quake2rtx RTX 2080 SUPER AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3904 BIOS) and NVIDIA GeForce RTX 2080 SUPER 8GB on Ubuntu 22.04 via the Phoronix Test Suite. RTX 2080 SUPER: Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3904 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: NVIDIA GeForce RTX 2080 SUPER 8GB, Audio: NVIDIA TU104 HD Audio, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200 OS: Ubuntu 22.04, Kernel: 5.15.0-18-generic (x86_64), Desktop: GNOME Shell 41.3, Display Server: X Server 1.20.14, Display Driver: NVIDIA 510.47.03, OpenGL: 4.6.0, Vulkan: 1.3.194, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160 Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 97.12 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 108.03 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 91.45 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 104.14 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 81.86 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 95.66 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 54.97 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 64.89 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 25.71 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 30.10 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 78.87 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 138.47 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 93.94 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 162.42 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 109.26 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 75.86 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 135.70 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 90.63 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 165.57 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 106.10 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 68.92 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 123.19 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 81.80 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 146.37 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 94.01 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 46.06 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 89.19 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 56.25 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 107.20 |====================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 64.63 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 20.73 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 42.61 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 25.51 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 52.73 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 30.24 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 108.20 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 79.40 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 136.88 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 166.89 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 105.18 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 76.00 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 133.23 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 169.31 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 93.90 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 68.53 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 125.80 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 146.27 |====================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 65.13 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 45.27 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 86.55 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 110.41 |====================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 31.31 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 20.80 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 42.70 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 52.69 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 109.17 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 87.64 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 106.12 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 83.15 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 94.93 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 74.77 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 65.66 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 49.88 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 31.20 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 22.91 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 121.58 |====================================================== Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 89.04 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 118.74 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 82.17 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 108.23 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 74.05 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 75.26 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 50.25 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX 2080 SUPER . 36.27 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 23.04 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 121.37 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 119.26 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 105.82 |====================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 75.16 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX 2080 SUPER . 36.19 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 69.99 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 91.37 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 66.21 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 87.51 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 59.71 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 80.58 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 39.43 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 52.53 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 18.12 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 24.29 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 56.06 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 92.49 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 127.50 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 52.33 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 89.57 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 121.32 |====================================================== Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 47.70 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 78.81 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 110.66 |====================================================== Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 30.30 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 53.30 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 77.43 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 13.85 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 25.37 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 37.36 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 72.62 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 68.11 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 61.62 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 40.57 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 19.17 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 58.58 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 55.17 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 50.15 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 32.60 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 14.86 |======================================================= Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 79.14 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 73.59 |======================================================= Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 66.64 |======================================================= Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 44.92 |======================================================= Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX 2080 SUPER . 20.92 |=======================================================