new stuff

AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and zink 12GB on Ubuntu 21.10 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2111289-PTS-NEWSTUFF24&grr&sor.

new stuffProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionABCAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBzink 12GB (2855/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.16.0-051600rc2daily20211128-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.0.0-devel (git-add883b 2021-11-26 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc2daily20211128-generic)1.2.199GCC 11.2.0 + Clang 13.0.0-2ext43840x2160OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Details- GLAMOR - BAR1 / Visible vRAM Size: 12272 MBSecurity Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

new stuffl4d2: 1920 x 1200 - Vulkanhl2-ep2: 3840 x 2160 - OpenGLl4d2: 1920 x 1080 - Vulkanhl2-ep2: 2560 x 1440 - OpenGLhl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 1920 x 1200 - OpenGLl4d2: 3840 x 2160 - OpenGLl4d2: 2560 x 1440 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1200 - OpenGLl4d2: 2560 x 1440 - Vulkanl4d2: 3840 x 2160 - Vulkanportal2: 1920 x 1080 - VulkanABC382.99477.60385.93517.34520.01530.64288.29295.32291.90299.27391.37325.73385.74476.42388.26513.15529.02531.70286.78297.01297.34295.82390.72325.04391.27476.16385.07518.47523.08533.06286.68291.75295.62298.76393.96324.85OpenBenchmarking.org

Left 4 Dead 2

Resolution: 1920 x 1200 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: VulkanCBA80160240320400SE +/- 2.84, N = 15SE +/- 2.84, N = 15SE +/- 3.35, N = 8391.27385.74382.99

Half-Life 2: Episode Two

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLABC100200300400500SE +/- 0.66, N = 3SE +/- 0.44, N = 3SE +/- 1.69, N = 3477.60476.42476.16

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanBAC80160240320400SE +/- 1.54, N = 3SE +/- 3.90, N = 3SE +/- 2.97, N = 10388.26385.93385.07

Half-Life 2: Episode Two

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLCAB110220330440550SE +/- 2.05, N = 3SE +/- 2.02, N = 3SE +/- 0.92, N = 3518.47517.34513.15

Half-Life 2: Episode Two

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLBCA110220330440550SE +/- 4.19, N = 3SE +/- 2.30, N = 3SE +/- 2.64, N = 3529.02523.08520.01

Half-Life 2: Episode Two

Resolution: 1920 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1200 - Renderer: OpenGLCBA120240360480600SE +/- 0.99, N = 3SE +/- 1.34, N = 3SE +/- 1.32, N = 3533.06531.70530.64

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLABC60120180240300SE +/- 0.55, N = 3SE +/- 0.79, N = 3SE +/- 1.22, N = 3288.29286.78286.68

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLBAC60120180240300SE +/- 1.73, N = 3SE +/- 0.87, N = 3SE +/- 1.84, N = 3297.01295.32291.75

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLBCA60120180240300SE +/- 1.40, N = 3SE +/- 0.52, N = 3SE +/- 2.50, N = 3297.34295.62291.90

Left 4 Dead 2

Resolution: 1920 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: OpenGLACB70140210280350SE +/- 3.43, N = 3SE +/- 3.38, N = 3SE +/- 2.05, N = 3299.27298.76295.82

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: VulkanCAB90180270360450SE +/- 2.91, N = 3SE +/- 2.94, N = 3SE +/- 4.03, N = 4393.96391.37390.72

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanABC70140210280350SE +/- 0.57, N = 3SE +/- 0.65, N = 3SE +/- 0.57, N = 3325.73325.04324.85


Phoronix Test Suite v10.8.5