Zink RadeonSI RX 6800 XT

Zink benchmarks by Michael Larabel for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2205063-PTS-ZINK840448
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RadeonSI
April 19 2022
  2 Hours, 44 Minutes
Zink Mesa 22.1-devel
April 20 2022
  3 Hours, 3 Minutes
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  2 Hours, 53 Minutes
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Zink RadeonSI RX 6800 XTOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBGigabyte AMD Radeon RX 6800 XT 16GB (2575/1000MHz)zink 16GB (2575/1000MHz)Intel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 21.105.17.0-051700-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.1.0-devel (git-c3ad133 2022-04-13 impish-oibaf-ppa) (LLVM 14.0.0 DRM 3.44)4.6 Mesa 22.1.0-devel (git-c3ad133 2022-04-13 impish-oibaf-ppa)1.3.211GCC 11.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLsVulkanCompilerFile-SystemScreen ResolutionZink RadeonSI RX 6800 XT BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6- RadeonSI: BAR1 / Visible vRAM Size: 16368 MB- OpenJDK Runtime Environment (build 11.0.14.1+1-Ubuntu-0ubuntu1.21.10)- Python 3.9.7- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected - Zink Mesa 22.1-devel: MESA_LOADER_DRIVER_OVERRIDE=zink

RadeonSI vs. Zink Mesa 22.1-devel ComparisonPhoronix Test SuiteBaseline+40.6%+40.6%+81.2%+81.2%+121.8%+121.8%4.7%4.2%3.6%3.5%2.9%2.6%2%Many Spheres - 1920 x 1080162.4%Many Spheres - 1920 x 1080162.4%3840 x 216081.6%3840 x 2160 - Low80.6%3840 x 216046.4%1920 x 1080 - OpenGL29.6%Highest - 3840 x 216027.7%3840 x 2160 - OpenGL27.5%1920 x 1080 - OpenGL26.4%1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore223.4%Image Rendering22.4%3840 x 2160 - Ultra14.1%Lowest - 3840 x 216012.9%1920 x 1080 - Fullscreen - OpenGL12.7%3840 x 2160 - Low12.3%3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore211.3%3840 x 21608.7%1920 x 1080 - Fullscreen - Low - OpenGL7.7%1920 x 1080 - Ultra Quality6%1920 x 1080 - Ultra5.3%Text Rendering5.2%3840 x 2160 - Low5.2%Wavelet Contour - 1920 x 10805%Wavelet Contour - 1920 x 10805%3840 x 2160 - OpenGL3840 x 2160 - UltraWavelet Volume - 1920 x 10804%Wavelet Volume - 1920 x 10804%V.G.R3.6%3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymap3840 x 2160 - High3840 x 2160 - Ultimate3.4%3840 x 2160 - Low Quality1920 x 1080 - Low Quality2.7%1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap1920 x 10802.4%3840 x 2160 - MediumParaViewParaViewWarsowBioShock InfiniteMetro: Last Light ReduxHalf-Life 2: Episode TwoCivilization VILeft 4 Dead 2Left 4 Dead 2DDraceNetworkJava 2D MicrobenchmarkTomb RaiderCivilization VIUnigine ValleyTomb RaiderDDraceNetworkTesseractUnigine SuperpositionDeus Ex: Mankind DividedTomb RaiderJava 2D MicrobenchmarkXonoticParaViewParaViewHalf-Life 2: Episode TwoUnvanquishedParaViewParaViewJava 2D MicrobenchmarkDDraceNetworkUnvanquishedXonoticDeus Ex: Mankind DividedDeus Ex: Mankind DividedDDraceNetworkTesseractUnvanquishedRadeonSIZink Mesa 22.1-devel

