alder lake variety tests Intel Core i9-12900K testing with a ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS) and ASUS Intel ADL-S GT1 3GB on Ubuntu 21.10 via the Phoronix Test Suite. Round 1: Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS), Chipset: Intel Device 7aa7, Memory: 64GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0, Graphics: ASUS Intel ADL-S GT1 3GB (1550MHz), Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Ubuntu 21.10, Kernel: 5.16.0-051600rc1daily20211116-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13 + Wayland, OpenGL: 4.6 Mesa 21.2.2, Vulkan: 1.2.182, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160 Round 2: Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS), Chipset: Intel Device 7aa7, Memory: 64GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0, Graphics: ASUS Intel ADL-S GT1 3GB (1550MHz), Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Ubuntu 21.10, Kernel: 5.16.0-051600rc1daily20211116-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13 + Wayland, OpenGL: 4.6 Mesa 21.2.2, Vulkan: 1.2.182, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160 Compile Bench 0.6 Test: Compile MB/s > Higher Is Better Round 1 . 1945.07 |====================================================== Round 2 . 2141.92 |============================================================ Compile Bench 0.6 Test: Initial Create MB/s > Higher Is Better Round 1 . 475.29 |============================================================ Round 2 . 481.97 |============================================================= Compile Bench 0.6 Test: Read Compiled Tree MB/s > Higher Is Better Round 1 . 2852.24 |============================================================ Round 2 . 2764.89 |========================================================== PostMark 1.51 Disk Transaction Performance TPS > Higher Is Better Round 1 . 5813 |=============================================================== Round 2 . 5813 |=============================================================== OSBench Test: Create Files us Per Event < Lower Is Better Round 1 . 8.135380 |========================================================== Round 2 . 8.208837 |=========================================================== OSBench Test: Create Threads us Per Event < Lower Is Better Round 1 . 8.819103 |====================================== Round 2 . 13.360977 |========================================================== OSBench Test: Launch Programs us Per Event < Lower Is Better Round 1 . 23.20 |============================================================== Round 2 . 22.43 |============================================================ OSBench Test: Create Processes us Per Event < Lower Is Better Round 1 . 27.87 |============================================================== Round 2 . 17.47 |======================================= OSBench Test: Memory Allocations Ns Per Event < Lower Is Better Round 1 . 75.59 |============================================================= Round 2 . 76.45 |============================================================== Crypto++ 8.2 Test: All Algorithms MiB/second > Higher Is Better Round 1 . 2143.16 |====================================================== Round 2 . 2372.22 |============================================================ Crypto++ 8.2 Test: Keyed Algorithms MiB/second > Higher Is Better Round 1 . 897.64 |============================================================= Round 2 . 654.23 |============================================ Crypto++ 8.2 Test: Unkeyed Algorithms MiB/second > Higher Is Better Round 1 . 386.40 |============================================================= Round 2 . 384.52 |============================================================= Crypto++ 8.2 Test: Integer + Elliptic Curve Public Key Algorithms MiB/second > Higher Is Better Round 1 . 3453.35 |============================================================ Round 2 . 3452.40 |============================================================ High Performance Conjugate Gradient 3.1 GFLOP/s > Higher Is Better Round 1 . 7.91777 |============================================================ Round 2 . 7.90962 |============================================================ miniFE 2.2 Problem Size: Small CG Mflops > Higher Is Better Round 1 . 9131.79 |============================================================ Round 2 . 9157.80 |============================================================ CloverLeaf Lagrangian-Eulerian Hydrodynamics Seconds < Lower Is Better Round 1 . 64.38 |============================================================== Round 2 . 64.12 |============================================================== CP2K Molecular Dynamics 8.2 Input: Fayalite-FIST Seconds < Lower Is Better Round 1 . 529.32 |============================================================= Round 2 . 450.34 |==================================================== Dolfyn 0.527 Computational Fluid Dynamics Seconds < Lower Is Better Round 1 . 21.64 |============================================================== Round 2 . 21.42 |============================================================= Nebular Empirical Analysis Tool 2.3 Seconds < Lower Is Better Round 1 . 30.08 |============================================================= Round 2 . 30.58 |============================================================== PolyBench-C 4.2 Test: Covariance Computation Seconds < Lower Is Better PolyBench-C 4.2 Test: Correlation Computation Seconds < Lower Is Better PolyBench-C 4.2 Test: 3 Matrix Multiplications Seconds < Lower Is Better Round 1 . 4.262 |============================================================== Round 2 . 4.253 |============================================================== Polyhedron Fortran Benchmarks Benchmark: ac Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: air Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: mdbx Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: doduc Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: linpk Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: tfft2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: aermod Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: rnflow Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: induct2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: protein Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: capacita Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: channel2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: fatigue2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: gas_dyn2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: test_fpu2 Seconds < Lower Is Better Polyhedron Fortran Benchmarks Benchmark: mp_prop_design Seconds < Lower Is Better Algebraic Multi-Grid Benchmark 1.2 Figure Of Merit > Higher Is Better Round 1 . 362705800 |========================================================== Round 2 . 