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AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and AMD Radeon RX 6700/6700 XT / 6800M 12GB on Ubuntu 21.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2111288-PTS-ZINKPRER48
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Desktop Graphics 5 Tests
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Radeon
November 27 2021
  2 Hours, 17 Minutes
Native
November 28 2021
  2 Hours, 18 Minutes
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Zink Pre RunProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionRadeonNativeAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBAMD Radeon RX 6700/6700 XT / 6800M 12GB (2855/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.15.0-051500-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 21.2.2 (LLVM 12.0.1)1.2.182GCC 11.2.0 + Clang 13.0.0-2ext43840x21605.16.0-051600rc2daily20211128-generic (x86_64)4.6 Mesa 22.0.0-devel (git-add883b 2021-11-26 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc2daily20211128-generic)1.2.199OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Radeon: Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa201016- Native: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Details- GLAMOR - BAR1 / Visible vRAM Size: 12272 MBSecurity Details- Radeon: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected - Native: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Radeon vs. Native ComparisonPhoronix Test SuiteBaseline+5.4%+5.4%+10.8%+10.8%+16.2%+16.2%12%9.1%9.1%5%2.6%2.3%2.3%2.2%3840 x 216021.6%1920 x 108015.4%1920 x 1080 - Low Quality3840 x 21601920 x 1080 - Ultra Quality3840 x 2160 - Ultra5.5%3840 x 2160 - High5.4%1920 x 1080 - Fullscreen - OpenGL1920 x 10803.9%3840 x 2160 - Ultimate3%1920 x 1080 - High1920 x 1080 - Fullscreen - OpenGL3840 x 2160 - Medium1920 x 1080 - UltraET: LegacyOpenArenaDeus Ex: Mankind DividedTesseractDeus Ex: Mankind DividedXonoticXonoticUnigine HeavenTesseractXonoticUnvanquishedUnigine ValleyUnvanquishedUnvanquishedRadeonNative

Zink Pre Rundeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - Ultra Qualityetlegacy: 3840 x 2160hl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLhl2lostcoast: 1920 x 1080hl2lostcoast: 3840 x 2160l4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanl4d2: 3840 x 2160 - OpenGLl4d2: 3840 x 2160 - Vulkanmetroll-redux: 3840 x 2160openarena: 1920 x 1080tesseract: 1920 x 1080tesseract: 3840 x 2160tomb-raider: 1920 x 1080 - Ultratomb-raider: 3840 x 2160 - Ultratomb-raider: 3840 x 2160 - Normalunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunvanquished: 1920 x 1080 - Highunvanquished: 3840 x 2160 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 3840 x 2160 - Ultraunvanquished: 1920 x 1080 - Mediumunvanquished: 3840 x 2160 - Mediumxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - UltimateRadeonNative102.781.6641.3514.13476.56674.76552.93295.33373.28285.11324.00176.54575.6962.4640611.5063188.8100.0193.6245.883226.542405.3385.4390.1399.9422.5392.8575.6192428527.5081090427.4804882115.089.0527.4521.00477.87681.84560.19294.31379.30285.50325.89176.25498.6926.5055667.2676188.2100.2192.7258.153231.803415.9390.2398.5407.1428.8401.7546.0053022500.1882319414.9174906OpenBenchmarking.org

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRadeonNative306090120150SE +/- 0.94, N = 12SE +/- 1.22, N = 5102.7115.0MIN: 63.1 / MAX: 203MIN: 63.7 / MAX: 214.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRadeonNative20406080100Min: 97.4 / Avg: 102.71 / Max: 106.5Min: 111.7 / Avg: 114.98 / Max: 118.3

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRadeonNative20406080100SE +/- 0.69, N = 15SE +/- 0.87, N = 981.689.0MIN: 46.5 / MAX: 142.2MIN: 48.1 / MAX: 145.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRadeonNative20406080100Min: 77.4 / Avg: 81.59 / Max: 85.7Min: 85.5 / Avg: 89.02 / Max: 92.8