Zink RadeonSI RX 6800 XTddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2tesseract: 1920 x 1080ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymaptesseract: 3840 x 2160xonotic: 3840 x 2160 - Lowxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultimateunigine-valley: 1920 x 1080 - Fullscreen - OpenGLj2dbench: Text Renderingj2dbench: Image Renderingj2dbench: Vector Graphics Renderingunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLbioshock-infinite: 3840 x 2160 - Lowwarsow: 1920 x 1080deus-exmd: 1920 x 1080 - Low Qualitywarsow: 3840 x 2160unvanquished: 3840 x 2160 - Ultraunvanquished: 3840 x 2160 - Mediumcivilization-vi: Lowest - 3840 x 2160unvanquished: 3840 x 2160 - Highcivilization-vi: Highest - 3840 x 2160deus-exmd: 3840 x 2160 - Low Qualitydeus-exmd: 1920 x 1080 - Ultra Qualityhl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 3840 x 2160 - OpenGLmetroll-redux: 3840 x 2160tomb-raider: 3840 x 2160 - Lowtomb-raider: 1920 x 1080 - Ultratomb-raider: 3840 x 2160 - Ultraparaview: Many Spheres - 1920 x 1080paraview: Many Spheres - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080RadeonSIZink Mesa 22.1-devel1321.154710.13986.96881239.521231.40871.5237667.2807940558.1385199515.4487939439.9957006289.23660491.46779441839767990.25755421619378.254809329.5286.96962.7139.1932.4415.8435.095.02422.671.57102.4115.8913.63551.80431.05420.01172.01385.1332.3150.5153.8015419.359715.7511451.966500.705217.9281187.003816.83963.39791272.061275.59801.4190634.2511988556.5687960512.8611402425.4646045256.73657483.26599409832493045.47435320860342.855725305.9158.90959.5135.5513.3433.3443.784.20437.556.06105.4109.2705.06577.79341.05329.54117.52342.9315.7131.958.625877.086688.4411015.056476.734968.099OpenBenchmarking.org

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2Zink Mesa 22.1-develRadeonSI30060090012001500SE +/- 2.08, N = 3SE +/- 0.69, N = 31187.001321.151. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2Zink Mesa 22.1-develRadeonSI10002000300040005000SE +/- 5.66, N = 3SE +/- 4.73, N = 33816.834710.131. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI2004006008001000SE +/- 3.28, N = 3SE +/- 4.77, N = 3963.40986.97

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapZink Mesa 22.1-develRadeonSI30060090012001500SE +/- 2.59, N = 3SE +/- 2.51, N = 31272.061239.521. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapZink Mesa 22.1-develRadeonSI30060090012001500SE +/- 0.86, N = 3SE +/- 1.17, N = 31275.591231.401. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160Zink Mesa 22.1-develRadeonSI2004006008001000SE +/- 2.76, N = 3SE +/- 6.85, N = 3801.42871.52

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: LowZink Mesa 22.1-develRadeonSI140280420560700SE +/- 0.84, N = 3SE +/- 1.21, N = 3634.25667.28MIN: 388 / MAX: 1549MIN: 399 / MAX: 1603

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: HighZink Mesa 22.1-develRadeonSI120240360480600SE +/- 7.88, N = 3SE +/- 2.90, N = 3556.57558.14MIN: 310 / MAX: 1404MIN: 343 / MAX: 1539

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraZink Mesa 22.1-develRadeonSI110220330440550SE +/- 3.84, N = 3SE +/- 2.26, N = 3512.86515.45MIN: 289 / MAX: 1157MIN: 262 / MAX: 1371

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateZink Mesa 22.1-develRadeonSI100200300400500SE +/- 1.31, N = 3SE +/- 2.47, N = 3425.46440.00MIN: 67 / MAX: 925MIN: 70 / MAX: 1258

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLZink Mesa 22.1-develRadeonSI60120180240300SE +/- 0.33, N = 3SE +/- 0.74, N = 3256.74289.24

Java 2D Microbenchmark

This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Rendering Test: Text RenderingZink Mesa 22.1-develRadeonSI13K26K39K52K65KSE +/- 251.71, N = 4SE +/- 237.18, N = 457483.2760491.47

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Rendering Test: Image RenderingZink Mesa 22.1-develRadeonSI9M18M27M36M45MSE +/- 78306.62, N = 4SE +/- 109157.44, N = 432493045.4739767990.26

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Rendering Test: Vector Graphics RenderingZink Mesa 22.1-develRadeonSI5M10M15M20M25MSE +/- 23526.78, N = 4SE +/- 18412.36, N = 420860342.8621619378.25

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLZink Mesa 22.1-develRadeonSI70140210280350SE +/- 2.94, N = 3305.9329.5MAX: 444.7MAX: 477.1

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 3840 x 2160 - Effects Quality: LowZink Mesa 22.1-develRadeonSI60120180240300SE +/- 0.55, N = 3SE +/- 0.69, N = 3158.90286.96MIN: 31.5 / MAX: 159.61MIN: 59.46 / MAX: 288.3

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI2004006008001000SE +/- 4.46, N = 3SE +/- 0.76, N = 3959.5962.7