362345200 |========================================================== FFTE 7.0 N=256, 3D Complex FFT Routine MFLOPS > Higher Is Better Round 1 . 96703.07 |========================================================== Round 2 . 97651.73 |=========================================================== FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 32 Mflops > Higher Is Better Round 1 . 8901.3 |============================================================= Round 2 . 8911.9 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 64 Mflops > Higher Is Better Round 1 . 8248.4 |============================================================= Round 2 . 8244.1 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 32 Mflops > Higher Is Better Round 1 . 8899.8 |============================================================= Round 2 . 8972.9 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 64 Mflops > Higher Is Better Round 1 . 7988.6 |============================================================= Round 2 . 8021.2 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 128 Mflops > Higher Is Better Round 1 . 8230.6 |============================================================= Round 2 . 8225.0 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 256 Mflops > Higher Is Better Round 1 . 8579.5 |============================================================= Round 2 . 8576.4 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 512 Mflops > Higher Is Better Round 1 . 8666.7 |============================================================= Round 2 . 8640.5 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 128 Mflops > Higher Is Better Round 1 . 7794.0 |============================================================= Round 2 . 7802.3 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 256 Mflops > Higher Is Better Round 1 . 7099.4 |============================================================= Round 2 . 7016.2 |============================================================ FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 512 Mflops > Higher Is Better Round 1 . 6283.5 |============================================================ Round 2 . 6337.1 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 1024 Mflops > Higher Is Better Round 1 . 8442.0 |============================================================= Round 2 . 8445.4 |============================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 2048 Mflops > Higher Is Better Round 1 . 7954.2 |============================================================= Round 2 . 7873.3 |============================================================ FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 4096 Mflops > Higher Is Better Round 1 . 7828.1 |============================================================= Round 2 . 7842.3 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 1024 Mflops > Higher Is Better Round 1 . 6248.6 |============================================================= Round 2 . 6287.2 |============================================================= FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 2048 Mflops > Higher Is Better Round 1 . 6261.9 |============================================================= Round 2 . 6206.9 |============================================================ FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 4096 Mflops > Higher Is Better Round 1 . 5960.6 |================================= Round 2 . 10708.0 |============================================================ FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 32 Mflops > Higher Is Better Round 1 . 18059 |============================================================== Round 2 . 17747 |============================================================= FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 64 Mflops > Higher Is Better Round 1 . 23012 |============================================================= Round 2 . 23278 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 32 Mflops > Higher Is Better Round 1 . 41524 |============================================================== Round 2 . 41544 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 64 Mflops > Higher Is Better Round 1 . 39772 |============================================================== Round 2 . 39703 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 128 Mflops > Higher Is Better Round 1 . 27568 |============================================================== Round 2 . 27460 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 256 Mflops > Higher Is Better Round 1 . 30474 |============================================================== Round 2 . 30418 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 512 Mflops > Higher Is Better Round 1 . 32957 |============================================================== Round 2 . 32714 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 128 Mflops > Higher Is Better Round 1 . 30971 |============================================================== Round 2 . 30831 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 256 Mflops > Higher Is Better Round 1 . 26427 |============================================================== Round 2 . 26423 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 512 Mflops > Higher Is Better Round 1 . 20589 |============================================================== Round 2 . 20074 |============================================================ FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 1024 Mflops > Higher Is Better Round 1 . 34139 |============================================================== Round 2 . 33937 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 2048 Mflops > Higher Is Better Round 1 . 33130 |============================================================== Round 2 . 33382 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 4096 Mflops > Higher Is Better Round 1 . 31471 |============================================================== Round 2 . 31109 |============================================================= FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 1024 Mflops > Higher Is Better Round 1 . 14685 |============================================= Round 2 . 20202 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 2048 Mflops > Higher Is Better Round 1 . 21533 |============================================================== Round 2 . 21589 |============================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 4096 Mflops > Higher Is Better Round 1 . 18926 |========================================================== Round 2 . 20320 |============================================================== Timed HMMer Search 3.3.2 Pfam Database Search Seconds < Lower Is Better Round 1 . 98.16 |============================================================= Round 2 . 99.21 |============================================================== Timed MAFFT Alignment 7.471 Multiple Sequence Alignment - LSU RNA Seconds < Lower Is Better Round 1 . 