Tests for a future article. Intel Core i9-12900K testing with a ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS) and ASUS Intel ADL-S GT1 3GB on Ubuntu 21.10 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2111170-TJ-ALDERLAKE53
alder lake variety tests
Tests for a future article. Intel Core i9-12900K testing with a ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS) and ASUS Intel ADL-S GT1 3GB on Ubuntu 21.10 via the Phoronix Test Suite.
Round 1:
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS), Chipset: Intel Device 7aa7, Memory: 64GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0, Graphics: ASUS Intel ADL-S GT1 3GB (1550MHz), Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.16.0-051600rc1daily20211116-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13 + Wayland, OpenGL: 4.6 Mesa 21.2.2, Vulkan: 1.2.182, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Round 2:
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (0702 BIOS), Chipset: Intel Device 7aa7, Memory: 64GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0, Graphics: ASUS Intel ADL-S GT1 3GB (1550MHz), Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.16.0-051600rc1daily20211116-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13 + Wayland, OpenGL: 4.6 Mesa 21.2.2, Vulkan: 1.2.182, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
miniFE 2.2
Problem Size: Small
CG Mflops > Higher Is Better
Round 1 . 9131.79 |============================================================
Round 2 . 9157.80 |============================================================
PlaidML
FP16: No - Mode: Inference - Network: IMDB LSTM - Device: CPU
Examples Per Second > Higher Is Better
PlaidML
FP16: No - Mode: Inference - Network: Mobilenet - Device: CPU
Examples Per Second > Higher Is Better
PlaidML
FP16: No - Mode: Inference - Network: DenseNet 201 - Device: CPU
Examples Per Second > Higher Is Better
PlaidML
FP16: No - Mode: Inference - Network: Inception V3 - Device: CPU
Examples Per Second > Higher Is Better
PlaidML
FP16: No - Mode: Inference - Network: NASNer Large - Device: CPU
Examples Per Second > Higher Is Better
Algebraic Multi-Grid Benchmark 1.2
Figure Of Merit > Higher Is Better
Round 1 . 362705800 |==========================================================
Round 2 . 362345200 |==========================================================
PlaidML
FP16: No - Mode: Inference - Network: VGG16 - Device: CPU
FPS > Higher Is Better
Round 1 . 23.04 |==========================================================
Round 2 . 24.78 |==============================================================
PlaidML
FP16: No - Mode: Inference - Network: VGG19 - Device: CPU
FPS > Higher Is Better
Round 1 . 20.53 |==============================================================
Round 2 . 18.61 |========================================================
PlaidML
FP16: No - Mode: Inference - Network: ResNet 50 - Device: CPU
FPS > Higher Is Better
Round 1 . 9.23 |===============================================================
Round 2 . 9.22 |===============================================================
Optcarrot
Optimized Benchmark
FPS > Higher Is Better
Round 1 . 129.59 |============================================================
Round 2 . 131.72 |=============================================================
AOM AV1 3.2
Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 0.17 |===============================================================
Round 2 . 0.15 |========================================================
AOM AV1 3.2
Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 5.49 |============================================================
Round 2 . 5.72 |===============================================================
AOM AV1 3.2
Encoder Mode: Speed 6 Realtime - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 13.11 |==============================================================
Round 2 . 12.11 |=========================================================
AOM AV1 3.2
Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 12.2 |===============================================================
Round 2 . 12.0 |==============================================================
AOM AV1 3.2
Encoder Mode: Speed 8 Realtime - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 54.80 |=============================================================
Round 2 . 55.91 |==============================================================
AOM AV1 3.2
Encoder Mode: Speed 9 Realtime - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 73.55 |==============================================================
Round 2 . 72.54 |=============================================================
AOM AV1 3.2
Encoder Mode: Speed 10 Realtime - Input: Bosphorus 4K
Frames Per Second > Higher Is Better
Round 1 . 84.37 |==============================================================
Round 2 . 81.65 |============================================================
AOM AV1 3.2
Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 0.35 |===============================================================
Round 2 . 0.33 |===========================================================
AOM AV1 3.2
Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 9.74 |===============================================================
Round 2 . 8.90 |==========================================================
AOM AV1 3.2
Encoder Mode: Speed 6 Realtime - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 8.86 |===============================================================
Round 2 . 8.78 |==============================================================
AOM AV1 3.2
Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 23.62 |==============================================================
Round 2 . 23.77 |==============================================================
AOM AV1 3.2
Encoder Mode: Speed 8 Realtime - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 139.87 |=============================================================
Round 2 . 131.20 |=========================================================
AOM AV1 3.2
Encoder Mode: Speed 9 Realtime - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 160.35 |===========================================================
Round 2 . 165.48 |=============================================================
AOM AV1 3.2
Encoder Mode: Speed 10 Realtime - Input: Bosphorus 1080p
Frames Per Second > Higher Is Better
Round 1 . 185.08 |==========================================================
Round 2 . 194.09 |=============================================================
Embree 3.13
Binary: Pathtracer - Model: Crown
Frames Per Second > Higher Is Better
Round 1 . 19.23 |=============================================================
Round 2 . 19.60 |==============================================================
Embree 3.13
Binary: Pathtracer ISPC - Model: Crown
Frames Per Second > Higher Is Better
