9 / MAX: 125 MIN: 84.5 / MAX: 134.3
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 90 180 270 360 450 SE +/- 3.10, N = 3 SE +/- 1.94, N = 15 431.05 341.05
BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Low RadeonSI Zink Mesa 22.1-devel 60 120 180 240 300 SE +/- 0.69, N = 3 SE +/- 0.55, N = 3 286.96 158.90 MIN: 59.46 / MAX: 288.3 MIN: 31.5 / MAX: 159.61
Warsow Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 200 400 600 800 1000 SE +/- 0.76, N = 3 SE +/- 4.46, N = 3 962.7 959.5
Tomb Raider Resolution: 3840 x 2160 - Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 3840 x 2160 - Quality: Ultra RadeonSI Zink Mesa 22.1-devel 30 60 90 120 150 SE +/- 0.17, N = 3 SE +/- 0.21, N = 3 150.5 131.9 MIN: 128.2 / MAX: 169 MIN: 113.3 / MAX: 145.7
Tomb Raider Resolution: 1920 x 1080 - Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Ultra RadeonSI Zink Mesa 22.1-devel 70 140 210 280 350 SE +/- 1.91, N = 3 SE +/- 0.95, N = 3 332.3 315.7 MIN: 169 / MAX: 410 MIN: 165 / MAX: 382.5
Civilization VI Quality: Highest - Resolution: 3840 x 2160 - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Highest - Resolution: 3840 x 2160 - Total Frame Time RadeonSI Zink Mesa 22.1-devel 9 18 27 36 45 Min: 8.04 / Avg: 13.98 / Max: 29.78 Min: 9.38 / Avg: 17.83 / Max: 43.85
Civilization VI Quality: Highest - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 3840 x 2160 RadeonSI Zink Mesa 22.1-devel 16 32 48 64 80 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 71.57 56.06
Civilization VI Quality: Lowest - Resolution: 3840 x 2160 - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Lowest - Resolution: 3840 x 2160 - Total Frame Time RadeonSI Zink Mesa 22.1-devel 8 16 24 32 40 Min: 5.66 / Avg: 10.5 / Max: 20.63 Min: 7.22 / Avg: 11.94 / Max: 36.59
Civilization VI Quality: Lowest - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 3840 x 2160 RadeonSI Zink Mesa 22.1-devel 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.22, N = 3 95.02 84.20
Tomb Raider Resolution: 3840 x 2160 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 3840 x 2160 - Quality: Low RadeonSI Zink Mesa 22.1-devel 80 160 240 320 400 SE +/- 0.70, N = 3 SE +/- 0.20, N = 2 385.1 342.9 MIN: 222 / MAX: 490 MIN: 210 / MAX: 415.2
DDraceNetwork Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RadeonSI Zink Mesa 22.1-devel 300 600 900 1200 1500 SE +/- 1.17, N = 3 SE +/- 0.86, N = 3 1231.40 1275.59 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RadeonSI Zink Mesa 22.1-devel 300 600 900 1200 1500 SE +/- 2.51, N = 3 SE +/- 2.59, N = 3 1239.52 1272.06 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RadeonSI Zink Mesa 22.1-devel 1000 2000 3000 4000 5000 SE +/- 4.73, N = 3 SE +/- 5.66, N = 3 4710.13 3816.83 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RadeonSI Zink Mesa 22.1-devel 300 600 900 1200 1500 SE +/- 0.69, N = 3 SE +/- 2.08, N = 3 1321.15 1187.00 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 120 240 360 480 600 SE +/- 1.22, N = 3 SE +/- 0.96, N = 3 551.80 577.79
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 200 400 600 800 1000 SE +/- 2.15, N = 3 SE +/- 7.88, N = 4 913.63 705.06
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL RadeonSI Zink Mesa 22.1-devel 90 180 270 360 450 SE +/- 3.82, N = 3 SE +/- 1.76, N = 3 420.01 329.54
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 200 400 600 800 1000 SE +/- 4.77, N = 3 SE +/- 3.28, N = 3 986.97 963.40