7.488 |=========================================================== Round 2 . 7.867 |============================================================== Monte Carlo Simulations of Ionised Nebulae 2019-03-24 Input: Dust 2D tau100.0 Seconds < Lower Is Better Round 1 . 176 |================================================================ Round 2 . 174 |=============================================================== OpenFOAM 8 Input: Motorbike 30M Seconds < Lower Is Better Round 1 . 95.55 |============================================================= Round 2 . 97.45 |============================================================== RELION 3.1.1 Test: Basic - Device: CPU Seconds < Lower Is Better Round 1 . 1689.98 |============================================================ Round 2 . 1691.32 |============================================================ LAMMPS Molecular Dynamics Simulator 29Oct2020 Model: Rhodopsin Protein ns/day > Higher Is Better Round 1 . 10.24 |============================================================= Round 2 . 10.48 |============================================================== LULESH 2.0.3 z/s > Higher Is Better Round 1 . 7429.28 |============================================================ Round 2 . 7411.91 |============================================================ GNU GMP GMPbench 6.2.1 Total Time GMPbench Score > Higher Is Better Round 1 . 3903.4 |============================================================= Round 2 . 3904.6 |============================================================= Go Benchmarks Test: http Nanoseconds/Operation < Lower Is Better Go Benchmarks Test: json Nanoseconds/Operation < Lower Is Better Go Benchmarks Test: build Nanoseconds/Operation < Lower Is Better Go Benchmarks Test: garbage Nanoseconds/Operation < Lower Is Better Chia Blockchain VDF 1.0.1 Test: Square Plain C++ IPS > Higher Is Better Round 1 . 153600 |============================================================= Round 2 . 153900 |============================================================= Chia Blockchain VDF 1.0.1 Test: Square Assembly Optimized IPS > Higher Is Better Round 1 . 145100 |============================================================= Round 2 . 143500 |============================================================ Bork File Encrypter 1.4 File Encryption Time Seconds < Lower Is Better Round 1 . 7.358 |============================================================= Round 2 . 7.470 |============================================================== BYTE Unix Benchmark 3.6 Computational Test: Dhrystone 2 LPS > Higher Is Better Round 1 . 50737295.4 |======================================================== Round 2 . 51560454.8 |========================================================= LZ4 Compression 1.9.3 Compression Level: 1 - Compression Speed MB/s > Higher Is Better Round 1 . 8905.42 |============================================================ Round 2 . 8891.74 |============================================================ LZ4 Compression 1.9.3 Compression Level: 1 - Decompression Speed MB/s > Higher Is Better Round 1 . 10459.9 |============================================================ Round 2 . 10428.2 |============================================================ LZ4 Compression 1.9.3 Compression Level: 3 - Compression Speed MB/s > Higher Is Better Round 1 . 44.46 |============================================================== Round 2 . 44.59 |============================================================== LZ4 Compression 1.9.3 Compression Level: 3 - Decompression Speed MB/s > Higher Is Better Round 1 . 9543.8 |============================================================= Round 2 . 9520.2 |============================================================= LZ4 Compression 1.9.3 Compression Level: 9 - Compression Speed MB/s > Higher Is Better Round 1 . 43.51 |============================================================== Round 2 . 39.06 |======================================================== LZ4 Compression 1.9.3 Compression Level: 9 - Decompression Speed MB/s > Higher Is Better Round 1 . 9551.1 |============================================================= Round 2 . 9524.8 |============================================================= LuaJIT 2.1-git Test: Composite Mflops > Higher Is Better Round 1 . 1284.91 |============================================================ Round 2 . 1280.31 |============================================================ LuaJIT 2.1-git Test: Monte Carlo Mflops > Higher Is Better Round 1 . 559.62 |============================================================= Round 2 . 563.69 |============================================================= LuaJIT 2.1-git Test: Fast Fourier Transform Mflops > Higher Is Better Round 1 . 269.25 |============================================================= Round 2 . 266.37 |============================================================ LuaJIT 2.1-git Test: Sparse Matrix Multiply Mflops > Higher Is Better Round 1 . 1290.96 |============================================================ Round 2 . 1292.23 |============================================================ LuaJIT 2.1-git Test: Dense LU Matrix Factorization Mflops > Higher Is Better Round 1 . 2408.48 |============================================================ Round 2 . 2383.79 |=========================================================== LuaJIT 2.1-git Test: Jacobi Successive Over-Relaxation Mflops > Higher Is Better Round 1 . 1896.23 |============================================================ Round 2 . 1895.46 |============================================================ Botan 2.17.3 Test: KASUMI MiB/s > Higher Is Better Round 1 . 97.38 |============================================================== Round 2 . 97.35 |============================================================== Botan 2.17.3 Test: KASUMI - Decrypt MiB/s > Higher Is Better Round 1 . 93.89 |============================================================== Round 2 . 93.91 |============================================================== Botan 2.17.3 Test: AES-256 MiB/s > Higher Is Better Round 1 . 5026.14 |============================================================ Round 2 . 5028.35 |============================================================ Botan 2.17.3 Test: AES-256 - Decrypt MiB/s > Higher Is Better Round 1 . 5027.51 |============================================================ Round 2 . 5025.43 |============================================================ Botan 2.17.3 Test: Twofish MiB/s > Higher Is Better Round 1 . 355.71 |============================================================= Round 2 . 355.89 |============================================================= Botan 2.17.3 Test: Twofish - Decrypt MiB/s > Higher Is Better Round 1 . 357.38 |============================================================= Round 2 . 357.41 |============================================================= Botan 2.17.3 Test: Blowfish MiB/s > Higher Is Better Round 1 . 