AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and zink 12GB on Ubuntu 21.10 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2111289-PTS-NEWSTUFF24 new stuff - Phoronix Test Suite new stuff AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and zink 12GB on Ubuntu 21.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2111289-PTS-NEWSTUFF24&rdt&grw .
new stuff Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution A B C AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) AMD Starship/Matisse 32GB 1000GB Sabrent Rocket 4.0 Plus + 2000GB zink 12GB (2855/1000MHz) AMD Navi 21 HDMI Audio ASUS MG28U Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200 Ubuntu 21.10 5.16.0-051600rc2daily20211128-generic (x86_64) GNOME Shell 40.5 X Server 1.20.13 + Wayland 4.6 Mesa 22.0.0-devel (git-add883b 2021-11-26 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc2daily20211128-generic) 1.2.199 GCC 11.2.0 + Clang 13.0.0-2 ext4 3840x2160 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016 Graphics Details - GLAMOR - BAR1 / Visible vRAM Size: 12272 MB Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
new stuff hl2-ep2: 1920 x 1080 - OpenGL hl2-ep2: 1920 x 1200 - OpenGL hl2-ep2: 2560 x 1440 - OpenGL hl2-ep2: 3840 x 2160 - OpenGL l4d2: 1920 x 1080 - OpenGL l4d2: 1920 x 1080 - Vulkan l4d2: 1920 x 1200 - OpenGL l4d2: 1920 x 1200 - Vulkan l4d2: 2560 x 1440 - OpenGL l4d2: 2560 x 1440 - Vulkan l4d2: 3840 x 2160 - OpenGL l4d2: 3840 x 2160 - Vulkan portal2: 3840 x 2160 - Vulkan A B C 520.01 530.64 517.34 477.60 291.90 385.93 299.27 382.99 295.32 391.37 288.29 325.73 529.02 531.70 513.15 476.42 297.34 388.26 295.82 385.74 297.01 390.72 286.78 325.04 523.08 533.06 518.47 476.16 295.62 385.07 298.76 391.27 291.75 393.96 286.68 324.85 OpenBenchmarking.org
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL A B C 110 220 330 440 550 SE +/- 2.64, N = 3 SE +/- 4.19, N = 3 SE +/- 2.30, N = 3 520.01 529.02 523.08
Half-Life 2: Episode Two Resolution: 1920 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1200 - Renderer: OpenGL A B C 120 240 360 480 600 SE +/- 1.32, N = 3 SE +/- 1.34, N = 3 SE +/- 0.99, N = 3 530.64 531.70 533.06
Half-Life 2: Episode Two Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 2560 x 1440 - Renderer: OpenGL A B C 110 220 330 440 550 SE +/- 2.02, N = 3 SE +/- 0.92, N = 3 SE +/- 2.05, N = 3 517.34 513.15 518.47
Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL A B C 100 200 300 400 500 SE +/- 0.66, N = 3 SE +/- 0.44, N = 3 SE +/- 1.69, N = 3 477.60 476.42 476.16
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL A B C 60 120 180 240 300 SE +/- 2.50, N = 3 SE +/- 1.40, N = 3 SE +/- 0.52, N = 3 291.90 297.34 295.62
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan A B C 80 160 240 320 400 SE +/- 3.90, N = 3 SE +/- 1.54, N = 3 SE +/- 2.97, N = 10 385.93 388.26 385.07
Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: OpenGL A B C 70 140 210 280 350 SE +/- 3.43, N = 3 SE +/- 2.05, N = 3 SE +/- 3.38, N = 3 299.27 295.82 298.76
Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: Vulkan A B C 80 160 240 320 400 SE +/- 3.35, N = 8 SE +/- 2.84, N = 15 SE +/- 2.84, N = 15 382.99 385.74 391.27
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL A B C 60 120 180 240 300 SE +/- 0.87, N = 3 SE +/- 1.73, N = 3 SE +/- 1.84, N = 3 295.32 297.01 291.75
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan A B C 90 180 270 360 450 SE +/- 2.94, N = 3 SE +/- 4.03, N = 4 SE +/- 2.91, N = 3 391.37 390.72 393.96
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL A B C 60 120 180 240 300 SE +/- 0.55, N = 3 SE +/- 0.79, N = 3 SE +/- 1.22, N = 3 288.29 286.78 286.68
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan A B C 70 140 210 280 350 SE +/- 0.57, N = 3 SE +/- 0.65, N = 3 SE +/- 0.57, N = 3 325.73 325.04 324.85
Phoronix Test Suite v10.8.5