hl2-ep2-opengl

AMD Ryzen 9 5900X 12-Core testing with a ASUS ROG CROSSHAIR VIII HERO (3801 BIOS) and Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB on Ubuntu 21.10 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2110214-PTS-HL2EP2OP94&sor.

hl2-ep2-opengl ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen Resolution11a24AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads)ASUS ROG CROSSHAIR VIII HERO (3801 BIOS)AMD Starship/Matisse16GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBGigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB (2575/1000MHz)AMD Navi 21 HDMI AudioASUS VP28URealtek RTL8125 2.5GbE + Intel I211Ubuntu 21.105.13.0-20-generic (x86_64)GNOME Shell 40.5X Server 1.20.134.6 Mesa 22.0.0-devel (git-91ff83b 2021-10-18 impish-oibaf-ppa) (LLVM 12.0.1)1.2.195GCC 11.2.0ext43840x2160OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Details- GLAMOR - BAR1 / Visible vRAM Size: 16368 MBSecurity Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

hl2-ep2-opengl hl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 1920 x 1200 - OpenGLhl2-ep2: 2560 x 1440 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLhl2-ep2: 800 x 600 - OpenGLhl2-ep2: 1024 x 768 - OpenGLhl2-ep2: 1280 x 1024 - OpenGLhl2-ep2: 1600 x 1200 - OpenGL11a24518.20528.07513.01500.02512.01527.99512.75499.89558.07554.10553.15551.00514.24525.13513.46500.38554.94554.13554.89545.73515.28527.21513.22499.38558.92552.96553.56548.21OpenBenchmarking.org

Half-Life 2: Episode Two

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGL1421a110220330440550SE +/- 1.97, N = 3SE +/- 3.79, N = 3SE +/- 2.54, N = 3SE +/- 1.83, N = 3518.20515.28514.24512.01

Half-Life 2: Episode Two

Resolution: 1920 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1200 - Renderer: OpenGL11a42110220330440550SE +/- 3.76, N = 3SE +/- 0.85, N = 3SE +/- 0.80, N = 3SE +/- 2.65, N = 3528.07527.99527.21525.13

Half-Life 2: Episode Two

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGL2411a110220330440550SE +/- 0.29, N = 3SE +/- 1.14, N = 3SE +/- 1.10, N = 3SE +/- 2.47, N = 3513.46513.22513.01512.75

Half-Life 2: Episode Two

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGL211a4110220330440550SE +/- 1.20, N = 3SE +/- 1.28, N = 3SE +/- 0.65, N = 3SE +/- 2.17, N = 3500.38500.02499.89499.38

Half-Life 2: Episode Two

Resolution: 800 x 600 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 800 x 600 - Renderer: OpenGL41a2120240360480600SE +/- 3.16, N = 3SE +/- 1.53, N = 3SE +/- 4.77, N = 3558.92558.07554.94

Half-Life 2: Episode Two

Resolution: 1024 x 768 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1024 x 768 - Renderer: OpenGL21a4120240360480600SE +/- 1.33, N = 3SE +/- 2.33, N = 3SE +/- 2.20, N = 3554.13554.10552.96

Half-Life 2: Episode Two

Resolution: 1280 x 1024 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1280 x 1024 - Renderer: OpenGL241a120240360480600SE +/- 3.86, N = 3SE +/- 1.80, N = 3SE +/- 0.92, N = 3554.89553.56553.15

Half-Life 2: Episode Two

Resolution: 1600 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1600 x 1200 - Renderer: OpenGL1a42120240360480600SE +/- 0.89, N = 3SE +/- 0.65, N = 3SE +/- 2.54, N = 3551.00548.21545.73


Phoronix Test Suite v10.8.4