440.88 |============================================================= Round 2 . 441.65 |============================================================= Botan 2.17.3 Test: Blowfish - Decrypt MiB/s > Higher Is Better Round 1 . 438.96 |============================================================= Round 2 . 439.89 |============================================================= Botan 2.17.3 Test: CAST-256 MiB/s > Higher Is Better Round 1 . 146.61 |============================================================= Round 2 . 146.66 |============================================================= Botan 2.17.3 Test: CAST-256 - Decrypt MiB/s > Higher Is Better Round 1 . 146.66 |============================================================= Round 2 . 146.66 |============================================================= Botan 2.17.3 Test: ChaCha20Poly1305 MiB/s > Higher Is Better Round 1 . 456.66 |============================================================= Round 2 . 456.52 |============================================================= Botan 2.17.3 Test: ChaCha20Poly1305 - Decrypt MiB/s > Higher Is Better Round 1 . 454.16 |============================================================= Round 2 . 452.78 |============================================================= LuaRadio 0.9.1 Test: Five Back to Back FIR Filters MiB/s > Higher Is Better Round 1 . 906.2 |============================================================== Round 2 . 807.6 |======================================================= LuaRadio 0.9.1 Test: FM Deemphasis Filter MiB/s > Higher Is Better Round 1 . 390.5 |============================================================== Round 2 . 389.5 |============================================================== LuaRadio 0.9.1 Test: Hilbert Transform MiB/s > Higher Is Better Round 1 . 70.1 |=============================================================== Round 2 . 70.2 |=============================================================== LuaRadio 0.9.1 Test: Complex Phase MiB/s > Higher Is Better Round 1 . 626.4 |============================================================ Round 2 . 650.2 |============================================================== LibRaw 0.20 Post-Processing Benchmark Mpix/sec > Higher Is Better Round 1 . 41.10 |============================================================ Round 2 . 42.37 |============================================================== Crafty 25.2 Elapsed Time Nodes Per Second > Higher Is Better Round 1 . 8403649 |============================================================ Round 2 . 8400938 |============================================================ ArrayFire 3.7 Test: BLAS CPU GFLOPS > Higher Is Better Round 1 . 820.59 |============================================================= Round 2 . 821.61 |============================================================= ArrayFire 3.7 Test: Conjugate Gradient CPU ms < Lower Is Better Round 1 . 9.121 |============================================================ Round 2 . 9.348 |============================================================== Node.js Express HTTP Load Test Requests Per Second > Higher Is Better Round 1 . 5701 |========================================================= Round 2 . 6287 |=============================================================== Open FMM Nero2D 2.0.2 Seconds < Lower Is Better AOM AV1 3.2 Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 0.17 |=============================================================== Round 2 . 0.15 |======================================================== AOM AV1 3.2 Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 5.49 |============================================================ Round 2 . 5.72 |=============================================================== AOM AV1 3.2 Encoder Mode: Speed 6 Realtime - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 13.11 |============================================================== Round 2 . 12.11 |========================================================= AOM AV1 3.2 Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 12.2 |=============================================================== Round 2 . 12.0 |============================================================== AOM AV1 3.2 Encoder Mode: Speed 8 Realtime - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 54.80 |============================================================= Round 2 . 55.91 |============================================================== AOM AV1 3.2 Encoder Mode: Speed 9 Realtime - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 73.55 |============================================================== Round 2 . 72.54 |============================================================= AOM AV1 3.2 Encoder Mode: Speed 10 Realtime - Input: Bosphorus 4K Frames Per Second > Higher Is Better Round 1 . 84.37 |============================================================== Round 2 . 81.65 |============================================================ AOM AV1 3.2 Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 0.35 |=============================================================== Round 2 . 0.33 |=========================================================== AOM AV1 3.2 Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 9.74 |=============================================================== Round 2 . 8.90 |========================================================== AOM AV1 3.2 Encoder Mode: Speed 6 Realtime - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 8.86 |=============================================================== Round 2 . 8.78 |============================================================== AOM AV1 3.2 Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 23.62 |============================================================== Round 2 . 23.77 |============================================================== AOM AV1 3.2 Encoder Mode: Speed 8 Realtime - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 139.87 |============================================================= Round 2 . 131.20 |========================================================= AOM AV1 3.2 Encoder Mode: Speed 9 Realtime - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 160.35 |=========================================================== Round 2 . 165.48 |============================================================= AOM AV1 3.2 Encoder Mode: Speed 10 Realtime - Input: Bosphorus 1080p Frames Per Second > Higher Is Better Round 1 . 185.08 |========================================================== Round 2 . 194.09 |============================================================= Embree 3.13 Binary: Pathtracer - Model: Crown Frames Per Second > Higher Is Better Round 1 . 19.23 |============================================================= Round 2 . 19.60 |============================================================== Embree 3.13 Binary: Pathtracer ISPC - Model: Crown Frames Per Second > Higher Is Better Round 1 . 