Round 1 . 21.02 |==============================================================
Round 2 . 21.19 |==============================================================
Embree 3.13
Binary: Pathtracer - Model: Asian Dragon
Frames Per Second > Higher Is Better
Round 1 . 21.60 |=============================================================
Round 2 . 21.93 |==============================================================
Embree 3.13
Binary: Pathtracer - Model: Asian Dragon Obj
Frames Per Second > Higher Is Better
Round 1 . 19.48 |=============================================================
Round 2 . 19.82 |==============================================================
Embree 3.13
Binary: Pathtracer ISPC - Model: Asian Dragon
Frames Per Second > Higher Is Better
Round 1 . 24.46 |==============================================================
Round 2 . 24.17 |=============================================================
Embree 3.13
Binary: Pathtracer ISPC - Model: Asian Dragon Obj
Frames Per Second > Higher Is Better
Round 1 . 21.40 |==============================================================
Round 2 . 21.51 |==============================================================
High Performance Conjugate Gradient 3.1
GFLOP/s > Higher Is Better
Round 1 . 7.91777 |============================================================
Round 2 . 7.90962 |============================================================
ACES DGEMM 1.0
Sustained Floating-Point Rate
GFLOP/s > Higher Is Better
Round 1 . 6.234231 |===========================================================
Round 2 . 6.088256 |==========================================================
ArrayFire 3.7
Test: BLAS CPU
GFLOPS > Higher Is Better
Round 1 . 820.59 |=============================================================
Round 2 . 821.61 |=============================================================
GNU GMP GMPbench 6.2.1
Total Time
GMPbench Score > Higher Is Better
Round 1 . 3903.4 |=============================================================
Round 2 . 3904.6 |=============================================================
Chia Blockchain VDF 1.0.1
Test: Square Plain C++
IPS > Higher Is Better
Round 1 . 153600 |=============================================================
Round 2 . 153900 |=============================================================
Chia Blockchain VDF 1.0.1
Test: Square Assembly Optimized
IPS > Higher Is Better
Round 1 . 145100 |=============================================================
Round 2 . 143500 |============================================================
ASKAP 1.0
Test: Hogbom Clean OpenMP
Iterations Per Second > Higher Is Better
Round 1 . 398.41 |=============================================================
Round 2 . 398.41 |=============================================================
Coremark 1.0
CoreMark Size 666 - Iterations Per Second
Iterations/Sec > Higher Is Better
Round 1 . 746326.67 |==========================================================
Round 2 . 745515.26 |==========================================================
Xsbench 2017-07-06
Lookups/s > Higher Is Better
Round 1 . 3716529 |============================================================
Round 2 . 3718554 |============================================================
BYTE Unix Benchmark 3.6
Computational Test: Dhrystone 2
LPS > Higher Is Better
Round 1 . 50737295.4 |========================================================
Round 2 . 51560454.8 |=========================================================
Compile Bench 0.6
Test: Compile
MB/s > Higher Is Better
Round 1 . 1945.07 |======================================================
Round 2 . 2141.92 |============================================================
Compile Bench 0.6
Test: Initial Create
MB/s > Higher Is Better
Round 1 . 475.29 |============================================================
Round 2 . 481.97 |=============================================================
Compile Bench 0.6
Test: Read Compiled Tree
MB/s > Higher Is Better
Round 1 . 2852.24 |============================================================
Round 2 . 2764.89 |==========================================================
LZ4 Compression 1.9.3
Compression Level: 1 - Compression Speed
MB/s > Higher Is Better
Round 1 . 8905.42 |============================================================
Round 2 . 8891.74 |============================================================
LZ4 Compression 1.9.3
Compression Level: 1 - Decompression Speed
MB/s > Higher Is Better
Round 1 . 10459.9 |============================================================
Round 2 . 10428.2 |============================================================
LZ4 Compression 1.9.3
Compression Level: 3 - Compression Speed
MB/s > Higher Is Better
Round 1 . 44.46 |==============================================================
Round 2 . 44.59 |==============================================================
LZ4 Compression 1.9.3
Compression Level: 3 - Decompression Speed
MB/s > Higher Is Better
Round 1 . 9543.8 |=============================================================
Round 2 . 9520.2 |=============================================================
LZ4 Compression 1.9.3
Compression Level: 9 - Compression Speed
MB/s > Higher Is Better
Round 1 . 43.51 |==============================================================
Round 2 . 39.06 |========================================================
LZ4 Compression 1.9.3
Compression Level: 9 - Decompression Speed
MB/s > Higher Is Better
Round 1 . 9551.1 |=============================================================
Round 2 . 9524.8 |=============================================================
Stream 2013-01-17
Type: Copy
MB/s > Higher Is Better
Round 1 . 61361.4 |============================================================
Stream 2013-01-17
Type: Scale
MB/s > Higher Is Better
Round 1 . 53589.8 |============================================================
Stream 2013-01-17
Type: Triad
MB/s > Higher Is Better
Round 1 . 56250 |==============================================================
Stream 2013-01-17
Type: Add
MB/s > Higher Is Better
Round 1 . 56136.1 |============================================================
Sockperf 3.7
Test: Throughput
Messages Per Second > Higher Is Better
Round 1 . 1434755 |============================================================
FFTE 7.0
N=256, 3D Complex FFT Routine
MFLOPS > Higher Is Better
Round 1 . 96703.07 |==========================================================
Round 2 . 97651.73 |===========================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 32
Mflops > Higher Is Better
Round 1 . 8901.3 |=============================================================
Round 2 . 8911.9 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 64
Mflops > Higher Is Better
Round 1 . 8248.4 |=============================================================
Round 2 . 8244.1 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 32