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityZink Mesa 22.1-develRadeonSI306090120150SE +/- 1.93, N = 3SE +/- 1.07, N = 15135.5139.1MIN: 73.3 / MAX: 214.6MIN: 88.7 / MAX: 231.5

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 3840 x 2160Zink Mesa 22.1-develRadeonSI2004006008001000SE +/- 4.41, N = 15SE +/- 11.34, N = 3513.3932.4

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: UltraZink Mesa 22.1-develRadeonSI90180270360450SE +/- 0.55, N = 3SE +/- 4.21, N = 3433.3415.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: MediumZink Mesa 22.1-develRadeonSI100200300400500SE +/- 0.47, N = 3SE +/- 1.07, N = 3443.7435.0

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160Zink Mesa 22.1-develRadeonSI20406080100SE +/- 0.22, N = 3SE +/- 0.11, N = 384.2095.02

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: HighZink Mesa 22.1-develRadeonSI90180270360450SE +/- 2.25, N = 3SE +/- 1.79, N = 3437.5422.6

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160Zink Mesa 22.1-develRadeonSI1632486480SE +/- 0.03, N = 3SE +/- 0.07, N = 356.0671.57

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 3840 x 2160 - Low QualityZink Mesa 22.1-develRadeonSI20406080100SE +/- 0.15, N = 3SE +/- 0.10, N = 3105.4102.4MIN: 84.5 / MAX: 134.3MIN: 82.9 / MAX: 125

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityZink Mesa 22.1-develRadeonSI306090120150SE +/- 0.21, N = 3SE +/- 1.57, N = 3109.2115.8MIN: 67 / MAX: 179.1MIN: 69.3 / MAX: 195.1

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLZink Mesa 22.1-develRadeonSI2004006008001000SE +/- 7.88, N = 4SE +/- 2.15, N = 3705.06913.63

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLZink Mesa 22.1-develRadeonSI120240360480600SE +/- 0.96, N = 3SE +/- 1.22, N = 3577.79551.80

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLZink Mesa 22.1-develRadeonSI90180270360450SE +/- 1.94, N = 15SE +/- 3.10, N = 3341.05431.05

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLZink Mesa 22.1-develRadeonSI90180270360450SE +/- 1.76, N = 3SE +/- 3.82, N = 3329.54420.01

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160Zink Mesa 22.1-develRadeonSI4080120160200SE +/- 0.18, N = 3SE +/- 0.59, N = 3117.52172.01

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: LowZink Mesa 22.1-develRadeonSI80160240320400SE +/- 0.20, N = 2SE +/- 0.70, N = 3342.9385.1MIN: 210 / MAX: 415.2MIN: 222 / MAX: 490

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraZink Mesa 22.1-develRadeonSI70140210280350SE +/- 0.95, N = 3SE +/- 1.91, N = 3315.7332.3MIN: 165 / MAX: 382.5MIN: 169 / MAX: 410

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: UltraZink Mesa 22.1-develRadeonSI306090120150SE +/- 0.21, N = 3SE +/- 0.17, N = 3131.9150.5MIN: 113.3 / MAX: 145.7MIN: 128.2 / MAX: 169

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI306090120150SE +/- 0.00, N = 3SE +/- 0.08, N = 358.62153.80

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI3K6K9K12K15KSE +/- 0.14, N = 3SE +/- 7.56, N = 35877.0915419.36

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Wavelet Volume - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI150300450600750SE +/- 2.39, N = 3SE +/- 3.61, N = 3688.44715.75

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.9Test: Wavelet Volume - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI2K4K6K8K10KSE +/- 38.17, N = 3SE +/- 57.68, N = 311015.0611451.97

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Wavelet Contour - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI110220330440550SE +/- 0.32, N = 3SE +/- 1.24, N = 3476.73500.70

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.9Test: Wavelet Contour - Resolution: 1920 x 1080Zink Mesa 22.1-develRadeonSI11002200330044005500SE +/- 3.35, N = 3SE +/- 12.91, N = 34968.105217.93

Civilization VI

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160 - Total Frame TimeZink Mesa 22.1-develRadeonSI816243240Min: 7.22 / Avg: 11.94 / Max: 36.59Min: 5.66 / Avg: 10.5 / Max: 20.63

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160 - Total Frame TimeZink Mesa 22.1-develRadeonSI918273645Min: 9.38 / Avg: 17.83 / Max: 43.85Min: 8.04 / Avg: 13.98 / Max: 29.78