21.02 |============================================================== Round 2 . 21.19 |============================================================== Embree 3.13 Binary: Pathtracer - Model: Asian Dragon Frames Per Second > Higher Is Better Round 1 . 21.60 |============================================================= Round 2 . 21.93 |============================================================== Embree 3.13 Binary: Pathtracer - Model: Asian Dragon Obj Frames Per Second > Higher Is Better Round 1 . 19.48 |============================================================= Round 2 . 19.82 |============================================================== Embree 3.13 Binary: Pathtracer ISPC - Model: Asian Dragon Frames Per Second > Higher Is Better Round 1 . 24.46 |============================================================== Round 2 . 24.17 |============================================================= Embree 3.13 Binary: Pathtracer ISPC - Model: Asian Dragon Obj Frames Per Second > Higher Is Better Round 1 . 21.40 |============================================================== Round 2 . 21.51 |============================================================== ACES DGEMM 1.0 Sustained Floating-Point Rate GFLOP/s > Higher Is Better Round 1 . 6.234231 |=========================================================== Round 2 . 6.088256 |========================================================== Coremark 1.0 CoreMark Size 666 - Iterations Per Second Iterations/Sec > Higher Is Better Round 1 . 746326.67 |========================================================== Round 2 . 745515.26 |========================================================== Himeno Benchmark 3.0 Poisson Pressure Solver MFLOPS > Higher Is Better Round 1 . 5239.01 |============================================================ Round 2 . 5239.78 |============================================================ ebizzy 0.3 Records/s > Higher Is Better Round 1 . 779289 |=========================================================== Round 2 . 803463 |============================================================= PJSIP 2.11 Method: INVITE Responses Per Second > Higher Is Better Round 1 . 3110 |=============================================================== Round 2 . 2980 |============================================================ PJSIP 2.11 Method: OPTIONS, Stateful Responses Per Second > Higher Is Better Round 1 . 5120 |=============================================================== Round 2 . 5119 |=============================================================== PJSIP 2.11 Method: OPTIONS, Stateless Responses Per Second > Higher Is Better Round 1 . 56681 |============================================================== Round 2 . 55825 |============================================================= Timed Clash Compilation Time To Compile Seconds < Lower Is Better Round 1 . 2.573 |======================================================== Round 2 . 2.862 |============================================================== Timed FFmpeg Compilation 4.4 Time To Compile Seconds < Lower Is Better Round 1 . 28.84 |========================================================= Round 2 . 31.48 |============================================================== Timed ImageMagick Compilation 6.9.0 Time To Compile Seconds < Lower Is Better Round 1 . 17.70 |=========================================================== Round 2 . 18.74 |============================================================== Timed MPlayer Compilation 1.4 Time To Compile Seconds < Lower Is Better Round 1 . 18.32 |============================================================== Round 2 . 18.31 |============================================================== Timed PHP Compilation 7.4.2 Time To Compile Seconds < Lower Is Better Round 1 . 41.63 |======================================================= Round 2 . 46.96 |============================================================== Build2 0.13 Time To Compile Seconds < Lower Is Better Round 1 . 77.60 |============================================================== Round 2 . 73.54 |=========================================================== C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel Seconds < Lower Is Better Round 1 . 31.10 |============================================================== Round 2 . 31.12 |============================================================== Parallel BZIP2 Compression 1.1.12 256MB File Compression Seconds < Lower Is Better Round 1 . 2.193 |=========================================================== Round 2 . 2.296 |============================================================== Primesieve 7.4 1e12 Prime Number Generation Seconds < Lower Is Better Round 1 . 22.79 |============================================================== Round 2 . 21.16 |========================================================== Rust Mandelbrot Time To Complete Serial/Parallel Mandelbrot Seconds < Lower Is Better Round 1 . 39.79 |============================================================== Round 2 . 39.76 |============================================================== Rust Prime Benchmark Prime Number Test To 200,000,000 Seconds < Lower Is Better Round 1 . 9.787 |============================================================== Round 2 . 9.770 |============================================================== Y-Cruncher 0.7.8.9503 Calculating 500M Pi Digits Seconds < Lower Is Better Round 1 . 14.03 |============================================================== Round 2 . 14.08 |============================================================== rays1bench 2020-01-09 Large Scene mrays/s > Higher Is Better Round 1 . 116.86 |============================================================= Round 2 . 113.37 |=========================================================== Node.js Octane Benchmark Score > Higher Is Better Round 1 . 46216 |============================================================= Round 2 . 47012 |============================================================== AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better Round 1 . 49.36 |============================================================== Round 2 . 49.26 |============================================================== Bullet Physics Engine 2.81 Test: Raytests Seconds < Lower Is Better Round 1 . 2.497870 |=========================================================== Round 2 . 2.505056 |=========================================================== Bullet Physics Engine 2.81 Test: 3000 Fall Seconds < Lower Is Better Round 1 . 5.665506 |=========================================================== Round 2 . 5.678747 |=========================================================== Bullet Physics Engine 2.81 Test: 1000 Stack Seconds < Lower Is Better Round 1 . 7.514891 |=========================================================== Round 2 . 7.526399 |=========================================================== Bullet Physics Engine 2.81 Test: 1000 Convex Seconds < Lower Is Better Round 1 . 