Mflops > Higher Is Better
Round 1 . 8899.8 |=============================================================
Round 2 . 8972.9 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 64
Mflops > Higher Is Better
Round 1 . 7988.6 |=============================================================
Round 2 . 8021.2 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 128
Mflops > Higher Is Better
Round 1 . 8230.6 |=============================================================
Round 2 . 8225.0 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 256
Mflops > Higher Is Better
Round 1 . 8579.5 |=============================================================
Round 2 . 8576.4 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 512
Mflops > Higher Is Better
Round 1 . 8666.7 |=============================================================
Round 2 . 8640.5 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 128
Mflops > Higher Is Better
Round 1 . 7794.0 |=============================================================
Round 2 . 7802.3 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 256
Mflops > Higher Is Better
Round 1 . 7099.4 |=============================================================
Round 2 . 7016.2 |============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 512
Mflops > Higher Is Better
Round 1 . 6283.5 |============================================================
Round 2 . 6337.1 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 1024
Mflops > Higher Is Better
Round 1 . 8442.0 |=============================================================
Round 2 . 8445.4 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 2048
Mflops > Higher Is Better
Round 1 . 7954.2 |=============================================================
Round 2 . 7873.3 |============================================================
FFTW 3.3.6
Build: Stock - Size: 1D FFT Size 4096
Mflops > Higher Is Better
Round 1 . 7828.1 |=============================================================
Round 2 . 7842.3 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 1024
Mflops > Higher Is Better
Round 1 . 6248.6 |=============================================================
Round 2 . 6287.2 |=============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 2048
Mflops > Higher Is Better
Round 1 . 6261.9 |=============================================================
Round 2 . 6206.9 |============================================================
FFTW 3.3.6
Build: Stock - Size: 2D FFT Size 4096
Mflops > Higher Is Better
Round 1 . 5960.6 |=================================
Round 2 . 10708.0 |============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 32
Mflops > Higher Is Better
Round 1 . 18059 |==============================================================
Round 2 . 17747 |=============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 64
Mflops > Higher Is Better
Round 1 . 23012 |=============================================================
Round 2 . 23278 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 32
Mflops > Higher Is Better
Round 1 . 41524 |==============================================================
Round 2 . 41544 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 64
Mflops > Higher Is Better
Round 1 . 39772 |==============================================================
Round 2 . 39703 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 128
Mflops > Higher Is Better
Round 1 . 27568 |==============================================================
Round 2 . 27460 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 256
Mflops > Higher Is Better
Round 1 . 30474 |==============================================================
Round 2 . 30418 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 512
Mflops > Higher Is Better
Round 1 . 32957 |==============================================================
Round 2 . 32714 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 128
Mflops > Higher Is Better
Round 1 . 30971 |==============================================================
Round 2 . 30831 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 256
Mflops > Higher Is Better
Round 1 . 26427 |==============================================================
Round 2 . 26423 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 512
Mflops > Higher Is Better
Round 1 . 20589 |==============================================================
Round 2 . 20074 |============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 1024
Mflops > Higher Is Better
Round 1 . 34139 |==============================================================
Round 2 . 33937 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 2048
Mflops > Higher Is Better
Round 1 . 33130 |==============================================================
Round 2 . 33382 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 1D FFT Size 4096
Mflops > Higher Is Better
Round 1 . 31471 |==============================================================
Round 2 . 31109 |=============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 1024
Mflops > Higher Is Better
Round 1 . 14685 |=============================================
Round 2 . 20202 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 2048
Mflops > Higher Is Better
Round 1 . 21533 |==============================================================
Round 2 . 21589 |==============================================================
FFTW 3.3.6
Build: Float + SSE - Size: 2D FFT Size 4096
Mflops > Higher Is Better
Round 1 . 18926 |==========================================================
Round 2 . 20320 |==============================================================
LuaJIT 2.1-git
Test: Composite
Mflops > Higher Is Better
Round 1 . 1284.91 |============================================================
Round 2 . 1280.31 |============================================================
LuaJIT 2.1-git
Test: Monte Carlo
Mflops > Higher Is Better
Round 1 . 559.62 |=============================================================
Round 2 . 563.69 |=============================================================
LuaJIT 2.1-git
Test: Fast Fourier Transform
Mflops > Higher Is Better
Round 1 . 269.25 |=============================================================
Round 2 . 266.37 |============================================================
LuaJIT 2.1-git
Test: Sparse Matrix Multiply
Mflops > Higher Is Better
Round 1 . 1290.96 |============================================================
Round 2 . 1292.23 |============================================================
LuaJIT 2.1-git
Test: Dense LU Matrix Factorization
Mflops > Higher Is Better
Round 1 . 2408.48 |============================================================
Round 2 . 2383.79 |===========================================================
LuaJIT 2.1-git
Test: Jacobi Successive Over-Relaxation
Mflops > Higher Is Better
Round 1 . 1896.23 |============================================================