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 3840 x 2160RadeonNative140280420560700SE +/- 0.52, N = 3SE +/- 7.04, N = 3641.3527.4
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 3840 x 2160RadeonNative110220330440550Min: 640.5 / Avg: 641.33 / Max: 642.3Min: 515.2 / Avg: 527.37 / Max: 539.6

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLRadeonNative110220330440550SE +/- 6.01, N = 4SE +/- 4.66, N = 3514.13521.00
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLRadeonNative90180270360450Min: 496.31 / Avg: 514.13 / Max: 522.72Min: 515.12 / Avg: 521 / Max: 530.19

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLRadeonNative100200300400500SE +/- 0.94, N = 3SE +/- 1.32, N = 3476.56477.87
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLRadeonNative80160240320400Min: 474.85 / Avg: 476.56 / Max: 478.09Min: 476.22 / Avg: 477.87 / Max: 480.49

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080RadeonNative150300450600750SE +/- 5.43, N = 15SE +/- 1.47, N = 3674.76681.84
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080RadeonNative120240360480600Min: 624.53 / Avg: 674.76 / Max: 714.18Min: 678.98 / Avg: 681.84 / Max: 683.87

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 3840 x 2160RadeonNative120240360480600SE +/- 3.44, N = 3SE +/- 0.86, N = 3552.93560.19
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 3840 x 2160RadeonNative100200300400500Min: 546.58 / Avg: 552.93 / Max: 558.4Min: 558.47 / Avg: 560.19 / Max: 561.09

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonNative60120180240300SE +/- 3.75, N = 12SE +/- 0.73, N = 3295.33294.31
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonNative50100150200250Min: 255.72 / Avg: 295.33 / Max: 303.96Min: 292.89 / Avg: 294.31 / Max: 295.32

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanRadeonNative80160240320400SE +/- 11.27, N = 12SE +/- 3.72, N = 5373.28379.30
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanRadeonNative70140210280350Min: 252.83 / Avg: 373.28 / Max: 398.98Min: 370.9 / Avg: 379.3 / Max: 390.14

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeonNative60120180240300SE +/- 1.46, N = 3SE +/- 1.67, N = 3285.11285.50
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeonNative50100150200250Min: 282.92 / Avg: 285.11 / Max: 287.88Min: 282.19 / Avg: 285.5 / Max: 287.53

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanRadeonNative70140210280350SE +/- 0.75, N = 3SE +/- 0.51, N = 3324.00325.89
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanRadeonNative60120180240300Min: 322.53 / Avg: 324 / Max: 325.01Min: 324.99 / Avg: 325.89 / Max: 326.76

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160RadeonNative4080120160200SE +/- 0.20, N = 3SE +/- 0.21, N = 3176.54176.25
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160RadeonNative306090120150Min: 176.33 / Avg: 176.54 / Max: 176.93Min: 175.95 / Avg: 176.25 / Max: 176.66

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080RadeonNative120240360480600SE +/- 2.34, N = 3SE +/- 3.97, N = 3575.6498.6MIN: 1MIN: 1
OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080RadeonNative100200300400500Min: 571.7 / Avg: 575.6 / Max: 579.8Min: 490.7 / Avg: 498.63 / Max: 502.8

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeRadeonNative510152025Min: 1 / Avg: 1.79 / Max: 22Min: 1 / Avg: 2.03 / Max: 21

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RadeonNative2004006008001000SE +/- 2.14, N = 3SE +/- 9.12, N = 3962.46926.51
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RadeonNative2004006008001000Min: 959.31 / Avg: 962.46 / Max: 966.54Min: 908.84 / Avg: 926.51 / Max: 939.24

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160RadeonNative140280420560700SE +/- 4.19, N = 3SE +/- 2.78, N = 3611.51667.27
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160RadeonNative120240360480600Min: 603.25 / Avg: 611.51 / Max: 616.89Min: 661.75 / Avg: 667.27 / Max: 670.59

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraRadeonNative4080120160200SE +/- 1.10, N = 3SE +/- 0.55, N = 3188.8188.2MIN: 118.3 / MAX: 244MIN: 114.6 / MAX: 244.5
OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraRadeonNative306090120150Min: 186.8 / Avg: 188.8 / Max: 190.6Min: 187.3 / Avg: 188.23 / Max: 189.2

