Radeon RX 6800 - RADV vs. AMDVLK

Radeon RX 6800 end of 2021 AMDVLK versus RADV benchmarks by Michael Larabel for a future article on Phoronix.

HTML result view exported from: https://openbenchmarking.org/result/2112289-PTS-RADEONVU73&sro&grt.

Radeon RX 6800 - RADV vs. AMDVLKProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionMesa 22.0-dev RADVAMDVLK 2021.Q4.3AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBGigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB (2475/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.16.0-051600rc5daily20211214-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.0.0-devel (git-222487f 2021-12-25 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc5daily20211214-generic)1.2.199GCC 11.2.0 + Clang 13.0.0-2ext43840x21601.2.201OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Details- BAR1 / Visible vRAM Size: 16368 MBSecurity Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Radeon RX 6800 - RADV vs. AMDVLKbasemark: Vulkan - 1920 x 1080 - Highbasemark: Vulkan - 3840 x 2160 - Highbasemark: Vulkan - 1920 x 1080 - Mediumbasemark: Vulkan - 3840 x 2160 - Mediumbatman-knight: 3840 x 2160 - Lowbatman-knight: 3840 x 2160 - Highcsgo: 3840 x 2160 - Vulkandirt-rally2: 2560 x 1080 - Ultraf12020: 1920 x 1080 - Ultraf12020: 3840 x 2160 - Ultragravitymark: 1920 x 1080 - Vulkangravitymark: 3840 x 2160 - Vulkanhitman2: 1920 x 1080 - Ultrahitman2: 3840 x 2160 - Ultrashadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 3840 x 2160 - Highest - Offstrange-brigade: 1920 x 1080 - Highstrange-brigade: 3840 x 2160 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 3840 x 2160 - Ultratwtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 3840 x 2160 - Ultra - Battle BenchmarkMesa 22.0-dev RADVAMDVLK 2021.Q4.3343.53155.601772.96729.88115.58108.36361.33390.770193199148200.1126.9132.8092.43208.576.8153.8144.8158.3136.5123.935.9329.82150.081692.79688.25116.81109.03349.11299.615438193126185.7122.4131.5585.95207.380.1163.1140.8164.0133.9115.635.3OpenBenchmarking.org

Basemark GPU

Renderer: Vulkan - Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: Vulkan - Resolution: 1920 x 1080 - Graphics Preset: HighAMDVLK 2021.Q4.3Mesa 22.0-dev RADV70140210280350SE +/- 1.91, N = 3SE +/- 0.05, N = 3329.82343.53MIN: 241.92 / MAX: 562.35MIN: 270.84 / MAX: 563.68

Basemark GPU

Renderer: Vulkan - Resolution: 3840 x 2160 - Graphics Preset: High

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: Vulkan - Resolution: 3840 x 2160 - Graphics Preset: HighAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.16, N = 3SE +/- 0.10, N = 3150.08155.60MIN: 125.1 / MAX: 206.51MIN: 133.05 / MAX: 211.61

Basemark GPU

Renderer: Vulkan - Resolution: 1920 x 1080 - Graphics Preset: Medium

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: Vulkan - Resolution: 1920 x 1080 - Graphics Preset: MediumAMDVLK 2021.Q4.3Mesa 22.0-dev RADV400800120016002000SE +/- 0.55, N = 3SE +/- 0.42, N = 31692.791772.96MIN: 845.62 / MAX: 2664.49MIN: 603.51 / MAX: 2765.05

Basemark GPU

Renderer: Vulkan - Resolution: 3840 x 2160 - Graphics Preset: Medium

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: Vulkan - Resolution: 3840 x 2160 - Graphics Preset: MediumAMDVLK 2021.Q4.3Mesa 22.0-dev RADV160320480640800SE +/- 0.64, N = 3SE +/- 0.59, N = 3688.25729.88MIN: 469.26 / MAX: 1078.74MIN: 468.25 / MAX: 1158.1

Batman: Arkham Knight

Resolution: 3840 x 2160 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 3840 x 2160 - Quality: LowAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.43, N = 3SE +/- 0.56, N = 3116.81115.58MIN: 85.25 / MAX: 185.07MIN: 83.74 / MAX: 179.53

Batman: Arkham Knight

Resolution: 3840 x 2160 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 3840 x 2160 - Quality: HighAMDVLK 2021.Q4.3Mesa 22.0-dev RADV20406080100SE +/- 0.68, N = 3SE +/- 0.57, N = 3109.03108.36MIN: 80.12 / MAX: 175.96MIN: 77.32 / MAX: 172.98