Round 2 . 1895.46 |============================================================
Himeno Benchmark 3.0
Poisson Pressure Solver
MFLOPS > Higher Is Better
Round 1 . 5239.01 |============================================================
Round 2 . 5239.78 |============================================================
Botan 2.17.3
Test: KASUMI
MiB/s > Higher Is Better
Round 1 . 97.38 |==============================================================
Round 2 . 97.35 |==============================================================
Botan 2.17.3
Test: KASUMI - Decrypt
MiB/s > Higher Is Better
Round 1 . 93.89 |==============================================================
Round 2 . 93.91 |==============================================================
Botan 2.17.3
Test: AES-256
MiB/s > Higher Is Better
Round 1 . 5026.14 |============================================================
Round 2 . 5028.35 |============================================================
Botan 2.17.3
Test: AES-256 - Decrypt
MiB/s > Higher Is Better
Round 1 . 5027.51 |============================================================
Round 2 . 5025.43 |============================================================
Botan 2.17.3
Test: Twofish
MiB/s > Higher Is Better
Round 1 . 355.71 |=============================================================
Round 2 . 355.89 |=============================================================
Botan 2.17.3
Test: Twofish - Decrypt
MiB/s > Higher Is Better
Round 1 . 357.38 |=============================================================
Round 2 . 357.41 |=============================================================
Botan 2.17.3
Test: Blowfish
MiB/s > Higher Is Better
Round 1 . 440.88 |=============================================================
Round 2 . 441.65 |=============================================================
Botan 2.17.3
Test: Blowfish - Decrypt
MiB/s > Higher Is Better
Round 1 . 438.96 |=============================================================
Round 2 . 439.89 |=============================================================
Botan 2.17.3
Test: CAST-256
MiB/s > Higher Is Better
Round 1 . 146.61 |=============================================================
Round 2 . 146.66 |=============================================================
Botan 2.17.3
Test: CAST-256 - Decrypt
MiB/s > Higher Is Better
Round 1 . 146.66 |=============================================================
Round 2 . 146.66 |=============================================================
Botan 2.17.3
Test: ChaCha20Poly1305
MiB/s > Higher Is Better
Round 1 . 456.66 |=============================================================
Round 2 . 456.52 |=============================================================
Botan 2.17.3
Test: ChaCha20Poly1305 - Decrypt
MiB/s > Higher Is Better
Round 1 . 454.16 |=============================================================
Round 2 . 452.78 |=============================================================
LuaRadio 0.9.1
Test: Five Back to Back FIR Filters
MiB/s > Higher Is Better
Round 1 . 906.2 |==============================================================
Round 2 . 807.6 |=======================================================
LuaRadio 0.9.1
Test: FM Deemphasis Filter
MiB/s > Higher Is Better
Round 1 . 390.5 |==============================================================
Round 2 . 389.5 |==============================================================
LuaRadio 0.9.1
Test: Hilbert Transform
MiB/s > Higher Is Better
Round 1 . 70.1 |===============================================================
Round 2 . 70.2 |===============================================================
LuaRadio 0.9.1
Test: Complex Phase
MiB/s > Higher Is Better
Round 1 . 626.4 |============================================================
Round 2 . 650.2 |==============================================================
Crypto++ 8.2
Test: All Algorithms
MiB/second > Higher Is Better
Round 1 . 2143.16 |======================================================
Round 2 . 2372.22 |============================================================
Crypto++ 8.2
Test: Keyed Algorithms
MiB/second > Higher Is Better
Round 1 . 897.64 |=============================================================
Round 2 . 654.23 |============================================
Crypto++ 8.2
Test: Unkeyed Algorithms
MiB/second > Higher Is Better
Round 1 . 386.40 |=============================================================
Round 2 . 384.52 |=============================================================
Crypto++ 8.2
Test: Integer + Elliptic Curve Public Key Algorithms
MiB/second > Higher Is Better
Round 1 . 3453.35 |============================================================
Round 2 . 3452.40 |============================================================
ASKAP 1.0
Test: tConvolve MT - Gridding
Million Grid Points Per Second > Higher Is Better
Round 1 . 2099.95 |============================================================
Round 2 . 2096.50 |============================================================
ASKAP 1.0
Test: tConvolve MT - Degridding
Million Grid Points Per Second > Higher Is Better
Round 1 . 2773.5 |=============================================================
Round 2 . 2772.3 |=============================================================
ASKAP 1.0
Test: tConvolve OpenMP - Gridding
Million Grid Points Per Second > Higher Is Better
Round 1 . 3413.54 |===========================================================
Round 2 . 3457.87 |============================================================
ASKAP 1.0
Test: tConvolve OpenMP - Degridding
Million Grid Points Per Second > Higher Is Better
Round 1 . 5665.02 |============================================================
Round 2 . 5547.00 |===========================================================
LibRaw 0.20
Post-Processing Benchmark
Mpix/sec > Higher Is Better
Round 1 . 41.10 |============================================================
Round 2 . 42.37 |==============================================================
ASKAP 1.0
Test: tConvolve MPI - Degridding
Mpix/sec > Higher Is Better
Round 1 . 3802.84 |==========================================================
Round 2 . 3916.35 |============================================================
ASKAP 1.0
Test: tConvolve MPI - Gridding
Mpix/sec > Higher Is Better
Round 1 . 4266.60 |===========================================================
Round 2 . 4337.12 |============================================================
rays1bench 2020-01-09
Large Scene
mrays/s > Higher Is Better
Round 1 . 116.86 |=============================================================
Round 2 . 113.37 |===========================================================
Crafty 25.2
Elapsed Time
Nodes Per Second > Higher Is Better
Round 1 . 8403649 |============================================================
Round 2 . 8400938 |============================================================
GROMACS 2021.2
Implementation: MPI CPU - Input: water_GMX50_bare
