new stuff

AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and zink 12GB on Ubuntu 21.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2111289-PTS-NEWSTUFF24
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November 28 2021
  37 Minutes
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November 28 2021
  29 Minutes
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November 28 2021
  31 Minutes
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new stuffOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBzink 12GB (2855/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.16.0-051600rc2daily20211128-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.0.0-devel (git-add883b 2021-11-26 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc2daily20211128-generic)1.2.199GCC 11.2.0 + Clang 13.0.0-2ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionNew Stuff BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016- GLAMOR - BAR1 / Visible vRAM Size: 12272 MB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

ABCResult OverviewPhoronix Test Suite100%101%101%102%Left 4 Dead 2Left 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Left 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoHalf-Life 2: Episode TwoLeft 4 Dead 21920 x 1200 - Vulkan1920 x 1080 - OpenGL2560 x 1440 - OpenGL1920 x 1080 - OpenGL1920 x 1200 - OpenGL2560 x 1440 - OpenGL2560 x 1440 - Vulkan1920 x 1080 - Vulkan3840 x 2160 - OpenGL1920 x 1200 - OpenGL3840 x 2160 - OpenGL3840 x 2160 - Vulkan

new stuffl4d2: 1920 x 1200 - Vulkanhl2-ep2: 3840 x 2160 - OpenGLl4d2: 1920 x 1080 - Vulkanhl2-ep2: 2560 x 1440 - OpenGLhl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 1920 x 1200 - OpenGLl4d2: 3840 x 2160 - OpenGLl4d2: 2560 x 1440 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1200 - OpenGLl4d2: 2560 x 1440 - Vulkanl4d2: 3840 x 2160 - Vulkanportal2: 1920 x 1080 - VulkanABC382.99477.60385.93517.34520.01530.64288.29295.32291.90299.27391.37325.73385.74476.42388.26513.15529.02531.70286.78297.01297.34295.82390.72325.04391.27476.16385.07518.47523.08533.06286.68291.75295.62298.76393.96324.85OpenBenchmarking.org

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: OpenGL

A: Test failed to run.

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: VulkanABC80160240320400SE +/- 3.35, N = 8SE +/- 2.84, N = 15SE +/- 2.84, N = 15382.99385.74391.27
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: VulkanABC70140210280350Min: 367.3 / Avg: 382.99 / Max: 397.07Min: 362.52 / Avg: 385.74 / Max: 397.08Min: 368.81 / Avg: 391.27 / Max: 406.47

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLABC100200300400500SE +/- 0.66, N = 3SE +/- 0.44, N = 3SE +/- 1.69, N = 3477.60476.42476.16
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLABC80160240320400Min: 476.29 / Avg: 477.6 / Max: 478.39Min: 475.68 / Avg: 476.42 / Max: 477.2Min: 473.18 / Avg: 476.16 / Max: 479.02

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanABC80160240320400SE +/- 3.90, N = 3SE +/- 1.54, N = 3SE +/- 2.97, N = 10385.93388.26385.07
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanABC70140210280350Min: 380.53 / Avg: 385.93 / Max: 393.5Min: 386.66 / Avg: 388.26 / Max: 391.35Min: 372.9 / Avg: 385.07 / Max: 401.6

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLABC110220330440550SE +/- 2.02, N = 3SE +/- 0.92, N = 3SE +/- 2.05, N = 3517.34513.15518.47
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLABC90180270360450Min: 513.96 / Avg: 517.34 / Max: 520.94Min: 511.53 / Avg: 513.15 / Max: 514.71Min: 514.38 / Avg: 518.47 / Max: 520.75

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLABC110220330440550SE +/- 2.64, N = 3SE +/- 4.19, N = 3SE +/- 2.30, N = 3520.01529.02523.08
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLABC90180270360450Min: 515.15 / Avg: 520.01 / Max: 524.21Min: 523.49 / Avg: 529.02 / Max: 537.24Min: 520.39 / Avg: 523.08 / Max: 527.65

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1200 - Renderer: OpenGLABC120240360480600SE +/- 1.32, N = 3SE +/- 1.34, N = 3SE +/- 0.99, N = 3530.64531.70533.06
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1200 - Renderer: OpenGLABC90180270360450Min: 529.07 / Avg: 530.64 / Max: 533.25Min: 529.28 / Avg: 531.7 / Max: 533.91Min: 531.07 / Avg: 533.06 / Max: 534.09

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLABC60120180240300SE +/- 0.55, N = 3SE +/- 0.79, N = 3SE +/- 1.22, N = 3288.29286.78286.68
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLABC50100150200250Min: 287.22 / Avg: 288.29 / Max: 289.04Min: 285.22 / Avg: 286.78 / Max: 287.7Min: 285.32 / Avg: 286.68 / Max: 289.12

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLABC60120180240300SE +/- 0.87, N = 3SE +/- 1.73, N = 3SE +/- 1.84, N = 3295.32297.01291.75
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLABC50100150200250Min: 293.58 / Avg: 295.32 / Max: 296.27Min: 294.84 / Avg: 297.01 / Max: 300.42Min: 289.89 / Avg: 291.75 / Max: 295.42

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLABC60120180240300SE +/- 2.50, N = 3SE +/- 1.40, N = 3SE +/- 0.52, N = 3291.90297.34295.62
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLABC50100150200250Min: 286.94 / Avg: 291.9 / Max: 294.88Min: 294.86 / Avg: 297.34 / Max: 299.71Min: 294.61 / Avg: 295.62 / Max: 296.34

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: OpenGLABC70140210280350SE +/- 3.43, N = 3SE +/- 2.05, N = 3SE +/- 3.38, N = 3299.27295.82298.76
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: OpenGLABC50100150200250Min: 293.46 / Avg: 299.27 / Max: 305.34Min: 291.83 / Avg: 295.82 / Max: 298.66Min: 293.09 / Avg: 298.76 / Max: 304.79

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: VulkanABC90180270360450SE +/- 2.94, N = 3SE +/- 4.03, N = 4SE +/- 2.91, N = 3391.37390.72393.96
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: VulkanABC70140210280350Min: 386.37 / Avg: 391.37 / Max: 396.54Min: 379.59 / Avg: 390.72 / Max: 398.84Min: 388.16 / Avg: 393.96 / Max: 397.34

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanABC70140210280350SE +/- 0.57, N = 3SE +/- 0.65, N = 3SE +/- 0.57, N = 3325.73325.04324.85
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanABC60120180240300Min: 324.9 / Avg: 325.73 / Max: 326.82Min: 324 / Avg: 325.04 / Max: 326.24Min: 323.85 / Avg: 324.85 / Max: 325.84

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

Resolution: 1920 x 1200 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

Resolution: 3840 x 2160 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

Resolution: 2560 x 1440 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 3840 x 2160 - Renderer: Vulkan

A: Test failed to run.

Resolution: 3840 x 2160 - Renderer: OpenGL

A: Test failed to run.

Resolution: 2560 x 1440 - Renderer: Vulkan

A: Test failed to run.

Resolution: 2560 x 1440 - Renderer: OpenGL

A: Test failed to run.

Resolution: 1920 x 1200 - Renderer: Vulkan

A: Test failed to run.

Resolution: 1920 x 1200 - Renderer: OpenGL

A: Test failed to run.

Resolution: 1920 x 1080 - Renderer: Vulkan

A: Test failed to run.