Test Run AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB on Ubuntu 21.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2112265-PTS-TESTRUN692 .
Test Run Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution Radeon AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) AMD Starship/Matisse 32GB 1000GB Sabrent Rocket 4.0 Plus + 2000GB Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB (2475/1000MHz) AMD Navi 21 HDMI Audio ASUS MG28U Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200 Ubuntu 21.10 5.16.0-051600rc5daily20211214-generic (x86_64) GNOME Shell 40.5 X Server 1.20.13 + Wayland 4.6 Mesa 22.0.0-devel (git-b05d228 2021-12-15 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc5daily20211214-generic) 1.2.199 GCC 11.2.0 + Clang 13.0.0-2 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016 - BAR1 / Visible vRAM Size: 16368 MB - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Test Run batman-knight: 1920 x 1080 - High batman-knight: 3840 x 2160 - High csgo: 3840 x 2160 - OpenGL csgo: 3840 x 2160 - Vulkan dirt-rally2: 3840 x 1600 - Ultra dota2: 3840 x 2160 - Vulkan etlegacy: 3840 x 2160 f12020: 1920 x 1080 - Ultra f12020: 3840 x 2160 - Ultra hitman2: 1920 x 1080 - Ultra hitman2: 3840 x 2160 - Ultra hl2-ep2: 1920 x 1080 - OpenGL hl2-ep2: 3840 x 2160 - OpenGL l4d2: 1920 x 1080 - OpenGL l4d2: 1920 x 1080 - Vulkan l4d2: 3840 x 2160 - OpenGL l4d2: 3840 x 2160 - Vulkan shadowofthetombraider: 1920 x 1080 - Highest - Off shadowofthetombraider: 3840 x 2160 - Highest - Off strange-brigade: 1920 x 1080 - High strange-brigade: 3840 x 2160 - High strange-brigade: 1920 x 1080 - Ultra strange-brigade: 3840 x 2160 - Ultra tesseract: 3840 x 2160 twtk: 1920 x 1080 - High - Battle Benchmark twtk: 3840 x 2160 - High - Battle Benchmark twtk: 1920 x 1080 - Ultra - Battle Benchmark twtk: 3840 x 2160 - Ultra - Battle Benchmark xonotic: 3840 x 2160 - Ultimate Radeon 229.38 108.29 313.75 357.27 374.061890 0.2 542.3 197 147 130.99 92.18 523.16 501.33 296.89 378.28 294.24 374.83 208.1 76.8 150.8 144.3 157.3 136.4 820.2438 180.7 52.7 122.3 36.2 417.4699156 OpenBenchmarking.org
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High Radeon 50 100 150 200 250 SE +/- 25.02, N = 9 229.38 MIN: 18 / MAX: 408.47
Batman: Arkham Knight Resolution: 3840 x 2160 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 3840 x 2160 - Quality: High Radeon 20 40 60 80 100 SE +/- 0.40, N = 3 108.29 MIN: 77.57 / MAX: 172.83
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Radeon 70 140 210 280 350 SE +/- 2.51, N = 3 313.75
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Radeon 400 800 1200 1600 2000 Min: 1.63 / Avg: 4.35 / Max: 2199.08
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan Radeon 80 160 240 320 400 SE +/- 0.42, N = 3 357.27
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time Radeon 400 800 1200 1600 2000 Min: 1.58 / Avg: 3.68 / Max: 2228.47
DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra Radeon 80 160 240 320 400 SE +/- 4.93, N = 12 374.06 MIN: 305.81 / MAX: 486.17
Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan Radeon 0.045 0.09 0.135 0.18 0.225 SE +/- 0.01, N = 15 0.2 MIN: 0.1
ET: Legacy Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.78 Resolution: 3840 x 2160 Radeon 120 240 360 480 600 SE +/- 1.16, N = 3 542.3
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra Radeon 40 80 120 160 200 SE +/- 1.67, N = 3 197 MIN: 129 / MAX: 259
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time Radeon 6 12 18 24 30 Min: 3.06 / Avg: 5.02 / Max: 28.95
F1 2020 Resolution: 3840 x 2160 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better F1 2020 Resolution: 3840 x 2160 - Graphics Preset: Ultra Radeon 30 60 90 120 150 SE +/- 0.33, N = 3 147 MIN: 110 / MAX: 184
F1 2020 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2020 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame Time Radeon 7 14 21 28 35 Min: 3.98 / Avg: 6.75 / Max: 30.91
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra Radeon 30 60 90 120 150 SE +/- 1.04, N = 9 130.99 MIN: 123.02 / MAX: 133.04
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Radeon 8 16 24 32 40 Min: 2.05 / Avg: 7.56 / Max: 38.15
HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra Radeon 20 40 60 80 100 SE +/- 0.15, N = 3 92.18 MIN: 91.89 / MAX: 92.33
HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time Radeon 13 26 39 52 65 Min: 4.87 / Avg: 10.83 / Max: 67.94
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL Radeon 110 220 330 440 550 SE +/- 3.22, N = 3 523.16
Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL Radeon 110 220 330 440 550 SE +/- 0.27, N = 3 501.33
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Radeon 60 120 180 240 300 SE +/- 3.31, N = 12 296.89
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan Radeon 80 160 240 320 400 SE +/- 4.06, N = 5 378.28
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Radeon 60 120 180 240 300 SE +/- 0.80, N = 3 294.24
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan Radeon 80 160 240 320 400 SE +/- 1.16, N = 3 374.83
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off Radeon 50 100 150 200 250 SE +/- 0.46, N = 3 208.1 MAX: 391.3
Shadow of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off Radeon 20 40 60 80 100 SE +/- 0.03, N = 3 76.8 MAX: 125
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High Radeon 30 60 90 120 150 SE +/- 1.90, N = 3 150.8 MIN: 6.5 / MAX: 201.7
Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: High Radeon 30 60 90 120 150 SE +/- 0.37, N = 3 144.3 MIN: 36.6 / MAX: 201.6
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra Radeon 30 60 90 120 150 SE +/- 1.55, N = 3 157.3 MIN: 34.9 / MAX: 207.3
Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra Radeon 30 60 90 120 150 SE +/- 0.24, N = 3 136.4 MIN: 34.4 / MAX: 196.6
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 Radeon 200 400 600 800 1000 SE +/- 11.14, N = 3 820.24
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark Radeon 40 80 120 160 200 SE +/- 0.44, N = 3 180.7 MIN: 4.1 / MAX: 360.1
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark Radeon 12 24 36 48 60 SE +/- 0.09, N = 3 52.7 MIN: 17.7 / MAX: 126.8
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark Radeon 30 60 90 120 150 SE +/- 0.78, N = 3 122.3 MIN: 23.9 / MAX: 272.2
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark Radeon 8 16 24 32 40 SE +/- 0.15, N = 3 36.2 MIN: 22.6 / MAX: 56.1
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate Radeon 90 180 270 360 450 SE +/- 1.84, N = 3 417.47 MIN: 54 / MAX: 986
Phoronix Test Suite v10.8.5