Ns Per Day > Higher Is Better
Round 1 . 1.606 |==============================================================
Round 2 . 1.570 |=============================================================
LAMMPS Molecular Dynamics Simulator 29Oct2020
Model: Rhodopsin Protein
ns/day > Higher Is Better
Round 1 . 10.24 |=============================================================
Round 2 . 10.48 |==============================================================
Apache Cassandra 4.0
Test: Writes
Op/s > Higher Is Better
Round 1 . 205350 |=============================================================
Round 2 . 190847 |=========================================================
Memcached mcperf 1.6.9
Method: Add - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 84426.9 |============================================================
Round 2 . 83950.0 |============================================================
Memcached mcperf 1.6.9
Method: Get - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 129525.9 |====================================================
Round 2 . 147794.2 |===========================================================
Memcached mcperf 1.6.9
Method: Set - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 82371.0 |====================================================
Round 2 . 94773.9 |============================================================
Memcached mcperf 1.6.9
Method: Append - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 96819.6 |============================================================
Round 2 . 92174.8 |=========================================================
Memcached mcperf 1.6.9
Method: Delete - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 137653.9 |===========================================================
Round 2 . 125310.4 |======================================================
Memcached mcperf 1.6.9
Method: Prepend - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 105934.7 |===========================================================
Round 2 . 89837.9 |==================================================
Memcached mcperf 1.6.9
Method: Replace - Connections: 16
Operations Per Second > Higher Is Better
Round 1 . 94646.5 |============================================================
Round 2 . 92052.5 |==========================================================
KeyDB 6.2.0
Ops/sec > Higher Is Better
Hierarchical INTegration 1.0
Test: FLOAT
QUIPs > Higher Is Better
Round 1 . 540597708.77 |=======================================================
Round 2 . 539597810.30 |=======================================================
ebizzy 0.3
Records/s > Higher Is Better
Round 1 . 779289 |===========================================================
Round 2 . 803463 |=============================================================
Node.js Express HTTP Load Test
Requests Per Second > Higher Is Better
Round 1 . 5701 |=========================================================
Round 2 . 6287 |===============================================================
PJSIP 2.11
Method: INVITE
Responses Per Second > Higher Is Better
Round 1 . 3110 |===============================================================
Round 2 . 2980 |============================================================
PJSIP 2.11
Method: OPTIONS, Stateful
Responses Per Second > Higher Is Better
Round 1 . 5120 |===============================================================
Round 2 . 5119 |===============================================================
PJSIP 2.11
Method: OPTIONS, Stateless
Responses Per Second > Higher Is Better
Round 1 . 56681 |==============================================================
Round 2 . 55825 |=============================================================
Node.js V8 Web Tooling Benchmark
runs/s > Higher Is Better
Round 1 . 10.16 |==============================================================
Round 2 . 10.15 |==============================================================
Liquid-DSP 2021.01.31
Threads: 1 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 60594000 |===========================================================
Round 2 . 60095000 |===========================================================
Liquid-DSP 2021.01.31
Threads: 2 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 120170000 |==========================================================
Round 2 . 118220000 |=========================================================
Liquid-DSP 2021.01.31
Threads: 4 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 291250000 |==========================================================
Round 2 . 288060000 |=========================================================
Liquid-DSP 2021.01.31
Threads: 8 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 681560000 |==========================================================
Round 2 . 683520000 |==========================================================
Liquid-DSP 2021.01.31
Threads: 16 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 1211200000 |=========================================================
Round 2 . 1213100000 |=========================================================
Liquid-DSP 2021.01.31
Threads: 24 - Buffer Length: 256 - Filter Length: 57
samples/s > Higher Is Better
Round 1 . 1294700000 |=========================================================
Round 2 . 1284800000 |=========================================================
Node.js Octane Benchmark
Score > Higher Is Better
Round 1 . 46216 |=============================================================
Round 2 . 47012 |==============================================================
AI Benchmark Alpha 0.1.2
Score > Higher Is Better
Darmstadt Automotive Parallel Heterogeneous Suite
Backend: OpenMP - Kernel: NDT Mapping
Test Cases Per Minute > Higher Is Better
Round 1 . 1050.84 |============================================================
Round 2 . 983.63 |========================================================
Darmstadt Automotive Parallel Heterogeneous Suite
Backend: OpenMP - Kernel: Points2Image
Test Cases Per Minute > Higher Is Better
Round 1 . 25911.32 |===========================================================
Round 2 . 25481.93 |==========================================================
Darmstadt Automotive Parallel Heterogeneous Suite
Backend: OpenMP - Kernel: Euclidean Cluster
Test Cases Per Minute > Higher Is Better
Round 1 . 1360.06 |============================================================
Round 2 . 1334.64 |===========================================================
PostMark 1.51
Disk Transaction Performance
TPS > Higher Is Better
Round 1 . 5813 |===============================================================
Round 2 . 5813 |===============================================================
InfluxDB 1.8.2
Concurrent Streams: 4 - Batch Size: 10000 - Tags: 2,5000,1 - Points Per Series: 10000
val/sec > Higher Is Better