4.668665 |=========================================================== Round 2 . 4.611938 |========================================================== Bullet Physics Engine 2.81 Test: 136 Ragdolls Seconds < Lower Is Better Round 1 . 2.968861 |=========================================================== Round 2 . 2.973369 |=========================================================== Bullet Physics Engine 2.81 Test: Prim Trimesh Seconds < Lower Is Better Round 1 . 1.019545 |=========================================================== Round 2 . 1.024385 |=========================================================== Bullet Physics Engine 2.81 Test: Convex Trimesh Seconds < Lower Is Better Round 1 . 1.166575 |=========================================================== Round 2 . 1.164015 |=========================================================== Gzip Compression Linux Source Tree Archiving To .tar.gz Seconds < Lower Is Better Round 1 . 44.64 |============================================================== Round 2 . 36.97 |=================================================== Cython Benchmark 0.29.21 Test: N-Queens Seconds < Lower Is Better Round 1 . 27.41 |============================================================== Round 2 . 23.33 |===================================================== Opus Codec Encoding 1.3.1 WAV To Opus Encode Seconds < Lower Is Better Round 1 . 8.470 |============================================================== Round 2 . 8.498 |============================================================== FFmpeg 4.0.2 H.264 HD To NTSC DV Seconds < Lower Is Better Round 1 . 5.381 |========================================================== Round 2 . 5.778 |============================================================== Helsing 1.0-beta Digit Range: 12 digit Seconds < Lower Is Better Round 1 . 3.361 |============================================================== Round 2 . 3.347 |============================================================== Helsing 1.0-beta Digit Range: 14 digit Seconds < Lower Is Better Round 1 . 285.13 |============================================================= Round 2 . 285.61 |============================================================= Ngspice 34 Circuit: C2670 Seconds < Lower Is Better Round 1 . 119.22 |======================================================== Round 2 . 129.68 |============================================================= Ngspice 34 Circuit: C7552 Seconds < Lower Is Better Round 1 . 116.22 |============================================================= Round 2 . 115.29 |============================================================= Radiance Benchmark 5.0 Test: Serial Seconds < Lower Is Better Round 1 . 390.15 |=============================== Round 2 . 761.90 |============================================================= Radiance Benchmark 5.0 Test: SMP Parallel Seconds < Lower Is Better Round 1 . 166.94 |============================================================= Round 2 . 161.91 |=========================================================== R Benchmark Seconds < Lower Is Better Round 1 . 0.1695 |============================================================= Round 2 . 0.1681 |============================================================ RNNoise 2020-06-28 Seconds < Lower Is Better Round 1 . 33.89 |============================================================== Round 2 . 33.85 |============================================================== Sudokut 0.4 Total Time Seconds < Lower Is Better Round 1 . 10.26 |============================================================== Round 2 . 10.24 |============================================================== VOSK Speech Recognition Toolkit 0.3.21 Seconds < Lower Is Better Round 1 . 15.92 |============================================================== Round 2 . 15.81 |============================================================== glibc bench 1.0 Benchmark: cos nanoseconds < Lower Is Better Round 1 . 43.22 |============================================================== Round 2 . 43.20 |============================================================== glibc bench 1.0 Benchmark: exp nanoseconds < Lower Is Better Round 1 . 6.18046 |============================================================ Round 2 . 6.17844 |============================================================ glibc bench 1.0 Benchmark: ffs nanoseconds < Lower Is Better Round 1 . 2.21737 |============================================================ Round 2 . 2.21558 |============================================================ glibc bench 1.0 Benchmark: sin nanoseconds < Lower Is Better Round 1 . 43.01 |============================================================== Round 2 . 43.00 |============================================================== glibc bench 1.0 Benchmark: log2 nanoseconds < Lower Is Better Round 1 . 7.82065 |============================================================ Round 2 . 7.82376 |============================================================ glibc bench 1.0 Benchmark: modf nanoseconds < Lower Is Better Round 1 . 2.98609 |============================================================ Round 2 . 2.98616 |============================================================ glibc bench 1.0 Benchmark: sinh nanoseconds < Lower Is Better Round 1 . 9.11126 |============================================================ Round 2 . 8.78106 |========================================================== glibc bench 1.0 Benchmark: sqrt nanoseconds < Lower Is Better Round 1 . 3.24378 |============================================================ Round 2 . 3.24243 |============================================================ glibc bench 1.0 Benchmark: tanh nanoseconds < Lower Is Better Round 1 . 12.25 |============================================================== Round 2 . 12.25 |============================================================== glibc bench 1.0 Benchmark: asinh nanoseconds < Lower Is Better Round 1 . 10.21 |============================================================== Round 2 . 10.21 |============================================================== glibc bench 1.0 Benchmark: atanh nanoseconds < Lower Is Better Round 1 . 12.46 |============================================================== Round 2 . 12.46 |============================================================== glibc bench 1.0 Benchmark: ffsll nanoseconds < Lower Is Better Round 1 . 2.21679 |============================================================ Round 2 . 2.21531 |============================================================ glibc bench 1.0 Benchmark: sincos nanoseconds < Lower Is Better Round 1 . 13.91 |============================================================== Round 2 . 13.94 |============================================================== glibc bench 1.0 Benchmark: pthread_once nanoseconds < Lower Is Better Round 1 . 2.21655 |============================================================ Round 2 . 