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: UltraRadeonNative20406080100SE +/- 0.21, N = 3SE +/- 0.19, N = 3100.0100.2MIN: 84.6 / MAX: 112.4MIN: 83.5 / MAX: 113.8
OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: UltraRadeonNative20406080100Min: 99.6 / Avg: 100 / Max: 100.3Min: 99.8 / Avg: 100.17 / Max: 100.4

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: NormalRadeonNative4080120160200SE +/- 0.53, N = 3SE +/- 0.45, N = 3193.6192.7MIN: 128.5 / MAX: 231.1MIN: 129 / MAX: 228.6
OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: NormalRadeonNative4080120160200Min: 192.8 / Avg: 193.6 / Max: 194.6Min: 191.8 / Avg: 192.7 / Max: 193.2

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonNative60120180240300SE +/- 0.29, N = 3SE +/- 0.33, N = 3245.88258.15
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonNative50100150200250Min: 245.31 / Avg: 245.88 / Max: 246.25Min: 257.51 / Avg: 258.15 / Max: 258.58

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonNative50100150200250SE +/- 0.69, N = 3SE +/- 0.56, N = 3226.54231.80
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonNative4080120160200Min: 225.26 / Avg: 226.54 / Max: 227.64Min: 231.06 / Avg: 231.8 / Max: 232.91

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: HighRadeonNative90180270360450SE +/- 1.33, N = 3SE +/- 3.56, N = 3405.3415.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: HighRadeonNative70140210280350Min: 403.3 / Avg: 405.27 / Max: 407.8Min: 408.9 / Avg: 415.87 / Max: 420.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: HighRadeonNative80160240320400SE +/- 1.35, N = 3SE +/- 3.45, N = 15385.4390.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: HighRadeonNative70140210280350Min: 383.5 / Avg: 385.4 / Max: 388Min: 368.3 / Avg: 390.15 / Max: 410.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: UltraRadeonNative90180270360450SE +/- 4.41, N = 3SE +/- 3.35, N = 3390.1398.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: UltraRadeonNative70140210280350Min: 381.4 / Avg: 390.1 / Max: 395.7Min: 394.6 / Avg: 398.53 / Max: 405.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: UltraRadeonNative90180270360450SE +/- 1.30, N = 3SE +/- 3.64, N = 3399.9407.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: UltraRadeonNative70140210280350Min: 397.6 / Avg: 399.93 / Max: 402.1Min: 400.6 / Avg: 407.13 / Max: 413.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: MediumRadeonNative90180270360450SE +/- 4.41, N = 5SE +/- 1.03, N = 3422.5428.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: MediumRadeonNative80160240320400Min: 411.6 / Avg: 422.48 / Max: 430.8Min: 427.7 / Avg: 428.83 / Max: 430.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: MediumRadeonNative90180270360450SE +/- 1.53, N = 3SE +/- 3.80, N = 3392.8401.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: MediumRadeonNative70140210280350Min: 390.8 / Avg: 392.8 / Max: 395.8Min: 397.7 / Avg: 401.7 / Max: 409.3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: HighRadeonNative120240360480600SE +/- 3.03, N = 3SE +/- 3.19, N = 3575.62546.01MIN: 334 / MAX: 1230MIN: 288 / MAX: 1218
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: HighRadeonNative100200300400500Min: 570.31 / Avg: 575.62 / Max: 580.81Min: 540.32 / Avg: 546.01 / Max: 551.37

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraRadeonNative110220330440550SE +/- 4.12, N = 3SE +/- 4.80, N = 3527.51500.19MIN: 312 / MAX: 1070MIN: 261 / MAX: 1052
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraRadeonNative90180270360450Min: 520.85 / Avg: 527.51 / Max: 535.05Min: 490.64 / Avg: 500.19 / Max: 505.8

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateRadeonNative90180270360450SE +/- 5.77, N = 3SE +/- 1.61, N = 3427.48414.92MIN: 53 / MAX: 884MIN: 54 / MAX: 886
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateRadeonNative80160240320400Min: 416.5 / Avg: 427.48 / Max: 436.06Min: 412.15 / Avg: 414.92 / Max: 417.74