Round 1 . 2566014.7 |==========================================================
InfluxDB 1.8.2
Concurrent Streams: 64 - Batch Size: 10000 - Tags: 2,5000,1 - Points Per Series: 10000
val/sec > Higher Is Better
Round 1 . 2711605.2 |==========================================================
LULESH 2.0.3
z/s > Higher Is Better
Round 1 . 7429.28 |============================================================
Round 2 . 7411.91 |============================================================
ctx_clock
Context Switch Time
Clocks < Lower Is Better
Round 1 . 261 |================================================================
Round 2 . 263 |================================================================
ArrayFire 3.7
Test: Conjugate Gradient CPU
ms < Lower Is Better
Round 1 . 9.121 |============================================================
Round 2 . 9.348 |==============================================================
OpenCV 4.5.4
Test: Features 2D
ms < Lower Is Better
Round 1 . 314500 |=============================================================
OpenCV 4.5.4
Test: Object Detection
ms < Lower Is Better
Round 1 . 47807 |==============================================================
OpenCV 4.5.4
Test: DNN - Deep Neural Network
ms < Lower Is Better
Round 1 . 7126 |===============================================================
glibc bench 1.0
Benchmark: cos
nanoseconds < Lower Is Better
Round 1 . 43.22 |==============================================================
Round 2 . 43.20 |==============================================================
glibc bench 1.0
Benchmark: exp
nanoseconds < Lower Is Better
Round 1 . 6.18046 |============================================================
Round 2 . 6.17844 |============================================================
glibc bench 1.0
Benchmark: ffs
nanoseconds < Lower Is Better
Round 1 . 2.21737 |============================================================
Round 2 . 2.21558 |============================================================
glibc bench 1.0
Benchmark: sin
nanoseconds < Lower Is Better
Round 1 . 43.01 |==============================================================
Round 2 . 43.00 |==============================================================
glibc bench 1.0
Benchmark: log2
nanoseconds < Lower Is Better
Round 1 . 7.82065 |============================================================
Round 2 . 7.82376 |============================================================
glibc bench 1.0
Benchmark: modf
nanoseconds < Lower Is Better
Round 1 . 2.98609 |============================================================
Round 2 . 2.98616 |============================================================
glibc bench 1.0
Benchmark: sinh
nanoseconds < Lower Is Better
Round 1 . 9.11126 |============================================================
Round 2 . 8.78106 |==========================================================
glibc bench 1.0
Benchmark: sqrt
nanoseconds < Lower Is Better
Round 1 . 3.24378 |============================================================
Round 2 . 3.24243 |============================================================
glibc bench 1.0
Benchmark: tanh
nanoseconds < Lower Is Better
Round 1 . 12.25 |==============================================================
Round 2 . 12.25 |==============================================================
glibc bench 1.0
Benchmark: asinh
nanoseconds < Lower Is Better
Round 1 . 10.21 |==============================================================
Round 2 . 10.21 |==============================================================
glibc bench 1.0
Benchmark: atanh
nanoseconds < Lower Is Better
Round 1 . 12.46 |==============================================================
Round 2 . 12.46 |==============================================================
glibc bench 1.0
Benchmark: ffsll
nanoseconds < Lower Is Better
Round 1 . 2.21679 |============================================================
Round 2 . 2.21531 |============================================================
glibc bench 1.0
Benchmark: sincos
nanoseconds < Lower Is Better
Round 1 . 13.91 |==============================================================
Round 2 . 13.94 |==============================================================
glibc bench 1.0
Benchmark: pthread_once
nanoseconds < Lower Is Better
Round 1 . 2.21655 |============================================================
Round 2 . 2.21802 |============================================================
Go Benchmarks
Test: http
Nanoseconds/Operation < Lower Is Better
Go Benchmarks
Test: json
Nanoseconds/Operation < Lower Is Better
Go Benchmarks
Test: build
Nanoseconds/Operation < Lower Is Better
Go Benchmarks
Test: garbage
Nanoseconds/Operation < Lower Is Better
OSBench
Test: Memory Allocations
Ns Per Event < Lower Is Better
Round 1 . 75.59 |=============================================================
Round 2 . 76.45 |==============================================================
BenchmarkMutex
Benchmark: Shared Mutex Lock Shared
ns < Lower Is Better
Round 1 . 18.5 |=========================================================
Round 2 . 20.6 |===============================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock spinlock
ns < Lower Is Better
Round 1 . 30.8 |==============================================================
Round 2 . 31.1 |===============================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock std::mutex
ns < Lower Is Better
Round 1 . 14.4 |===============================================================
Round 2 . 14.4 |===============================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock std::mutex
ns < Lower Is Better
Round 1 . 25.5 |===============================================================
Round 2 . 25.4 |===============================================================
BenchmarkMutex
Benchmark: Semaphore Release And Acquire
ns < Lower Is Better
Round 1 . 16 |=================================================================
Round 2 . 16 |=================================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock spinlock_amd
ns < Lower Is Better
Round 1 . 25.6 |============================================================
Round 2 . 27.1 |===============================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock pthread_mutex
ns < Lower Is Better
Round 1 . 11.3 |===========================================
Round 2 . 16.4 |===============================================================
BenchmarkMutex
Benchmark: Mutex Lock Unlock ticket_spinlock
ns < Lower Is Better
Round 1 . 16.6 |=================================================
Round 2 . 21.5 |===============================================================
CloverLeaf
Lagrangian-Eulerian Hydrodynamics
Seconds < Lower Is Better
Round 1 . 64.38 |==============================================================
Round 2 . 64.12 |==============================================================
CP2K Molecular Dynamics 8.2