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanAMDVLK 2021.Q4.3Mesa 22.0-dev RADV80160240320400SE +/- 1.18, N = 3SE +/- 1.21, N = 3349.11361.33

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV80160240320400SE +/- 0.09, N = 3SE +/- 7.11, N = 12299.62390.77MIN: 263.32 / MAX: 365.3MIN: 306.66 / MAX: 487.93

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV4080120160200SE +/- 1.33, N = 3SE +/- 0.58, N = 3193199MIN: 139 / MAX: 247MIN: 138 / MAX: 260

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame TimeAMDVLK 2021.Q4.3Mesa 22.0-dev RADV612182430Min: 3.25 / Avg: 5.1 / Max: 27.29Min: 2.93 / Avg: 5.01 / Max: 9.31

F1 2020

Resolution: 3840 x 2160 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 3840 x 2160 - Graphics Preset: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.33, N = 3SE +/- 0.33, N = 3126148MIN: 99 / MAX: 152MIN: 110 / MAX: 184

F1 2020

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame TimeAMDVLK 2021.Q4.3Mesa 22.0-dev RADV48121620Min: 4.2 / Avg: 7.92 / Max: 15.35Min: 4.29 / Avg: 6.74 / Max: 11.36

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1080 - Renderer: VulkanAMDVLK 2021.Q4.3Mesa 22.0-dev RADV4080120160200SE +/- 0.06, N = 3SE +/- 0.10, N = 3185.7200.1

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 3840 x 2160 - Renderer: VulkanAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.03, N = 3SE +/- 0.09, N = 3122.4126.9

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.75, N = 3SE +/- 0.52, N = 3131.55132.80MIN: 130.08 / MAX: 132.52MIN: 131.79 / MAX: 133.51

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeAMDVLK 2021.Q4.3Mesa 22.0-dev RADV918273645Min: 2.43 / Avg: 7.55 / Max: 41.15Min: 2.02 / Avg: 7.59 / Max: 37.38

HITMAN 2

Resolution: 3840 x 2160 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 3840 x 2160 - Quality Level: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV20406080100SE +/- 0.09, N = 3SE +/- 0.07, N = 385.9592.43MIN: 85.76 / MAX: 86.05MIN: 92.32 / MAX: 92.57

HITMAN 2

Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame TimeAMDVLK 2021.Q4.3Mesa 22.0-dev RADV918273645Min: 5.91 / Avg: 11.66 / Max: 42.54Min: 4.89 / Avg: 10.83 / Max: 44.7

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffAMDVLK 2021.Q4.3Mesa 22.0-dev RADV50100150200250SE +/- 0.67, N = 3SE +/- 0.15, N = 3207.3208.5MAX: 372.6MAX: 388.8

Shadow of the Tomb Raider

Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffAMDVLK 2021.Q4.3Mesa 22.0-dev RADV20406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 380.176.8MAX: 123.9MAX: 124.9

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighAMDVLK 2021.Q4.3Mesa 22.0-dev RADV4080120160200SE +/- 0.74, N = 3SE +/- 1.30, N = 3163.1153.8MIN: 6.3 / MAX: 206.4MIN: 13.5 / MAX: 203.3

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: HighAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.45, N = 3SE +/- 0.13, N = 3140.8144.8MIN: 34.3 / MAX: 194.3MIN: 54.2 / MAX: 203.9

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV4080120160200SE +/- 0.31, N = 3SE +/- 1.38, N = 3164.0158.3MIN: 64.2 / MAX: 207.5MIN: 33.7 / MAX: 211.2

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.48, N = 3SE +/- 0.21, N = 3133.9136.5MIN: 55.8 / MAX: 192.7MIN: 54.3 / MAX: 201.5

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkAMDVLK 2021.Q4.3Mesa 22.0-dev RADV306090120150SE +/- 0.74, N = 3SE +/- 0.64, N = 3115.6123.9MIN: 2.8 / MAX: 293.4MIN: 4.9 / MAX: 306.1

Total War: Three Kingdoms

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkAMDVLK 2021.Q4.3Mesa 22.0-dev RADV816243240SE +/- 0.15, N = 3SE +/- 0.13, N = 335.335.9MIN: 18.2 / MAX: 56.6MIN: 16.3 / MAX: 52.4


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