Test Run

AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB on Ubuntu 21.10 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2112265-PTS-TESTRUN692&grw.

Test RunProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionRadeonAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBGigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB (2475/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.16.0-051600rc5daily20211214-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.0.0-devel (git-b05d228 2021-12-15 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc5daily20211214-generic)1.2.199GCC 11.2.0 + Clang 13.0.0-2ext43840x2160OpenBenchmarking.org- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016- BAR1 / Visible vRAM Size: 16368 MB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Test Runtesseract: 3840 x 2160etlegacy: 3840 x 2160xonotic: 3840 x 2160 - Ultimatebatman-knight: 1920 x 1080 - Highbatman-knight: 3840 x 2160 - Highcsgo: 3840 x 2160 - OpenGLcsgo: 3840 x 2160 - Vulkandirt-rally2: 3840 x 1600 - Ultradota2: 3840 x 2160 - Vulkanf12020: 1920 x 1080 - Ultraf12020: 3840 x 2160 - Ultrahl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLhitman2: 1920 x 1080 - Ultrahitman2: 3840 x 2160 - Ultral4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanl4d2: 3840 x 2160 - OpenGLl4d2: 3840 x 2160 - Vulkanshadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 3840 x 2160 - Highest - Offstrange-brigade: 1920 x 1080 - Highstrange-brigade: 3840 x 2160 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 3840 x 2160 - Ultratwtk: 1920 x 1080 - High - Battle Benchmarktwtk: 3840 x 2160 - High - Battle Benchmarktwtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 3840 x 2160 - Ultra - Battle BenchmarkRadeon820.2438542.3417.4699156229.38108.29313.75357.27374.0618900.2197147523.16501.33130.9992.18296.89378.28294.24374.83208.176.8150.8144.3157.3136.4180.752.7122.336.2OpenBenchmarking.org

Tesseract

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160Radeon2004006008001000SE +/- 11.14, N = 3820.24

ET: Legacy

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 3840 x 2160Radeon120240360480600SE +/- 1.16, N = 3542.3

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateRadeon90180270360450SE +/- 1.84, N = 3417.47MIN: 54 / MAX: 986

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRadeon50100150200250SE +/- 25.02, N = 9229.38MIN: 18 / MAX: 408.47

Batman: Arkham Knight

Resolution: 3840 x 2160 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 3840 x 2160 - Quality: HighRadeon20406080100SE +/- 0.40, N = 3108.29MIN: 77.57 / MAX: 172.83

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRadeon70140210280350SE +/- 2.51, N = 3313.75

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRadeon80160240320400SE +/- 0.42, N = 3357.27

DiRT Rally 2.0

Resolution: 3840 x 1600 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraRadeon80160240320400SE +/- 4.93, N = 12374.06MIN: 305.81 / MAX: 486.17

Dota 2

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: VulkanRadeon0.0450.090.1350.180.225SE +/- 0.01, N = 150.2MIN: 0.1

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: UltraRadeon4080120160200SE +/- 1.67, N = 3197MIN: 129 / MAX: 259

F1 2020

Resolution: 3840 x 2160 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 3840 x 2160 - Graphics Preset: UltraRadeon306090120150SE +/- 0.33, N = 3147MIN: 110 / MAX: 184

Half-Life 2: Episode Two

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLRadeon110220330440550SE +/- 3.22, N = 3523.16

Half-Life 2: Episode Two

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLRadeon110220330440550SE +/- 0.27, N = 3501.33

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRadeon306090120150SE +/- 1.04, N = 9130.99MIN: 123.02 / MAX: 133.04

HITMAN 2

Resolution: 3840 x 2160 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 3840 x 2160 - Quality Level: UltraRadeon20406080100SE +/- 0.15, N = 392.18MIN: 91.89 / MAX: 92.33

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeon60120180240300SE +/- 3.31, N = 12296.89

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanRadeon80160240320400SE +/- 4.06, N = 5378.28

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeon60120180240300SE +/- 0.80, N = 3294.24

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanRadeon80160240320400SE +/- 1.16, N = 3374.83

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffRadeon50100150200250SE +/- 0.46, N = 3208.1MAX: 391.3

Shadow of the Tomb Raider

Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffRadeon20406080100SE +/- 0.03, N = 376.8MAX: 125

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRadeon306090120150SE +/- 1.90, N = 3150.8MIN: 6.5 / MAX: 201.7

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: HighRadeon306090120150SE +/- 0.37, N = 3144.3MIN: 36.6 / MAX: 201.6

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRadeon306090120150SE +/- 1.55, N = 3157.3MIN: 34.9 / MAX: 207.3

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraRadeon306090120150SE +/- 0.24, N = 3136.4MIN: 34.4 / MAX: 196.6

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRadeon4080120160200SE +/- 0.44, N = 3180.7MIN: 4.1 / MAX: 360.1

Total War: Three Kingdoms

Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle BenchmarkRadeon1224364860SE +/- 0.09, N = 352.7MIN: 17.7 / MAX: 126.8

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRadeon306090120150SE +/- 0.78, N = 3122.3MIN: 23.9 / MAX: 272.2

Total War: Three Kingdoms

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRadeon816243240SE +/- 0.15, N = 336.2MIN: 22.6 / MAX: 56.1

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRadeon400800120016002000Min: 1.63 / Avg: 4.35 / Max: 2199.08

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkan - Total Frame TimeRadeon400800120016002000Min: 1.58 / Avg: 3.68 / Max: 2228.47

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame TimeRadeon612182430Min: 3.06 / Avg: 5.02 / Max: 28.95

F1 2020

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame TimeRadeon714212835Min: 3.98 / Avg: 6.75 / Max: 30.91

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeRadeon816243240Min: 2.05 / Avg: 7.56 / Max: 38.15

HITMAN 2

Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame TimeRadeon1326395265Min: 4.87 / Avg: 10.83 / Max: 67.94


Phoronix Test Suite v10.8.4