Input: Fayalite-FIST
Seconds < Lower Is Better
Round 1 . 529.32 |=============================================================
Round 2 . 450.34 |====================================================
Dolfyn 0.527
Computational Fluid Dynamics
Seconds < Lower Is Better
Round 1 . 21.64 |==============================================================
Round 2 . 21.42 |=============================================================
Nebular Empirical Analysis Tool 2.3
Seconds < Lower Is Better
Round 1 . 30.08 |=============================================================
Round 2 . 30.58 |==============================================================
PolyBench-C 4.2
Test: Covariance Computation
Seconds < Lower Is Better
PolyBench-C 4.2
Test: Correlation Computation
Seconds < Lower Is Better
PolyBench-C 4.2
Test: 3 Matrix Multiplications
Seconds < Lower Is Better
Round 1 . 4.262 |==============================================================
Round 2 . 4.253 |==============================================================
Polyhedron Fortran Benchmarks
Benchmark: ac
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: air
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: mdbx
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: doduc
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: linpk
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: tfft2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: aermod
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: rnflow
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: induct2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: protein
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: capacita
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: channel2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: fatigue2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: gas_dyn2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: test_fpu2
Seconds < Lower Is Better
Polyhedron Fortran Benchmarks
Benchmark: mp_prop_design
Seconds < Lower Is Better
Timed HMMer Search 3.3.2
Pfam Database Search
Seconds < Lower Is Better
Round 1 . 98.16 |=============================================================
Round 2 . 99.21 |==============================================================
Timed MAFFT Alignment 7.471
Multiple Sequence Alignment - LSU RNA
Seconds < Lower Is Better
Round 1 . 7.488 |===========================================================
Round 2 . 7.867 |==============================================================
Monte Carlo Simulations of Ionised Nebulae 2019-03-24
Input: Dust 2D tau100.0
Seconds < Lower Is Better
Round 1 . 176 |================================================================
Round 2 . 174 |===============================================================
OpenFOAM 8
Input: Motorbike 30M
Seconds < Lower Is Better
Round 1 . 95.55 |=============================================================
Round 2 . 97.45 |==============================================================
RELION 3.1.1
Test: Basic - Device: CPU
Seconds < Lower Is Better
Round 1 . 1689.98 |============================================================
Round 2 . 1691.32 |============================================================
Bork File Encrypter 1.4
File Encryption Time
Seconds < Lower Is Better
Round 1 . 7.358 |=============================================================
Round 2 . 7.470 |==============================================================
Open FMM Nero2D 2.0.2
Seconds < Lower Is Better
Timed Clash Compilation
Time To Compile
Seconds < Lower Is Better
Round 1 . 2.573 |========================================================
Round 2 . 2.862 |==============================================================
Timed FFmpeg Compilation 4.4
Time To Compile
Seconds < Lower Is Better
Round 1 . 28.84 |=========================================================
Round 2 . 31.48 |==============================================================
Timed ImageMagick Compilation 6.9.0
Time To Compile
Seconds < Lower Is Better
Round 1 . 17.70 |===========================================================
Round 2 . 18.74 |==============================================================
Timed MPlayer Compilation 1.4
Time To Compile
Seconds < Lower Is Better
Round 1 . 18.32 |==============================================================
Round 2 . 18.31 |==============================================================
Timed PHP Compilation 7.4.2
Time To Compile
Seconds < Lower Is Better
Round 1 . 41.63 |=======================================================
Round 2 . 46.96 |==============================================================
Build2 0.13
Time To Compile
Seconds < Lower Is Better
Round 1 . 77.60 |==============================================================
Round 2 . 73.54 |===========================================================
C-Ray 1.1
Total Time - 4K, 16 Rays Per Pixel
Seconds < Lower Is Better
Round 1 . 31.10 |==============================================================
Round 2 . 31.12 |==============================================================
Parallel BZIP2 Compression 1.1.12
256MB File Compression
Seconds < Lower Is Better
Round 1 . 2.193 |===========================================================
Round 2 . 2.296 |==============================================================
Primesieve 7.4
1e12 Prime Number Generation
Seconds < Lower Is Better
Round 1 . 22.79 |==============================================================
Round 2 . 21.16 |==========================================================
Rust Mandelbrot
Time To Complete Serial/Parallel Mandelbrot
Seconds < Lower Is Better
Round 1 . 39.79 |==============================================================
Round 2 . 39.76 |==============================================================
Rust Prime Benchmark
Prime Number Test To 200,000,000
Seconds < Lower Is Better
Round 1 . 9.787 |==============================================================
Round 2 . 9.770 |==============================================================
Y-Cruncher 0.7.8.9503
Calculating 500M Pi Digits
Seconds < Lower Is Better
Round 1 . 14.03 |==============================================================
Round 2 . 14.08 |==============================================================
AOBench
Size: 2048 x 2048 - Total Time
Seconds < Lower Is Better
Round 1 . 49.36 |==============================================================
Round 2 . 49.26 |==============================================================
Bullet Physics Engine 2.81
Test: Raytests
Seconds < Lower Is Better
Round 1 . 2.497870 |===========================================================
Round 2 . 2.505056 |===========================================================
Bullet Physics Engine 2.81
Test: 3000 Fall
Seconds < Lower Is Better
Round 1 . 5.665506 |===========================================================
Round 2 . 5.678747 |===========================================================