2.21802 |============================================================ Node.js V8 Web Tooling Benchmark runs/s > Higher Is Better Round 1 . 10.16 |============================================================== Round 2 . 10.15 |============================================================== Liquid-DSP 2021.01.31 Threads: 1 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 60594000 |=========================================================== Round 2 . 60095000 |=========================================================== Liquid-DSP 2021.01.31 Threads: 2 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 120170000 |========================================================== Round 2 . 118220000 |========================================================= Liquid-DSP 2021.01.31 Threads: 4 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 291250000 |========================================================== Round 2 . 288060000 |========================================================= Liquid-DSP 2021.01.31 Threads: 8 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 681560000 |========================================================== Round 2 . 683520000 |========================================================== Liquid-DSP 2021.01.31 Threads: 16 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 1211200000 |========================================================= Round 2 . 1213100000 |========================================================= Liquid-DSP 2021.01.31 Threads: 24 - Buffer Length: 256 - Filter Length: 57 samples/s > Higher Is Better Round 1 . 1294700000 |========================================================= Round 2 . 1284800000 |========================================================= ASKAP 1.0 Test: tConvolve MT - Gridding Million Grid Points Per Second > Higher Is Better Round 1 . 2099.95 |============================================================ Round 2 . 2096.50 |============================================================ ASKAP 1.0 Test: tConvolve MT - Degridding Million Grid Points Per Second > Higher Is Better Round 1 . 2773.5 |============================================================= Round 2 . 2772.3 |============================================================= ASKAP 1.0 Test: tConvolve MPI - Degridding Mpix/sec > Higher Is Better Round 1 . 3802.84 |========================================================== Round 2 . 3916.35 |============================================================ ASKAP 1.0 Test: tConvolve MPI - Gridding Mpix/sec > Higher Is Better Round 1 . 4266.60 |=========================================================== Round 2 . 4337.12 |============================================================ ASKAP 1.0 Test: tConvolve OpenMP - Gridding Million Grid Points Per Second > Higher Is Better Round 1 . 3413.54 |=========================================================== Round 2 . 3457.87 |============================================================ ASKAP 1.0 Test: tConvolve OpenMP - Degridding Million Grid Points Per Second > Higher Is Better Round 1 . 5665.02 |============================================================ Round 2 . 5547.00 |=========================================================== ASKAP 1.0 Test: Hogbom Clean OpenMP Iterations Per Second > Higher Is Better Round 1 . 398.41 |============================================================= Round 2 . 398.41 |============================================================= KeyDB 6.2.0 Ops/sec > Higher Is Better GROMACS 2021.2 Implementation: MPI CPU - Input: water_GMX50_bare Ns Per Day > Higher Is Better Round 1 . 1.606 |============================================================== Round 2 . 1.570 |============================================================= Darmstadt Automotive Parallel Heterogeneous Suite Backend: OpenMP - Kernel: NDT Mapping Test Cases Per Minute > Higher Is Better Round 1 . 1050.84 |============================================================ Round 2 . 983.63 |======================================================== Darmstadt Automotive Parallel Heterogeneous Suite Backend: OpenMP - Kernel: Points2Image Test Cases Per Minute > Higher Is Better Round 1 . 25911.32 |=========================================================== Round 2 . 25481.93 |========================================================== Darmstadt Automotive Parallel Heterogeneous Suite Backend: OpenMP - Kernel: Euclidean Cluster Test Cases Per Minute > Higher Is Better Round 1 . 1360.06 |============================================================ Round 2 . 1334.64 |=========================================================== Tensorflow Build: Cifar10 Seconds < Lower Is Better ASTC Encoder 3.2 Preset: Medium Seconds < Lower Is Better Round 1 . 3.5439 |=============================================== Round 2 . 4.6199 |============================================================= ASTC Encoder 3.2 Preset: Thorough Seconds < Lower Is Better Round 1 . 7.1756 |============================================================= Round 2 . 7.1264 |============================================================= ASTC Encoder 3.2 Preset: Exhaustive Seconds < Lower Is Better Round 1 . 33.51 |============================================================== Round 2 . 33.37 |============================================================== SQLite Speedtest 3.30 Timed Time - Size 1,000 Seconds < Lower Is Better Round 1 . 36.16 |================================== Round 2 . 65.69 |============================================================== BenchmarkMutex Benchmark: Shared Mutex Lock Shared ns < Lower Is Better Round 1 . 18.5 |========================================================= Round 2 . 20.6 |=============================================================== BenchmarkMutex Benchmark: Mutex Lock Unlock spinlock ns < Lower Is Better Round 1 . 30.8 |============================================================== Round 2 . 31.1 |=============================================================== BenchmarkMutex Benchmark: Mutex Lock Unlock std::mutex ns < Lower Is Better Round 1 . 14.4 |=============================================================== Round 2 . 14.4 |=============================================================== BenchmarkMutex Benchmark: Mutex Lock Unlock std::mutex ns < Lower Is Better Round 1 . 25.5 |=============================================================== Round 2 . 25.4 |=============================================================== BenchmarkMutex Benchmark: Semaphore Release And Acquire ns < Lower Is Better Round 1 . 16 |================================================================= Round 2 . 16 |================================================================= BenchmarkMutex Benchmark: Mutex Lock Unlock spinlock_amd ns < Lower Is Better Round 1 . 25.6 |============================================================ Round 2 . 27.1 |=============================================================== BenchmarkMutex Benchmark: Mutex Lock Unlock pthread_mutex ns < Lower Is Better Round 1 . 