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 RadeonSI Zink Mesa 22.1-devel 200 400 600 800 1000 SE +/- 6.85, N = 3 SE +/- 2.76, N = 3 871.52 801.42
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate RadeonSI Zink Mesa 22.1-devel 100 200 300 400 500 SE +/- 2.47, N = 3 SE +/- 1.31, N = 3 440.00 425.46 MIN: 70 / MAX: 1258 MIN: 67 / MAX: 925
Unvanquished Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 3840 x 2160 - Effects Quality: Ultra RadeonSI Zink Mesa 22.1-devel 90 180 270 360 450 SE +/- 4.21, N = 3 SE +/- 0.55, N = 3 415.8 433.3
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultra RadeonSI Zink Mesa 22.1-devel 110 220 330 440 550 SE +/- 2.26, N = 3 SE +/- 3.84, N = 3 515.45 512.86 MIN: 262 / MAX: 1371 MIN: 289 / MAX: 1157
Xonotic Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: High RadeonSI Zink Mesa 22.1-devel 120 240 360 480 600 SE +/- 2.90, N = 3 SE +/- 7.88, N = 3 558.14 556.57 MIN: 343 / MAX: 1539 MIN: 310 / MAX: 1404
Unvanquished Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 3840 x 2160 - Effects Quality: High RadeonSI Zink Mesa 22.1-devel 90 180 270 360 450 SE +/- 1.79, N = 3 SE +/- 2.25, N = 3 422.6 437.5
Unvanquished Resolution: 3840 x 2160 - Effects Quality: Medium OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 3840 x 2160 - Effects Quality: Medium RadeonSI Zink Mesa 22.1-devel 100 200 300 400 500 SE +/- 1.07, N = 3 SE +/- 0.47, N = 3 435.0 443.7
Xonotic Resolution: 3840 x 2160 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Low RadeonSI Zink Mesa 22.1-devel 140 280 420 560 700 SE +/- 1.21, N = 3 SE +/- 0.84, N = 3 667.28 634.25 MIN: 399 / MAX: 1603 MIN: 388 / MAX: 1549
Java 2D Microbenchmark Rendering Test: Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Rendering Test: Text Rendering RadeonSI Zink Mesa 22.1-devel 13K 26K 39K 52K 65K SE +/- 237.18, N = 4 SE +/- 251.71, N = 4 60491.47 57483.27
ParaView Test: Many Spheres - Resolution: 1920 x 1080 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.9 Test: Many Spheres - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 3K 6K 9K 12K 15K SE +/- 7.56, N = 3 SE +/- 0.14, N = 3 15419.36 5877.09
ParaView Test: Many Spheres - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Many Spheres - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 30 60 90 120 150 SE +/- 0.08, N = 3 SE +/- 0.00, N = 3 153.80 58.62
ParaView Test: Wavelet Contour - Resolution: 1920 x 1080 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.9 Test: Wavelet Contour - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 1100 2200 3300 4400 5500 SE +/- 12.91, N = 3 SE +/- 3.35, N = 3 5217.93 4968.10
ParaView Test: Wavelet Contour - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Wavelet Contour - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 110 220 330 440 550 SE +/- 1.24, N = 3 SE +/- 0.32, N = 3 500.70 476.73
ParaView Test: Wavelet Volume - Resolution: 1920 x 1080 OpenBenchmarking.org MiVoxels / Sec, More Is Better ParaView 5.9 Test: Wavelet Volume - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 2K 4K 6K 8K 10K SE +/- 57.68, N = 3 SE +/- 38.17, N = 3 11451.97 11015.06
ParaView Test: Wavelet Volume - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Wavelet Volume - Resolution: 1920 x 1080 RadeonSI Zink Mesa 22.1-devel 150 300 450 600 750 SE +/- 3.61, N = 3 SE +/- 2.39, N = 3 715.75 688.44
Phoronix Test Suite v10.8.4