Bullet Physics Engine 2.81
Test: 1000 Stack
Seconds < Lower Is Better
Round 1 . 7.514891 |===========================================================
Round 2 . 7.526399 |===========================================================
Bullet Physics Engine 2.81
Test: 1000 Convex
Seconds < Lower Is Better
Round 1 . 4.668665 |===========================================================
Round 2 . 4.611938 |==========================================================
Bullet Physics Engine 2.81
Test: 136 Ragdolls
Seconds < Lower Is Better
Round 1 . 2.968861 |===========================================================
Round 2 . 2.973369 |===========================================================
Bullet Physics Engine 2.81
Test: Prim Trimesh
Seconds < Lower Is Better
Round 1 . 1.019545 |===========================================================
Round 2 . 1.024385 |===========================================================
Bullet Physics Engine 2.81
Test: Convex Trimesh
Seconds < Lower Is Better
Round 1 . 1.166575 |===========================================================
Round 2 . 1.164015 |===========================================================
Gzip Compression
Linux Source Tree Archiving To .tar.gz
Seconds < Lower Is Better
Round 1 . 44.64 |==============================================================
Round 2 . 36.97 |===================================================
Cython Benchmark 0.29.21
Test: N-Queens
Seconds < Lower Is Better
Round 1 . 27.41 |==============================================================
Round 2 . 23.33 |=====================================================
Opus Codec Encoding 1.3.1
WAV To Opus Encode
Seconds < Lower Is Better
Round 1 . 8.470 |==============================================================
Round 2 . 8.498 |==============================================================
FFmpeg 4.0.2
H.264 HD To NTSC DV
Seconds < Lower Is Better
Round 1 . 5.381 |==========================================================
Round 2 . 5.778 |==============================================================
Helsing 1.0-beta
Digit Range: 12 digit
Seconds < Lower Is Better
Round 1 . 3.361 |==============================================================
Round 2 . 3.347 |==============================================================
Helsing 1.0-beta
Digit Range: 14 digit
Seconds < Lower Is Better
Round 1 . 285.13 |=============================================================
Round 2 . 285.61 |=============================================================
Ngspice 34
Circuit: C2670
Seconds < Lower Is Better
Round 1 . 119.22 |========================================================
Round 2 . 129.68 |=============================================================
Ngspice 34
Circuit: C7552
Seconds < Lower Is Better
Round 1 . 116.22 |=============================================================
Round 2 . 115.29 |=============================================================
Radiance Benchmark 5.0
Test: Serial
Seconds < Lower Is Better
Round 1 . 390.15 |===============================
Round 2 . 761.90 |=============================================================
Radiance Benchmark 5.0
Test: SMP Parallel
Seconds < Lower Is Better
Round 1 . 166.94 |=============================================================
Round 2 . 161.91 |===========================================================
R Benchmark
Seconds < Lower Is Better
Round 1 . 0.1695 |=============================================================
Round 2 . 0.1681 |============================================================
RNNoise 2020-06-28
Seconds < Lower Is Better
Round 1 . 33.89 |==============================================================
Round 2 . 33.85 |==============================================================
Sudokut 0.4
Total Time
Seconds < Lower Is Better
Round 1 . 10.26 |==============================================================
Round 2 . 10.24 |==============================================================
VOSK Speech Recognition Toolkit 0.3.21
Seconds < Lower Is Better
Round 1 . 15.92 |==============================================================
Round 2 . 15.81 |==============================================================
Tensorflow
Build: Cifar10
Seconds < Lower Is Better
ASTC Encoder 3.2
Preset: Medium
Seconds < Lower Is Better
Round 1 . 3.5439 |===============================================
Round 2 . 4.6199 |=============================================================
ASTC Encoder 3.2
Preset: Thorough
Seconds < Lower Is Better
Round 1 . 7.1756 |=============================================================
Round 2 . 7.1264 |=============================================================
ASTC Encoder 3.2
Preset: Exhaustive
Seconds < Lower Is Better
Round 1 . 33.51 |==============================================================
Round 2 . 33.37 |==============================================================
SQLite Speedtest 3.30
Timed Time - Size 1,000
Seconds < Lower Is Better
Round 1 . 36.16 |==================================
Round 2 . 65.69 |==============================================================
RAR Compression 6.0.2
Linux Source Tree Archiving To RAR
Seconds < Lower Is Better
Round 1 . 40.10 |===================================================
Round 2 . 48.58 |==============================================================
GnuPG 2.2.27
2.7GB Sample File Encryption
Seconds < Lower Is Better
Round 1 . 70.31 |==============================================================
Round 2 . 69.31 |=============================================================
Sunflow Rendering System 0.07.2
Global Illumination + Image Synthesis
Seconds < Lower Is Better
Round 1 . 0.600 |==============================================================
Round 2 . 0.499 |====================================================
OSBench
Test: Create Files
us Per Event < Lower Is Better
Round 1 . 8.135380 |==========================================================
Round 2 . 8.208837 |===========================================================
OSBench
Test: Create Threads
us Per Event < Lower Is Better
Round 1 . 8.819103 |======================================
Round 2 . 13.360977 |==========================================================
OSBench
Test: Launch Programs
us Per Event < Lower Is Better
Round 1 . 23.20 |==============================================================
Round 2 . 22.43 |============================================================
OSBench
Test: Create Processes
us Per Event < Lower Is Better
Round 1 . 27.87 |==============================================================
Round 2 . 17.47 |=======================================
Sockperf 3.7
Test: Latency Ping Pong
usec < Lower Is Better
Round 1 . 3.96 |===============================================================
Sockperf 3.7
Test: Latency Under Load
usec < Lower Is Better
Round 1 . 33.25 |==============================================================