11.3 |=========================================== Round 2 . 16.4 |=============================================================== BenchmarkMutex Benchmark: Mutex Lock Unlock ticket_spinlock ns < Lower Is Better Round 1 . 16.6 |================================================= Round 2 . 21.5 |=============================================================== PlaidML FP16: No - Mode: Inference - Network: VGG16 - Device: CPU FPS > Higher Is Better Round 1 . 23.04 |========================================================== Round 2 . 24.78 |============================================================== PlaidML FP16: No - Mode: Inference - Network: VGG19 - Device: CPU FPS > Higher Is Better Round 1 . 20.53 |============================================================== Round 2 . 18.61 |======================================================== PlaidML FP16: No - Mode: Inference - Network: IMDB LSTM - Device: CPU Examples Per Second > Higher Is Better PlaidML FP16: No - Mode: Inference - Network: Mobilenet - Device: CPU Examples Per Second > Higher Is Better PlaidML FP16: No - Mode: Inference - Network: ResNet 50 - Device: CPU FPS > Higher Is Better Round 1 . 9.23 |=============================================================== Round 2 . 9.22 |=============================================================== PlaidML FP16: No - Mode: Inference - Network: DenseNet 201 - Device: CPU Examples Per Second > Higher Is Better PlaidML FP16: No - Mode: Inference - Network: Inception V3 - Device: CPU Examples Per Second > Higher Is Better PlaidML FP16: No - Mode: Inference - Network: NASNer Large - Device: CPU Examples Per Second > Higher Is Better ctx_clock Context Switch Time Clocks < Lower Is Better Round 1 . 261 |================================================================ Round 2 . 263 |================================================================ Optcarrot Optimized Benchmark FPS > Higher Is Better Round 1 . 129.59 |============================================================ Round 2 . 131.72 |============================================================= Apache Cassandra 4.0 Test: Writes Op/s > Higher Is Better Round 1 . 205350 |============================================================= Round 2 . 190847 |========================================================= Xsbench 2017-07-06 Lookups/s > Higher Is Better Round 1 . 3716529 |============================================================ Round 2 . 3718554 |============================================================ Memcached mcperf 1.6.9 Method: Add - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 84426.9 |============================================================ Round 2 . 83950.0 |============================================================ Memcached mcperf 1.6.9 Method: Get - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 129525.9 |==================================================== Round 2 . 147794.2 |=========================================================== Memcached mcperf 1.6.9 Method: Set - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 82371.0 |==================================================== Round 2 . 94773.9 |============================================================ Memcached mcperf 1.6.9 Method: Append - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 96819.6 |============================================================ Round 2 . 92174.8 |========================================================= Memcached mcperf 1.6.9 Method: Delete - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 137653.9 |=========================================================== Round 2 . 125310.4 |====================================================== Memcached mcperf 1.6.9 Method: Prepend - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 105934.7 |=========================================================== Round 2 . 89837.9 |================================================== Memcached mcperf 1.6.9 Method: Replace - Connections: 16 Operations Per Second > Higher Is Better Round 1 . 94646.5 |============================================================ Round 2 . 92052.5 |========================================================== Hierarchical INTegration 1.0 Test: FLOAT QUIPs > Higher Is Better Round 1 . 540597708.77 |======================================================= Round 2 . 539597810.30 |======================================================= AI Benchmark Alpha 0.1.2 Score > Higher Is Better RAR Compression 6.0.2 Linux Source Tree Archiving To RAR Seconds < Lower Is Better Round 1 . 40.10 |=================================================== Round 2 . 48.58 |============================================================== GnuPG 2.2.27 2.7GB Sample File Encryption Seconds < Lower Is Better Round 1 . 70.31 |============================================================== Round 2 . 69.31 |============================================================= Sunflow Rendering System 0.07.2 Global Illumination + Image Synthesis Seconds < Lower Is Better Round 1 . 0.600 |============================================================== Round 2 . 0.499 |==================================================== OpenCV 4.5.4 Test: Features 2D ms < Lower Is Better Round 1 . 314500 |============================================================= OpenCV 4.5.4 Test: Object Detection ms < Lower Is Better Round 1 . 47807 |============================================================== OpenCV 4.5.4 Test: DNN - Deep Neural Network ms < Lower Is Better Round 1 . 7126 |=============================================================== InfluxDB 1.8.2 Concurrent Streams: 4 - Batch Size: 10000 - Tags: 2,5000,1 - Points Per Series: 10000 val/sec > Higher Is Better Round 1 . 2566014.7 |========================================================== InfluxDB 1.8.2 Concurrent Streams: 64 - Batch Size: 10000 - Tags: 2,5000,1 - Points Per Series: 10000 val/sec > Higher Is Better Round 1 . 2711605.2 |========================================================== Stream 2013-01-17 Type: Copy MB/s > Higher Is Better Round 1 . 61361.4 |============================================================ Stream 2013-01-17 Type: Scale MB/s > Higher Is Better Round 1 . 53589.8 |============================================================ Stream 2013-01-17 Type: Triad MB/s > Higher Is Better Round 1 . 56250 |============================================================== Stream 2013-01-17 Type: Add MB/s > Higher Is Better Round 1 . 56136.1 |============================================================ Sockperf 3.7 Test: Throughput Messages Per Second > Higher Is Better Round 1 . 1434755 |============================================================ Sockperf 3.7 Test: Latency Ping Pong usec < Lower Is Better Round 1 . 3.96 |=============================================================== Sockperf 3.7 Test: Latency Under Load usec < Lower Is Better Round 1 . 33.25 |==============================================================